RuleSage cited table rulings
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You asked

Before anyone takes a turn, how is everything laid out on the table?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: Dungeon Lordsbg-45315-en-1e

The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.

RULEBOOK Dungeon Lords — Rulebook · p.12 · Revealing Orders
When everyone has placed all three orders, everyone turns their first card (the one on the left) face up. Beginning with the starting player, each player finds the place on the Central Board corresponding to the revealed order and places one of his or her Minion Figures on the first empty space (the
RULEBOOK Dungeon Lords — Rulebook · p.13 · Revealing Orders · Example:
It is possible that when it is your turn to place a minion all three spaces will be occupied. In this case, you place the minion on the Orders Card instead. This indicates that he is unable to carry out the order. It's no fun to be shut out, but if you are, don't come crying to me. You can see the o
RULEBOOK Dungeon Lords — Rulebook · p.12 · Leftovers · New Round Phase · Next Round's Event · Next Round's Adventurers
Put the Progress Marker on the first space of the Progress Board, as shown. After each phase, you will advance the Progress Marker to the next space. The Year is divided into 4 rounds: winter, spring, summer, and fall. Each has the same phases, except that winter has no Event or Adventurers Phase. G
RULEBOOK Dungeon Lords — Rulebook · p.16 · Event Phase
No events occur in the first round (winter) but the other three rounds have an Event Phase. Events are revealed at the begin -ning of the round before they occur, so players have 2 rounds to prepare for them. After the event occurs, remove the Event Tile from the Progress Board. The event applies to
RULEBOOK Dungeon Lords — Rulebook · p.17 · End of the Round
At the end of each of the first three rounds, the Starting Player Token moves one player to the left. At the end of the last round (fall) the token does not move. Instead, Combat begins. In any case, at this moment you move all your Imp Figures back to your Imp Den. They will be ready to work for yo
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 326 ms · ask 13609 ms · total 13948 ms
single-flight (PR-5)
queued 0 ms · generation 13948 ms
retrieval refs (raw)
[{"page": 12, "score": 0.032787, "snippet": "When everyone has placed all three orders, everyone turns their first card (the one on the left) face up. Beginning with the starting player, each player finds the place on the Central Board corresponding to the revealed order and places one of his or her Minion Figures on the first empty space (the", "headingPath": "Revealing Orders", "sharpsignalDocId": 514}, {"page": 13, "score": 0.032258, "snippet": "It is possible that when it is your turn to place a minion all three spaces will be occupied. In this case, you place the minion on the Orders Card instead. This indicates that he is unable to carry out the order. It's no fun to be shut out, but if you are, don't come crying to me. You can see the o", "headingPath": "Revealing Orders · Example:", "sharpsignalDocId": 514}, {"page": 12, "score": 0.031746, "snippet": "Put the Progress Marker on the first space of the Progress Board, as shown. After each phase, you will advance the Progress Marker to the next space. The Year is divided into 4 rounds: winter, spring, summer, and fall. Each has the same phases, except that winter has no Event or Adventurers Phase. G", "headingPath": "Leftovers · New Round Phase · Next Round's Event · Next Round's Adventurers", "sharpsignalDocId": 514}, {"page": 16, "score": 0.03125, "snippet": "No events occur in the first round (winter) but the other three rounds have an Event Phase. Events are revealed at the begin -ning of the round before they occur, so players have 2 rounds to prepare for them. After the event occurs, remove the Event Tile from the Progress Board. The event applies to", "headingPath": "Event Phase", "sharpsignalDocId": 514}, {"page": 17, "score": 0.030769, "snippet": "At the end of each of the first three rounds, the Starting Player Token moves one player to the left. At the end of the last round (fall) the token does not move. Instead, Combat begins. In any case, at this moment you move all your Imp Figures back to your Imp Den. They will be ready to work for yo", "headingPath": "End of the Round", "sharpsignalDocId": 514}, {"page": 18, "score": 0.030303, "snippet": "Once all players have chosen their traps and monsters (and ghosts), reveal the Combat Card. Players who used spies to look at the card have an advantage: the other players have to plan without knowing what the card is. The Combat Card does not take effect at this time. It is simply revealed. S u g e", "headingPath": "Revealing Combat Card Phase · Battle Phase", "sharpsignalDocId": 514}, {"page": 12, "score": 0.029851, "snippet": "Now look at the Central Board. In the middle there are 8 places you can send your minions to. Each place has 3 spaces, which repre -sent slightly different ways of accomplishing the task you order. The proper dungeon lord does not venture out, and thus he retains the image of a nameless menace, a ma", "headingPath": "Orders Phase · Selecting Orders", "sharpsignalDocId": 514}, {"page": 16, "score": 0.029412, "snippet": "In this phase you can use your production rooms (even one that you built this round). You also get to take back 3 Orders Cards. To speed up game play, all players can do this simultaneously, but if someone wants to decide based on the actions of the other players, then you decide in order, beginning", "headingPath": "Production and Orders Retrieval Phase · Production · Orders Retrieval · Example:", "sharpsignalDocId": 514}]
citations (raw)
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 514 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 514 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 06:01

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Dungeon Lords — Rulebook (corpus doc 514) Revealing Orders p.12 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Dungeon Lords — Rulebook (corpus doc 514) Revealing Orders · Example: p.13 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Dungeon Lords — Rulebook (corpus doc 514) Leftovers · New Round Phase · Next Round's Event · Next Round's Adventurers p.12 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Dungeon Lords — Rulebook (corpus doc 514) Event Phase p.16 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Dungeon Lords — Rulebook (corpus doc 514) End of the Round p.17 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Dungeon Lords — Rulebook (corpus doc 514) Revealing Combat Card Phase · Battle Phase p.18 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Dungeon Lords — Rulebook (corpus doc 514) Orders Phase · Selecting Orders p.12 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Dungeon Lords — Rulebook (corpus doc 514) Production and Orders Retrieval Phase · Production · Orders Retrieval · Example: p.16 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 326 ms · first delta 13809 ms · total 13948 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 326 ms · ask 13609 ms · gateway work 13948 ms · total 13948 ms
tokens in (the prompt the answerer read)
3770
tokens out (what the answerer generated)
9
tok/sec
136.4 tok/sec — 9 output tokens in 0.066 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 59s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 445), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.