RuleSage cited table rulings
← Feed the Kraken

You asked

Before anyone takes a turn, how is everything laid out on the table?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: Feed the Krakenbg-271601-en-1e

The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.

RULEBOOK Feed the Kraken — Rulebook · p.11 · THE NEXT GAME ROUND BEGINS · RESHUFFLE
The current captain starts the next round by ' Appointing the navigation team' . In the next and all further rounds, all phases are carried out again: Appointing the navigation team A question of loyalty 2.1. Resolving a mutiny The Navigation 3.1. Executing the Navigation Card Off-duty 4.1. The next
RULEBOOK Feed the Kraken — Rulebook · p.10 · 3. The Navigation
The captain , lieutenant and navigator must now navigate the ship together as a team. The navigation is carried out as follows: The captain draws the top two navigation cards face down from the draw pile. The lieutenant then draws the next two cards face down from the draw pile. Both players l
RULEBOOK Feed the Kraken — Rulebook · p.12 · RESHUFFLE · Denial of Command
The remaining cards may not be inspected when the discard pile and draw pile are combined and shuffled. The face up cards in front of the players ( captain's résumé ) are never shuffled back into the draw pile. The character cards Archivist , Smuggler and Look-Out can cause you to run out of c
RULEBOOK Feed the Kraken — Rulebook · p.11 · EXCECUTING THE NAVIGATION CARD
The captain places the chosen card in front of them. This card (and any future cards) represents the captain's official résumé . The card remains openly visible in front of them until the end of the game. It will never get shuffled into the navigation pile. The captain executes the effects of the na
RULEBOOK Feed the Kraken — Rulebook · p.9 · After that the players receive their character cards: · 1. Appointing the Navigation Team · The following exceptions must be noted: · 2. A Question of Loyalty · Then following steps are carried out:
The game is divided into the following recurring phases: Appointing the navigation team A question of loyalty The navigation Off-duty The captain cannot navigate the ship alone. He needs the support of two crew members. After potentially discussing with the crew whom to appoint: The captain choose
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 330 ms · ask 6034 ms · total 6376 ms
single-flight (PR-5)
queued 0 ms · generation 6376 ms
retrieval refs (raw)
[{"page": 11, "score": 0.032787, "snippet": "The current captain starts the next round by ' Appointing the navigation team' . In the next and all further rounds, all phases are carried out again: Appointing the navigation team A question of loyalty 2.1. Resolving a mutiny The Navigation 3.1. Executing the Navigation Card Off-duty 4.1. The next", "headingPath": "THE NEXT GAME ROUND BEGINS · RESHUFFLE", "sharpsignalDocId": 512}, {"page": 10, "score": 0.032258, "snippet": "The captain , lieutenant and navigator must now navigate the ship together as a team. The navigation is carried out as follows: \u0004 The captain draws the top two navigation cards face down from the draw pile. \u0004 The lieutenant then draws the next two cards face down from the draw pile. \u0004 Both players l", "headingPath": "3. The Navigation", "sharpsignalDocId": 512}, {"page": 12, "score": 0.031746, "snippet": "\u0004 The remaining cards may not be inspected when the discard pile and draw pile are combined and shuffled. \u0004 The face up cards in front of the players ( captain's résumé ) are never shuffled back into the draw pile. \u0004 The character cards Archivist , Smuggler and Look-Out can cause you to run out of c", "headingPath": "RESHUFFLE · Denial of Command", "sharpsignalDocId": 512}, {"page": 11, "score": 0.03125, "snippet": "The captain places the chosen card in front of them. This card (and any future cards) represents the captain's official résumé . The card remains openly visible in front of them until the end of the game. It will never get shuffled into the navigation pile. The captain executes the effects of the na", "headingPath": "EXCECUTING THE NAVIGATION CARD", "sharpsignalDocId": 512}, {"page": 9, "score": 0.030769, "snippet": "The game is divided into the following recurring phases: Appointing the navigation team A question of loyalty The navigation Off-duty The captain cannot navigate the ship alone. He needs the support of two crew members. After potentially discussing with the crew whom to appoint: \u0004 The captain choose", "headingPath": "After that the players receive their character cards: · 1. Appointing the Navigation Team · The following exceptions must be noted: · 2. A Question of Loyalty · Then following steps are carried out:", "sharpsignalDocId": 512}, {"page": 4, "score": 0.030303, "snippet": "Use the quick journey map for 5, 6 and 7 player games. Regardless of player count, you should play your first game on this map, just to get a feeling for the game. Once you feel familiar with the game, you may switch to the long journey map with all the components for games with 7+ players. Place th", "headingPath": "Contents · PREPARING THE MAP", "sharpsignalDocId": 512}, {"page": 20, "score": 0.029851, "snippet": "MAP ACTIONS Every time the ship reaches a new space, check whether it shows one of the following icons. The corresponding action is then carried out during navigation, immediately after the captain has moved the ship, but before they perform the action of the navigation card. Cabin Search The captai", "headingPath": "", "sharpsignalDocId": 512}, {"page": 13, "score": 0.029412, "snippet": "The navigation rounds are repeated until one of the victory conditions is met, see chapter 'Victory conditions' . Players reveal their faction at the end of the game by showing each other the faction chips from their sea bags. Every time the ship reaches a new space, check whether it shows one of th", "headingPath": "The End of the Game · MAP ACTIONS · Cabin Search · Off with the Tongue · Flogging", "sharpsignalDocId": 512}]
citations (raw)
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 512 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 512 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 06:01

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Feed the Kraken — Rulebook (corpus doc 512) THE NEXT GAME ROUND BEGINS · RESHUFFLE p.11 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Feed the Kraken — Rulebook (corpus doc 512) 3. The Navigation p.10 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Feed the Kraken — Rulebook (corpus doc 512) RESHUFFLE · Denial of Command p.12 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Feed the Kraken — Rulebook (corpus doc 512) EXCECUTING THE NAVIGATION CARD p.11 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Feed the Kraken — Rulebook (corpus doc 512) After that the players receive their character cards: · 1. Appointing the Navigation Team · The following exceptions must be noted: · 2. A Question of Loyalty · Then following steps are carried out: p.9 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Feed the Kraken — Rulebook (corpus doc 512) Contents · PREPARING THE MAP p.4 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Feed the Kraken — Rulebook (corpus doc 512) p.20 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Feed the Kraken — Rulebook (corpus doc 512) The End of the Game · MAP ACTIONS · Cabin Search · Off with the Tongue · Flogging p.13 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 330 ms · first delta 6248 ms · total 6376 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 330 ms · ask 6034 ms · gateway work 6376 ms · total 6376 ms
tokens in (the prompt the answerer read)
3990
tokens out (what the answerer generated)
9
tok/sec
147.5 tok/sec — 9 output tokens in 0.061 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 38s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 443), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.