RuleSage cited table rulings
← Tekhenu: Obelisk of the Sun

You asked

Before anyone takes a turn, how is everything laid out on the table?

Answered counted as answered

Asked with: Tekhenu: Obelisk of the Sunbg-297030-en-1e

1. Lay out the main game board in the middle of the table [1]. 2. Place the Obelisk Wheel on its designated location on the game board [1]. 3. Position the Obelisk through the holes in the Obelisk Wheel and game board [1]. 4. Set the Obelisk Wheel to a random position, ensuring its sections line up with the action areas [1]. 5. Locate the arrow on the Obelisk Wheel [1]. 6. Place the Scoring marker four sections clockwise from the arrow [1]. 7. Place another Scoring marker another four sections clockwise from the first (two sections away from the arrow) [1]. 8. Shuffle the Pillar tiles and place them in a face down stack next to the board, near the Ra action area [1]. 9. Draw 3 tiles and display them face up on the three spaces associated with the Ra action [1]. 10. Shuffle the Horus Bonus tiles and place them in random order onto the 6 spaces in the Horus action area [1]. 11. Place all Resources, Scribes, and Faith tokens to the side of the game board to form an accessible general supply [1]. 12. Place 1 Gold resource onto the two Statue spaces by the Temple Complex, the two Statue spaces above the workshops and quarries in the Osiris action area, and to the side of the second row of the Osiris action area [1]. 13. Shuffle the different decks of cards (Blessings, Technologies, and Decrees) separately and place each deck to the side of the game board [2]. 14. Create the Card Market by placing 2 Blessings and 1 Technology face up in the first section marked in I [2]. 15. Place 2 Blessings and 2 Technologies face up in the following section, marked in II [2]. 16. Randomly select starting cards for 2/3/4 players, displaying them face up on the table within easy view of all players [2]. 17. Lay out all 4 Destiny cards near the Starting cards [2].

[1] RULEBOOK Tekhenu: Obelisk of the Sun — Rulebook · p.6 · 1 PROGRESS MARKER
[2] RULEBOOK Tekhenu: Obelisk of the Sun — Rulebook · p.8 · 1 PROGRESS MARKER · A. Draft Starting cards:
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 278 ms · ask 13505 ms · total 13979 ms
single-flight (PR-5)
queued 183 ms · generation 13796 ms
retrieval refs (raw)
[{"page": 11, "score": 0.032787, "snippet": "Every two Rounds, WKH VKDGRZ RI WKH 2EHOLVN URWDWHV A Rotation is performed every two Rounds. This happens when every player has exactly 2 or exactly 4 dice on their player board. To perform a Rotation, do the following: Rotate the Obelisk Wheel one section clockwise, signifying how the movement of ", "headingPath": "ROTATION · MAAT PHASE", "sharpsignalDocId": 509}, {"page": 8, "score": 0.032258, "snippet": "ʃ Each player should sum the initiative values shown on their 2 chosen Starting cards. ʃ 3ODFH DOO SOD\\HUV· 0DDW PDUNHUV RQ WKH 7XUQ Order track in descending order based on their total initiative value (highest total initiative YDOXH LV SODFHG ÀUVW RQ WKH 7XUQ 2UGHU WUDFN and so on). In the case of", "headingPath": "B. Determine the initial Turn Order:", "sharpsignalDocId": 509}, {"page": 10, "score": 0.031746, "snippet": "A game of Tekhenu takes place over multiple rounds, following this pattern: 2 Rounds = 1 Rotation 2 Rotations = 1 Maat phase 2 Maat phases = 1 Scoring 2 Scorings = 1 Game Every Round , players take one turn each, in the order indicated on the Turn Order track. Every two Rounds , the shadow of the Ob", "headingPath": "PURE, TAINTED, AND FORBIDDEN DICE · ONE ROUND OF PLAY · If you are last in Turn Order: · Otherwise (if you are not last In Turn Order):", "sharpsignalDocId": 509}, {"page": 12, "score": 0.03125, "snippet": "7KH EDODQFH LV QRZ HTXDO WR Move all player Maat markers from the Turn Order track, and place them on the Maat track according to WKH ÀQDO EDODQFH RI WKHLU VFDOHV Any player with a negative balance loses a number of Victory Points as follows: | Balance | Victory Points | | -1 to -2 | 0 | | -3 to -5 ", "headingPath": "Example 7:", "sharpsignalDocId": 509}, {"page": 13, "score": 0.030769, "snippet": "Each player now reveals any Decrees they have (including the Decree chosen at the start of the game). A player can score up to 3 Decrees total, but no more than one Decree per type , indicated by a printed symbol on the card. (See $SSHQGL[ on page 28 for a detailed description of each card.) 7KH SOD", "headingPath": "If this was the second and final Scoring: · Example 10: · The game is now over! · Otherwise:", "sharpsignalDocId": 509}, {"page": 9, "score": 0.030303, "snippet": "The Obelisk Wheel is divided into 6 sections: 2 Sunny (white) 1 , 2 Shaded (gray) 2 , and 2 Dark (black) 3 , representing how the Obelisk casts its shadow at that particular moment. As the game progresses, the shadow will rotate, altering which sections are Sunny, Shaded, or Dark. 'LFH FRPH LQ ÀYH F", "headingPath": "PURE, TAINTED, AND FORBIDDEN DICE", "sharpsignalDocId": 509}, {"page": 8, "score": 0.029851, "snippet": "(In a solo or 2-player game, leave Technology T16 DQG 'HFUHH ' LQ WKH JDPH ER[ 6KXIÁH WKH different decks of cards (Blessings, Technologies, and Decrees) separately, placing each deck to the side of the game board. Create the Card Market as follows: 7KH ÀUVW VHFWLRQ PDUNHG LQ , should have 2 Blessin", "headingPath": "1 PROGRESS MARKER · A. Draft Starting cards:", "sharpsignalDocId": 509}, {"page": 32, "score": 0.029412, "snippet": "Score up to 3 Decrees of different types. 6FRUH 9LFWRU\\ 3RLQWV LI \\RX DUH ÀUVW LQ 7XUQ 2UGHU In a 3- or 4-player game, score 2 Victory Points if you are second in Turn Order. Player with the most Victory Points wins! Break ties by the player with most Scribes, then by the player who is earlier in Tu", "headingPath": "If this was the second and final Scoring: · Otherwise:", "sharpsignalDocId": 509}]
citations (raw)
[{"page": 6, "quote": null, "headingPath": "1 PROGRESS MARKER", "sharpsignalDocId": 509}, {"page": 8, "quote": null, "headingPath": "1 PROGRESS MARKER · A. Draft Starting cards:", "sharpsignalDocId": 509}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 509 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 509 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 06:00

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Tekhenu: Obelisk of the Sun — Rulebook (corpus doc 509) ROTATION · MAAT PHASE p.11 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Tekhenu: Obelisk of the Sun — Rulebook (corpus doc 509) B. Determine the initial Turn Order: p.8 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Tekhenu: Obelisk of the Sun — Rulebook (corpus doc 509) PURE, TAINTED, AND FORBIDDEN DICE · ONE ROUND OF PLAY · If you are last in Turn Order: · Otherwise (if you are not last In Turn Order): p.10 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Tekhenu: Obelisk of the Sun — Rulebook (corpus doc 509) Example 7: p.12 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Tekhenu: Obelisk of the Sun — Rulebook (corpus doc 509) If this was the second and final Scoring: · Example 10: · The game is now over! · Otherwise: p.13 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Tekhenu: Obelisk of the Sun — Rulebook (corpus doc 509) PURE, TAINTED, AND FORBIDDEN DICE p.9 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Tekhenu: Obelisk of the Sun — Rulebook (corpus doc 509) 1 PROGRESS MARKER · A. Draft Starting cards: p.8 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Tekhenu: Obelisk of the Sun — Rulebook (corpus doc 509) If this was the second and final Scoring: · Otherwise: p.32 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Tekhenu: Obelisk of the Sun — Rulebook (corpus doc 509) 1 PROGRESS MARKER p.6 no quote on the wire
[2] RULEBOOK Tekhenu: Obelisk of the Sun — Rulebook (corpus doc 509) 1 PROGRESS MARKER · A. Draft Starting cards: p.8 no quote on the wire
timing split
retrieval 278 ms · first delta 10723 ms · total 13979 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 183 ms · retrieval 278 ms · ask 13505 ms · gateway work 13796 ms · total 13979 ms
tokens in (the prompt the answerer read)
4216
tokens out (what the answerer generated)
441
tok/sec
147.5 tok/sec — 441 output tokens in 2.989 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 4s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 441), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.