You asked
Before anyone takes a turn, how is everything laid out on the table?
Answered counted as answeredAsked with: Kutná Hora: The City of Silverbg-385610-en-1e
1. Place the card stands where everyone can see them [1]. 2. Set the indicator arms on the left, showing only numbers in the leftmost column [1]. 3. Check that cards are in numerical order, starting with card 0 in front and the turn-over card in the very back [1]. 4. Set up St. Barbara's Cathedral where everyone can see it, arranging the 11 tiles in order (1-5 on the bottom, 6-10 in the middle, and 11 on top) [1]. 5. Keep coins, patrician tokens, and pelican tokens near the board to form a bank [1]. 6. Use exactly 3 patrician tokens of each color [1]. 7. Place the 4 mining technology tiles in a face-down stack, with the tile with 1 on top [1]. 8. Group mine tiles face down according to their backs, shuffle each stack, and create a mining tile stack with tiles on top, tiles in the middle, and tiles on the bottom [1]. 9. Place the mining tile stack in the middle of the prospecting board, leaving one space empty for the discard pile [1]. 10. Assemble the Kutná Hora board with the correct side up (the side with more squares for 3- or 4-player games, and the side with fewer squares for 2-player games) [2]. 11. Place the rounds counter on the first space of the rounds track [2]. 12. Place the tax counter on space 0 of the tax track at the bottom of the rounds track [2]. 13. Place the 3 red-patrician buildings in a stack on the marked square on the rounds track that shows when they come into play [2]. 14. Group guild buildings into 6 stacks by color, take the tile with the marked corner from each stack, shuffle them, and deal them randomly to the 6 spaces in the two leftmost columns [2]. 15. Place the remaining 3 tiles from each guild stack in a random order atop the matching tile on the board [2]. 16. Group green, silver, and yellow patrician buildings into 3 stacks by color, mix each stack randomly, and place them at the end of a row on the space corresponding to the depicted patrician [2]. 17. Choose one mine setup card at random [2]. 18. Shuffle rock tiles face down, deal them to the mining spaces depicted on the setup card, and turn them face up [2].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 283 ms · ask 11338 ms · total 11634 ms
- single-flight (PR-5)
- queued 0 ms · generation 11634 ms
- retrieval refs (raw)
- [{"page": 9, "score": 0.032787, "snippet": "The game is played in rounds, as indicated by the rounds track at the top of the board. The player with the starting player marker takes the first turn of the round, and play continues clockwise until each player has taken 3 turns . On your turn, you choose one of your action cards and play it, choo", "headingPath": "Gameplay", "sharpsignalDocId": 504}, {"page": 16, "score": 0.032258, "snippet": "The round ends once all players have taken their third turn. At that time, players must decide whether to pay taxes. Each player must either pay taxes or lose the amount of reputation indicated for the current round. (You are allowed to take the reputation loss even if you have enough money to pay t", "headingPath": "End of Round · Taxes · Setup for Next Round · Red-Patrician Buildings · Event Card", "sharpsignalDocId": 504}, {"page": 3, "score": 0.031746, "snippet": "We’re proud to have the first modern board game featuring RE-Wood – a revolutionary material developed in Germany. This new technology combines wood waste and recycled binding material to make highly detailed board game components with a unique feel. Fold cardboard away from half-cut side. If you fo", "headingPath": "", "sharpsignalDocId": 504}, {"page": 9, "score": 0.03125, "snippet": "The player with the most points wins. As usual. But how can you score points? Well, there are lots of ways to score points during play. There is a special patrician-scoring phase at the end of each of the last 3 rounds. And a decisive amount of points is awarded at the end of the game. We'll explain", "headingPath": "How to Win", "sharpsignalDocId": 504}, {"page": 4, "score": 0.030769, "snippet": "A 4-player game uses the side with five rounds. A 2- or 3-player game uses the side with six rounds. Place the rounds counter on the first space of the rounds track. Place the tax counter on space 0 of the tax track, which runs along the bottom of the rounds track. Place the 3 red-patrician building", "headingPath": "ROUNDS TRACK · TOWN HALL BOARD · KUTNÁ HORA BOARD · Setup", "sharpsignalDocId": 504}, {"page": 5, "score": 0.030303, "snippet": "Place the card stands where everyone can see them. The indicator arms start on the left, showing only numbers in the leftmost column. Check to be sure cards are in numerical order, starting with card 0 in front and the turn-over card in the very back. Set up St. Barbara's Cathedral where everyone ca", "headingPath": "CARD STANDS · ST. BARBARA'S CATHEDRAL · BANK · MINES", "sharpsignalDocId": 504}, {"page": 17, "score": 0.029851, "snippet": "A four-player game ends after 5 rounds, and a two- or three-player game ends after 6. Players have accumulated a certain amount of points during play, but now it is time to evaluate the results of their long-term strategies. Go through the city building-by-building and award the owner of each buildi", "headingPath": "End of Game · Kutná Hora · Mines · Income · Reputation · Extras · …", "sharpsignalDocId": 504}, {"page": 7, "score": 0.029412, "snippet": "In a 2-player game, event cards are used to increase the economic activity of the game. Separate the event cards into decks A and B and shuffle both. Each round except the last will have an event. The rounds before the red-patrician stack have A events. The rounds after have B events. Deal an event ", "headingPath": "Two-Player Game - Event Card Setup", "sharpsignalDocId": 504}]
- citations (raw)
- [{"page": 5, "quote": null, "headingPath": "CARD STANDS · ST. BARBARA'S CATHEDRAL · BANK · MINES", "sharpsignalDocId": 504}, {"page": 4, "quote": null, "headingPath": "ROUNDS TRACK · TOWN HALL BOARD · KUTNÁ HORA BOARD · Setup", "sharpsignalDocId": 504}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 504 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 504 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 7, 2026 05:59
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Kutná Hora: The City of Silver — Rulebook (corpus doc 504) | Gameplay | p.9 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Kutná Hora: The City of Silver — Rulebook (corpus doc 504) | End of Round · Taxes · Setup for Next Round · Red-Patrician Buildings · Event Card | p.16 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Kutná Hora: The City of Silver — Rulebook (corpus doc 504) | p.3 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #4 | RULEBOOK Kutná Hora: The City of Silver — Rulebook (corpus doc 504) | How to Win | p.9 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Kutná Hora: The City of Silver — Rulebook (corpus doc 504) | ROUNDS TRACK · TOWN HALL BOARD · KUTNÁ HORA BOARD · Setup | p.4 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Kutná Hora: The City of Silver — Rulebook (corpus doc 504) | CARD STANDS · ST. BARBARA'S CATHEDRAL · BANK · MINES | p.5 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Kutná Hora: The City of Silver — Rulebook (corpus doc 504) | End of Game · Kutná Hora · Mines · Income · Reputation · Extras · … | p.17 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Kutná Hora: The City of Silver — Rulebook (corpus doc 504) | Two-Player Game - Event Card Setup | p.7 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Kutná Hora: The City of Silver — Rulebook (corpus doc 504) | CARD STANDS · ST. BARBARA'S CATHEDRAL · BANK · MINES | p.5 | no quote on the wire |
| [2] | RULEBOOK Kutná Hora: The City of Silver — Rulebook (corpus doc 504) | ROUNDS TRACK · TOWN HALL BOARD · KUTNÁ HORA BOARD · Setup | p.4 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 283 ms · first delta 7556 ms · total 11634 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 283 ms · ask 11338 ms · gateway work 11634 ms · total 11634 ms
- tokens in (the prompt the answerer read)
- 3943
- tokens out (what the answerer generated)
- 547
- tok/sec
- 136.5 tok/sec — 547 output tokens in 4.006 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 2s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 435), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.