RuleSage cited table rulings
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You asked

Before anyone takes a turn, how is everything laid out on the table?

Answered counted as answered

Asked with: Triobg-352515-en-1e

Depending on the number of players and game mode, the table is laid out as follows: For a standard game: 1. Shuffle and deal the cards face down to each player [1]. 2. Put the remaining cards in the middle of the table face down next to each other [1]. 3. The number of cards per player and in the middle depends on the number of players: - 3 players: 9 cards by player, 9 cards in the middle [1]. - 4 players: 7 cards by player, 8 cards in the middle [1]. - 5 players: 6 cards by player, 6 cards in the middle [1]. - 6 players: 5 cards by player, 6 cards in the middle [1]. For a team game (with 4 or 6 players): 1. Form teams of 2 players: 2 teams when there are 4 players and 3 when there are 6 [2]. 2. Sit opposite your partner, not side by side [2]. 3. Shuffle and deal all the cards face down [3][2]. 4. No cards are placed in the middle of the table [3][2].

[1] RULEBOOK Trio — Rulebook · p.2 · Preparation: · THE GAME: · A in the middle of the table. · B from a player's hand, including themselves. · Important :
[2] RULEBOOK Trio — Rulebook · p.1 ·
[3] RULEBOOK Trio — Rulebook · p.1 · The game: · Example: · End of the game:
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 223 ms · ask 3774 ms · total 4006 ms
single-flight (PR-5)
queued 0 ms · generation 4006 ms
retrieval refs (raw)
[{"page": 2, "score": 0.032787, "snippet": "Shuffle and deal the cards face down to each player according to the table below. Then put the remaining cards in the middle of the table face down next to each other: Each player picks up their cards and sorts them into numerical order, lowest to highest without showing anyone. Decide if you are pl", "headingPath": "Preparation: · THE GAME: · A in the middle of the table. · B from a player's hand, including themselves. · Important :", "sharpsignalDocId": 506}, {"page": 1, "score": 0.032258, "snippet": "Shuffle and deal all the cards face down. No cards are placed in the middle of the table. After sorting your cards, you can swap one with your partner. All teams can do this at the same time. Swapping : if 2 partners wish to swap cards, they secretly select one of their cards, exchange them face dow", "headingPath": "The game: · Example: · End of the game:", "sharpsignalDocId": 506}, {"page": 1, "score": 0.031746, "snippet": "Example: Thomas’ turn: he asks Jade for her highest number (a 10 10 10 ), then asks his partner Isabella for her highest number (a 10 10 10 ) and reveals his highest number (a 10 10 10 ). So the blue team wins this trio and the other 2 teams can do a swap. End of the game: A team claims victory as s", "headingPath": "", "sharpsignalDocId": 506}, {"page": 2, "score": 0.03125, "snippet": "Thomas' turn: he asks Nick for his lowest number (a 3 3 3 ), then asks Isabella for her lowest number (a 2 2 2 ). His turn ends immediately. The 2 different cards are returned to their owners and it is the next player' s turn. 4 Nick Isabella Thomas Isabella' s turn: she turns over a card in the mid", "headingPath": "Example: · End of the game:", "sharpsignalDocId": 506}, {"page": 1, "score": 0.030769, "snippet": "A game by Kaya Miyano illustrated by Laura Michaud From 3 to 6 joueurs - 7+ years old SIMPLE MODE Either any 3 trios Or the 7 trio SPICY MODE Either 2 connected trios (from the trios won). The connec- ted numbers are shown in the bottom corners of the cards. Or the 7 trio 2 2 2 2 2 2 2 2 2 6 11 12 1", "headingPath": "", "sharpsignalDocId": 506}]
citations (raw)
[{"page": 2, "quote": null, "headingPath": "Preparation: · THE GAME: · A in the middle of the table. · B from a player's hand, including themselves. · Important :", "sharpsignalDocId": 506}, {"page": 1, "quote": null, "headingPath": "", "sharpsignalDocId": 506}, {"page": 1, "quote": null, "headingPath": "The game: · Example: · End of the game:", "sharpsignalDocId": 506}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 506 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 506 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 05:59

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Trio — Rulebook (corpus doc 506) Preparation: · THE GAME: · A in the middle of the table. · B from a player's hand, including themselves. · Important : p.2 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Trio — Rulebook (corpus doc 506) The game: · Example: · End of the game: p.1 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Trio — Rulebook (corpus doc 506) p.1 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Trio — Rulebook (corpus doc 506) Example: · End of the game: p.2 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Trio — Rulebook (corpus doc 506) p.1 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Trio — Rulebook (corpus doc 506) Preparation: · THE GAME: · A in the middle of the table. · B from a player's hand, including themselves. · Important : p.2 no quote on the wire
[2] RULEBOOK Trio — Rulebook (corpus doc 506) p.1 no quote on the wire
[3] RULEBOOK Trio — Rulebook (corpus doc 506) The game: · Example: · End of the game: p.1 no quote on the wire
timing split
retrieval 223 ms · first delta 2091 ms · total 4006 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 223 ms · ask 3774 ms · gateway work 4006 ms · total 4006 ms
tokens in (the prompt the answerer read)
2107
tokens out (what the answerer generated)
267
tok/sec
141.9 tok/sec — 267 output tokens in 1.882 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 9s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 437), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.