RuleSage cited table rulings
← Marvel United: X-Men

You asked

Before anyone takes a turn, how is everything laid out on the table?

Answered counted as answered

Asked with: Marvel United: X-Menbg-336382-en-1e

1. Shuffle the Villain's Threat cards and place 1 faceup on the slot at the bottom of each Location (covering the End of Turn effect), adding a Threat token to the slots next to them [1]. 2. Place the required number of Health tokens on Henchmen found on some Threat cards [1]. 3. Place all remaining tokens, separated into pools, within reach of all players [1]. 4. Shuffle the Villain's Master Plan deck and place it facedown next to a random Location [1]. 5. Place the Villain's game piece in that Location [1]. 6. Each player chooses a Hero and places their game piece on the Location opposite the Villain [1]. 7. Each player shuffles their corresponding Hero deck and places it facedown next to them [1]. 8. For Heroes with "Starting Hand" cards, ensure those cards are placed at the top of the deck [1]. 9. Each player draws 3 cards from the top of their deck into their hand [1].

[1] RULEBOOK Marvel United: X-Men — Rulebook · p.5 · components · WINNING & LOSING · Villain Turn · MOVE VILLAIN
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 241 ms · ask 7773 ms · total 8025 ms
single-flight (PR-5)
queued 0 ms · generation 8025 ms
retrieval refs (raw)
[{"page": 12, "score": 0.032787, "snippet": "At the start of each of their turns (including the start of the game) the Villain player draws the top card from the Master Plan deck, then chooses 1 card from their hand and plays it into the Storyline. (If the Master Plan deck is empty, the Villain simply plays a card from their hand. If they have", "headingPath": "Villain Turn", "sharpsignalDocId": 516}, {"page": 7, "score": 0.032258, "snippet": "Once the Master Plan card is fully resolved, it's time for the Heroes to act! Players collectively choose which Hero will start the game. Then, they will take their turns in clockwise order until the end of the game. During their turn, players follow these steps in order: DRAW A CARD PLAY A CARD RES", "headingPath": "Hero Turn · 1. DRAW A CARD · 2. PLAY A CARD · 3. RESOLVE ACTIONS", "sharpsignalDocId": 516}, {"page": 10, "score": 0.031746, "snippet": "If a Hero discards the last card from their hand, they are immediately KO'd. Lay down that Hero's game piece to indicate that it must be ignored by all game effects, both negative and positive. Then, immediately resolve the BAM! effect listed on the Villain Dashboard (but not those on any Henchman T", "headingPath": "KO", "sharpsignalDocId": 516}, {"page": 5, "score": 0.03125, "snippet": "Shuffle the Villain's Threat cards and place 1 faceup on the slot at the bottom of each Location (covering the End of Turn effect), adding a Threat token to the slots next to them. Some Threat cards contain Henchmen, characters in the service of the Villain. Each of their cards indicate the number o", "headingPath": "components · WINNING & LOSING · Villain Turn · MOVE VILLAIN", "sharpsignalDocId": 516}, {"page": 14, "score": 0.030769, "snippet": "The Super Hero cards belong to the player instead of to any specific Hero. The Hero player loses if they are KO'd for the second time. The first time they are KO'd, they lay down all the Hero game pieces and resolve a single Villain BAM! At the start of their next turn, all the Hero pieces are place", "headingPath": "Special rules:", "sharpsignalDocId": 516}, {"page": 9, "score": 0.030303, "snippet": "Once the active player has completed all the steps of their turn, the next player in clockwise order becomes the active player, performing their turn. Each time 3 Hero cards have been added to the Storyline, a new Master Plan card is drawn from the deck, added to the end of the Storyline, and resolv", "headingPath": "Turn Sequence · UNDER PRESSURE · Rescue Civilians · Defeat Thugs", "sharpsignalDocId": 516}, {"page": 16, "score": 0.029851, "snippet": "1 Villain Turn, then 3 clockwise Hero Turns. Continue until first Mission is completed. Then, 1 Villain Turn every 2 Hero Turns. Add 1 Master Plan card to the Storyline. Resolve effects in order, from top to bottom. Move clockwise this number of Locations final Location. . Trigger effect on Resolve ", "headingPath": "RULES SUMMARY · VILLAIN TURN · HERO TURN · HERO DAMAGE · WINNING & LOSING · Heroes lose if:", "sharpsignalDocId": 516}, {"page": 9, "score": 0.029412, "snippet": "The Threat cards that the Villain places on the Locations, covering their End of Turn effect, may have all sorts of different effects, from constant effects at that Location or the entire game, to effects triggered by a Master Plan's BAM! ( see Activate BAM! on page 6 ), to effects triggered by the ", "headingPath": "Clear Threats", "sharpsignalDocId": 516}]
citations (raw)
[{"page": 5, "quote": null, "headingPath": "components · WINNING & LOSING · Villain Turn · MOVE VILLAIN", "sharpsignalDocId": 516}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 516 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 516 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 06:02

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Marvel United: X-Men — Rulebook (corpus doc 516) Villain Turn p.12 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Marvel United: X-Men — Rulebook (corpus doc 516) Hero Turn · 1. DRAW A CARD · 2. PLAY A CARD · 3. RESOLVE ACTIONS p.7 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Marvel United: X-Men — Rulebook (corpus doc 516) KO p.10 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Marvel United: X-Men — Rulebook (corpus doc 516) components · WINNING & LOSING · Villain Turn · MOVE VILLAIN p.5 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Marvel United: X-Men — Rulebook (corpus doc 516) Special rules: p.14 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Marvel United: X-Men — Rulebook (corpus doc 516) Turn Sequence · UNDER PRESSURE · Rescue Civilians · Defeat Thugs p.9 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Marvel United: X-Men — Rulebook (corpus doc 516) RULES SUMMARY · VILLAIN TURN · HERO TURN · HERO DAMAGE · WINNING & LOSING · Heroes lose if: p.16 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Marvel United: X-Men — Rulebook (corpus doc 516) Clear Threats p.9 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Marvel United: X-Men — Rulebook (corpus doc 516) components · WINNING & LOSING · Villain Turn · MOVE VILLAIN p.5 no quote on the wire
timing split
retrieval 241 ms · first delta 6336 ms · total 8025 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 241 ms · ask 7773 ms · gateway work 8025 ms · total 8025 ms
tokens in (the prompt the answerer read)
3369
tokens out (what the answerer generated)
219
tok/sec
136.4 tok/sec — 219 output tokens in 1.605 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 49s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 448), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.