RuleSage cited table rulings
← Unmatched: Robin Hood vs. Bigfoot

You asked

Before anyone takes a turn, how is everything laid out on the table?

Answered counted as answered

Asked with: Unmatched: Robin Hood vs. Bigfootbg-274638-en-1e

1. Choose a battlefield and place it on the table [1]. 2. Each player chooses a hero and takes the corresponding 30 action cards, character card, hero miniature, sidekick tokens, health dials, and any other components for their hero [1]. 3. Each player sets their hero's starting health and their sidekick's starting health on the matching health dials (sidekicks without a health dial have only one health each) [1]. 4. Each player shuffles their action cards to form a single deck and places it face down, then draws 5 cards as their starting hand [1]. 5. The younger player places their hero in the 1 space on the battlefield [1]. 6. The younger player places their sidekicks in separate spaces within the same zone as their hero (if the hero is in a space that is part of multiple zones, sidekicks may be in any of those zones) [1]. 7. The older player places their hero in the 2 space on the battlefield [1]. 8. The older player places their sidekicks based on the same rules as step 5 [1].

[1] RULEBOOK Unmatched: Robin Hood vs. Bigfoot — Rulebook · p.4 · HOW TO PLAY · SETUP · SPACES AND ZONES
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 310 ms · ask 4900 ms · total 5231 ms
single-flight (PR-5)
queued 0 ms · generation 5231 ms
retrieval refs (raw)
[{"page": 5, "score": 0.032787, "snippet": "On your turn, you must take 2 actions ; you cannot skip an action. You may choose two different actions or the same action twice. The possible actions are: MANEUVER SCHEME ATTACK You have a hand limit of 7 cards. At the end of your turn, if you have more than 7 cards in your hand, you must discard d", "headingPath": "YOUR TURN · ACTION: MANEUVER · STEP 1 : DRAW A CARD (MANDATORY) · DRAWING CARDS · STEP 2: MOVE YOUR FIGHTERS (OPTIONAL)", "sharpsignalDocId": 501}, {"page": 4, "score": 0.032258, "snippet": "NOTE These setup instructions and the following rules are for games with 2 players . For rules on team play with 3 or 4 players, see page 1 5 . 1 . Choose a battlefield and place it on the table. Each player chooses a hero and takes the corresponding 30 action cards, character card, hero miniature, ", "headingPath": "HOW TO PLAY · SETUP · SPACES AND ZONES", "sharpsignalDocId": 501}, {"page": 7, "score": 0.031746, "snippet": "Most cards have effects, with labels indicating when they occur: immediately , during combat , or after combat . Unless otherwise specified, card effects are mandatory (which can result in dealing damage to your own fighters or other negative effects). If two effects would ever appear to resolve at ", "headingPath": "STEP 3: RESOLVE COMBAT · WINNING THE COMBAT", "sharpsignalDocId": 501}, {"page": 6, "score": 0.03125, "snippet": "When you take the maneuver action, you may boost your movement. To do this, discard 1 card from your hand and add that card's BOOST value to your movement value. Ignore any effect on the discarded card. Certain effects (like Robin Hood's Ambush card) allow you to boost other things, such as the valu", "headingPath": "STEP 2: MOVE YOUR FIGHTERS (OPTIONAL) · ACTION: SCHEME · DISCARD PILES · ACTION: ATTACK · STEP 1 : DECLARE TARGET · STEP 2: CHOOSE AND REVEAL · …", "sharpsignalDocId": 501}, {"page": 8, "score": 0.030769, "snippet": "When one of your fighters is reduced to zero health, for any reason, they are defeated . If your hero's sidekick is defeated, immediately remove that sidekick token from the battlefield. (A sidekick without a health dial only has 1 health and is defeated if they take any damage.) If your hero is def", "headingPath": "DEFEATING A FIGHTER · WINNING THE GAME · TEAM PLAY", "sharpsignalDocId": 501}, {"page": 7, "score": 0.030303, "snippet": "ROBIN HOOD BIGFOOT OUTLAW ROBIN HOOD BIGFOOT OUTLAW ANY 4 ANY DISENGAGE AFTER COMBAT: Choose an empty space in this fi ghter’s zone. Place this fi ghter in that space. 2 BIGFOOT | x2 THE JACKALOPE THE JACKALOPE JACKALOPE HORNS Move the Jackalope up to 5 spaces. You may move the Jackalope through space", "headingPath": "", "sharpsignalDocId": 501}, {"page": 3, "score": 0.029851, "snippet": "2 HERO MINIATURES 2 CHARACTER CARDS 5 SIDEKICK TOKENS 30 action cards 1 Robin Hood hero miniature 1 Robin Hood character card 4 Outlaw sidekick tokens 1 health dial 3 HEALTH DIALS 60 ACTION CARDS 1 DOUBLE-SIDED BOARD WITH 2 BATTLEFIELDS 1 DOUBLE-SIDED BOARD WITH 2 BATTLEFIELDS 30 action cards 1 Bigf", "headingPath": "CONTENTS · ROBIN HOOD · BIGFOOT · HEROES& SIDEKICKS · HOW TO PLAY", "sharpsignalDocId": 501}, {"page": 2, "score": 0.029412, "snippet": "Unmatched is a miniatures dueling game featuring fighters of all kinds from the page to the screen to the stuff of legends. Each hero has a unique deck of cards that fits their fighting style. You can mix and match fighters from any Unmatched set. But remember, in the end, there can only be one winn", "headingPath": "THE UNMATCHED SYSTEM", "sharpsignalDocId": 501}]
citations (raw)
[{"page": 4, "quote": null, "headingPath": "HOW TO PLAY · SETUP · SPACES AND ZONES", "sharpsignalDocId": 501}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 501 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 501 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 05:58

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Unmatched: Robin Hood vs. Bigfoot — Rulebook (corpus doc 501) YOUR TURN · ACTION: MANEUVER · STEP 1 : DRAW A CARD (MANDATORY) · DRAWING CARDS · STEP 2: MOVE YOUR FIGHTERS (OPTIONAL) p.5 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Unmatched: Robin Hood vs. Bigfoot — Rulebook (corpus doc 501) HOW TO PLAY · SETUP · SPACES AND ZONES p.4 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Unmatched: Robin Hood vs. Bigfoot — Rulebook (corpus doc 501) STEP 3: RESOLVE COMBAT · WINNING THE COMBAT p.7 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Unmatched: Robin Hood vs. Bigfoot — Rulebook (corpus doc 501) STEP 2: MOVE YOUR FIGHTERS (OPTIONAL) · ACTION: SCHEME · DISCARD PILES · ACTION: ATTACK · STEP 1 : DECLARE TARGET · STEP 2: CHOOSE AND REVEAL · … p.6 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Unmatched: Robin Hood vs. Bigfoot — Rulebook (corpus doc 501) DEFEATING A FIGHTER · WINNING THE GAME · TEAM PLAY p.8 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Unmatched: Robin Hood vs. Bigfoot — Rulebook (corpus doc 501) p.7 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Unmatched: Robin Hood vs. Bigfoot — Rulebook (corpus doc 501) CONTENTS · ROBIN HOOD · BIGFOOT · HEROES& SIDEKICKS · HOW TO PLAY p.3 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Unmatched: Robin Hood vs. Bigfoot — Rulebook (corpus doc 501) THE UNMATCHED SYSTEM p.2 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Unmatched: Robin Hood vs. Bigfoot — Rulebook (corpus doc 501) HOW TO PLAY · SETUP · SPACES AND ZONES p.4 no quote on the wire
timing split
retrieval 310 ms · first delta 3520 ms · total 5231 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 310 ms · ask 4900 ms · gateway work 5231 ms · total 5231 ms
tokens in (the prompt the answerer read)
3605
tokens out (what the answerer generated)
244
tok/sec
147.3 tok/sec — 244 output tokens in 1.656 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 50s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 432), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.