RuleSage cited table rulings
← Terraforming Mars

You asked

how do i play this game?

Refused — the rulebook doesn't cover this counted as refused

The rulebook doesn't appear to cover this cleanly — but here are the closest passages retrieved, in case they help you rule.

RULEBOOK Terraforming Mars — Rulebook · p.13 · Solo variant for Corporate Era:
All rules apply as usual for solo play, with these exceptions: 1) Before you choose your cards, place 2 neutral city tiles on the map with an adjacent greenery tile each (these tiles are not yours, and do not increase the oxygen level): reveal and discard the 4 top cards of the deck and use their co
RULEBOOK Terraforming Mars — Rulebook · p.7 · SETUP
The cards not kept are discarded (put discarded corporations back in the box) cards are always discarded face down! In player order, players then reveal their chosen corporation, get their starting Start the game: The first generation starts without a player order phase and without a research phase
RULEBOOK Terraforming Mars — Rulebook · p.8 · GENERATIONS
Because of the long time spans needed for the projects, this game is played in a series of generations. Each generation the players go through 4 phases.
RULEBOOK Terraforming Mars — Rulebook · p.13 · Corporate Era (extended game):
To play the extended game, simply add all cards marked with a red and white icon ( )on the cards' lower left border at the start of setup, including 2 new corporations. Players start with no extra production of resources (see Setup - Players on page 7). Corporate Era can be combined with any of the
RULEBOOK Terraforming Mars — Rulebook · p.6 · CARDS
Each player starts the game with a corporation card . During the game, players buy and play many project cards to get benefits of different kinds. The cards are divided into active cards (blue frame, see example), automated cards (green) and event cards (red), read more on page 10. Tag: Places the c

Strategy guides → — community tips, kept separate from rulings

🔧 debug — where this ruling came from
outcome
REFUSED_NO_RETRIEVAL — Refused — the rulebook doesn't cover this
corpus profile
live
answerer pin (deploy-frozen, attribution only)
qwen3:4b-instruct-2507-q4_K_M@0edcdef34593
timings
search 96 ms · ask 5634 ms · total 5730 ms
single-flight (PR-5)
queued 0 ms · generation 5730 ms
retrieval refs (raw)
[{"page": 13, "score": 0.031514, "snippet": "All rules apply as usual for solo play, with these exceptions: 1) Before you choose your cards, place 2 neutral city tiles on the map with an adjacent greenery tile each (these tiles are not yours, and do not increase the oxygen level): reveal and discard the 4 top cards of the deck and use their co", "headingPath": "Solo variant for Corporate Era:", "sharpsignalDocId": 59}, {"page": 7, "score": 0.031025, "snippet": "The cards not kept are discarded (put discarded corporations back in the box) cards are always discarded face down! In player order, players then reveal their chosen corporation, get their starting Start the game: The first generation starts without a player order phase and without a research phase ", "headingPath": "SETUP", "sharpsignalDocId": 59}, {"page": 8, "score": 0.030835, "snippet": "Because of the long time spans needed for the projects, this game is played in a series of generations. Each generation the players go through 4 phases.", "headingPath": "GENERATIONS", "sharpsignalDocId": 59}, {"page": 13, "score": 0.030679, "snippet": "To play the extended game, simply add all cards marked with a red and white icon ( )on the cards' lower left border at the start of setup, including 2 new corporations. Players start with no extra production of resources (see Setup - Players on page 7). Corporate Era can be combined with any of the ", "headingPath": "Corporate Era (extended game):", "sharpsignalDocId": 59}, {"page": 6, "score": 0.03055, "snippet": "Each player starts the game with a corporation card . During the game, players buy and play many project cards to get benefits of different kinds. The cards are divided into active cards (blue frame, see example), automated cards (green) and event cards (red), read more on page 10. Tag: Places the c", "headingPath": "CARDS", "sharpsignalDocId": 59}, {"page": 7, "score": 0.02971, "snippet": "This describes the setup for the standard game for 2-5 players. See additional rules for other game variants on page 13. resources and production (if any), and then pay 3 M€ for each project card they keep. Be aware that your resources for the following few generations will be quite limited until yo", "headingPath": "SETUP", "sharpsignalDocId": 59}, {"page": 11, "score": 0.028309, "snippet": "Many blue cards and corporations have actions, as indicated by a red arrow. Each such action card may be used once each generation. When you use an action on a blue card, you must first pay any cost stated to the left of the arrow. You get whatever the arrow points to, and place a player marker on t", "headingPath": "E) Use the action on a blue card", "sharpsignalDocId": 59}, {"page": 3, "score": 0.027912, "snippet": "In Terraforming Mars, you control a corporation, and you buy and play cards describing different projects. The projects often directly or indirectly contribute to the terraforming process, but can also consist of business enterprises of different kinds. In order to win, you have to accumulate a good", "headingPath": "GAME OVERVIEW", "sharpsignalDocId": 59}]
citations (raw)
[]
boost provenance — errata + base rulebook (E2/E3)
gate not evaluated for this ruling (boost, supersedence, and wrench all off at ask time), and the base-rulebook arm went unrecorded for the same reason — the wrench that would have stored it was off; rulesage.errata.boost-enabled=false, rulesage.errata.supersedence-enabled=false
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 7, 2026 02:43

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Terraforming Mars — Rulebook (corpus doc 59) Solo variant for Corporate Era: p.13 0.031514 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#2 RULEBOOK Terraforming Mars — Rulebook (corpus doc 59) SETUP p.7 0.031025 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK Terraforming Mars — Rulebook (corpus doc 59) GENERATIONS p.8 0.030835 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 152
#4 RULEBOOK Terraforming Mars — Rulebook (corpus doc 59) Corporate Era (extended game): p.13 0.030679 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#5 RULEBOOK Terraforming Mars — Rulebook (corpus doc 59) CARDS p.6 0.03055 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#6 RULEBOOK Terraforming Mars — Rulebook (corpus doc 59) SETUP p.7 0.02971 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#7 RULEBOOK Terraforming Mars — Rulebook (corpus doc 59) E) Use the action on a blue card p.11 0.028309 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#8 RULEBOOK Terraforming Mars — Rulebook (corpus doc 59) GAME OVERVIEW p.3 0.027912 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 96 ms · first delta n/a · total 5730 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 96 ms · ask 5634 ms · gateway work 5730 ms · total 5730 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 32s ago)
stream path
not recorded — this ruling predates the stream-path column (V41)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
REFUSED_NO_RETRIEVAL — Refused — the rulebook doesn't cover this
abstain rationale
the answerer offered no rationale text with this refusal (or the ruling predates the abstain_rationale column, V41)
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 8), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.