You asked
Before anyone takes a turn, how is everything laid out on the table?
Answered counted as answeredAsked with: Boonlakebg-343905-en-1e
1. Put the gameboard on the table [1]. 2. Sort the 42 building tiles by their backs [1]. 3. Stack the 7 building tiles showing a cattle pasture on both sides and put them next to the gameboard [1]. 4. Keep the vases, the coins, and the levers next to the gameboard as a supply [1]. 5. Shuffle the project cards and form a pile that you put next to the gameboard [1]. 6. Each player draws 6 cards and takes them into their hand [1]. 7. Lay the action board next to the gameboard [1]. 8. Mix the 7 action strips and put them on the action board, in random order [1]. 9. Place building tiles on the gameboard according to the number of players: * 1 or 2 players: Mix the 6 building tiles showing the symbol on the back, and put them face up on the 6 spaces on the gameboard with the matching symbol; remove the 4 building tiles showing one of the symbols or from the game [1]. * 3 players: Mix the 8 building tiles showing one of the symbols or on the back, and put them face up on the 8 spaces on the gameboard with one of the matching symbols; remove the 2 building tiles showing the symbol from the game [1]. * 4 players: Mix the 10 building tiles showing one of the symbols or or on the back, and put them face up on the 10 spaces on the gameboard with one of the matching symbols [1]. 10. Mix the building tiles with the gray backs and put them out ready as a face-down mound [1]. 11. Add one region marker to each of the 4 regions [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 346 ms · ask 11496 ms · total 11853 ms
- single-flight (PR-5)
- queued 0 ms · generation 11853 ms
- retrieval refs (raw)
- [{"page": 15, "score": 0.032787, "snippet": "The Wise Eminence and you alternate turns. The Wise Eminence begins and carries out the first action. Every time the Wise Eminence has a turn, you reveal the top tile from the solo stack for them and orient it in an upright position (so that the numbers can be read correctly). Then you carry out 2 e", "headingPath": "Course of the Game · Choosing a location", "sharpsignalDocId": 491}, {"page": 16, "score": 0.032258, "snippet": "The Wise Eminence ignores your turns completely. The only exception is the region scoring, which is explained in detail below. Besides this, you and the Wise Eminence conduct the interim scorings together. On the Wise Eminence's turn, you reveal the top tile from the solo stack for them, orient it i", "headingPath": "The Wise Eminence's Turn", "sharpsignalDocId": 491}, {"page": 3, "score": 0.031746, "snippet": "9. Each player takes one player board and puts it in front of them with the side facing up as shown below. The back side is used in the solo game only. Then take the 4 scoring markers and the 100-/200-marker of your color , plus 4 production sites (1 of each type), and put them next to your player b", "headingPath": "SET-UP OF THE GAME", "sharpsignalDocId": 491}, {"page": 12, "score": 0.03125, "snippet": "First, you may either play a card, or discard one to get 2 coins. Then you may take 1 inhabitant and explore once . After that, as often as they want, all players may pay 3 coins or discard 3 cards in order to take 1 inhabitant from the supply and place this inhabitant on their ranch. To take 1 inha", "headingPath": "Region scoring · Progress · Modernize · Effects through modernization · Builder", "sharpsignalDocId": 491}, {"page": 6, "score": 0.030769, "snippet": "What follows are the different effects and actions described in more detail. Unless stated otherwise, the following rules apply: You always take coins and inhabitants from the supply. When you pay with them or give them up, you put them back into the supply. You can take the inhabitants from the rec", "headingPath": "EFFECTS AND ACTIONS · Special effects: Play a CARd, Explore, Develop, Upgrade", "sharpsignalDocId": 491}, {"page": 18, "score": 0.030303, "snippet": "The final scoring takes place at the end of the second round, as usual. Since the Wise Eminence begins the game, you carry out the last action. During the final scoring, the Wise Eminence gets their income one more time. (Instead, you can double the Wise Eminence's income during the fourth interim s", "headingPath": "Final Scoring", "sharpsignalDocId": 491}, {"page": 13, "score": 0.029851, "snippet": "All players take part in the interim scoring (not just the player who crossed the lock!). It consists of the following 5 steps; each step is resolved by all players simultaneously. Once or, better, twice, all players may either play 1 card of any kind (discarding it to get 2 coins is not allowed!) o", "headingPath": "interim Scoring", "sharpsignalDocId": 491}, {"page": 14, "score": 0.029412, "snippet": "Example: For their marker on the coin track and the one on the card track, Tino gets 5 coins and 1 victory point, plus 3 cards. For their player board, they get 5 coins and 4 victory points (and, possibly, additional victory points for settlements adjacent to the cattle they ha placed). Move all the", "headingPath": "interim Scoring · Final Scoring · Leftover coins and cards don't get you any victory points.", "sharpsignalDocId": 491}]
- citations (raw)
- [{"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 491}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 491 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 491 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 7, 2026 05:56
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Boonlake — Rulebook (corpus doc 491) | Course of the Game · Choosing a location | p.15 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Boonlake — Rulebook (corpus doc 491) | The Wise Eminence's Turn | p.16 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Boonlake — Rulebook (corpus doc 491) | SET-UP OF THE GAME | p.3 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Boonlake — Rulebook (corpus doc 491) | Region scoring · Progress · Modernize · Effects through modernization · Builder | p.12 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Boonlake — Rulebook (corpus doc 491) | EFFECTS AND ACTIONS · Special effects: Play a CARd, Explore, Develop, Upgrade | p.6 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Boonlake — Rulebook (corpus doc 491) | Final Scoring | p.18 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Boonlake — Rulebook (corpus doc 491) | interim Scoring | p.13 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Boonlake — Rulebook (corpus doc 491) | interim Scoring · Final Scoring · Leftover coins and cards don't get you any victory points. | p.14 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Boonlake — Rulebook (corpus doc 491) | p.2 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 346 ms · first delta 9005 ms · total 11853 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 346 ms · ask 11496 ms · gateway work 11853 ms · total 11853 ms
- tokens in (the prompt the answerer read)
- 4120
- tokens out (what the answerer generated)
- 387
- tok/sec
- 139.1 tok/sec — 387 output tokens in 2.783 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 48s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 422), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.