RuleSage cited table rulings
← Daybreak

You asked

Before anyone takes a turn, how is everything laid out on the table?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: Daybreakbg-334986-en-1e

The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.

RULEBOOK Daybreak — Rulebook · p.6 · Play cards in 3 ways
Play cards in front of a stack to make their actions available. Here, you might play Long Range Transmission in front because you can use it once per blue Grid tag, which the Clean Electricity Plants card has. When you take actions, you get to use all the tags behind it! Play in front Tuck a card be
RULEBOOK Daybreak — Rulebook · p.5 · Here's how you win
Reach Drawdown : the moment you collectively remove more Carbon from the atmosphere than you produce. You'll do that by playing cards that remove Dirty Energy and Emissions tokens from your player board, while adding Clean Energy tokens to keep up with the Energy Demand of your World Power. Everyone
RULEBOOK Daybreak — Rulebook · p.17 · Growth stage · Check for victory · Advance the round · Increase Energy Demand · Game end · Reminders
Players check if they've won, and if not, they all increase their Energy Demand. If the round marker shows Drawdown at this point, you win! Otherwise… Advance the Current Round token to the next space on the round tracker. All the Local Project cards in your Play Area and hand carry over into the ne
RULEBOOK Daybreak — Rulebook · p.14 · Adjust Temperature
Move all remaining Carbon cubes in the Recent Emissions area to the Thermometer. Each 1-value Carbon cube fills one of the small squares and each 5-value Carbon cube fills a big square. Fill the Thermometer from bottom-to-top and from left to right. Only fill columns equal to the number of players.
RULEBOOK Daybreak — Rulebook · p.3 · Variants 34
In Daybreak, you'll build the mind-blowing technologies and resilient societies we need for a warming planet. Each player takes the role of a different World Power-China, Europe, the United States, and the Majority World. All of you have a shared goal: cut carbon emissions before it gets too hot or
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 297 ms · ask 6888 ms · total 7458 ms
single-flight (PR-5)
queued 262 ms · generation 7196 ms
retrieval refs (raw)
[{"page": 6, "score": 0.032787, "snippet": "Play cards in front of a stack to make their actions available. Here, you might play Long Range Transmission in front because you can use it once per blue Grid tag, which the Clean Electricity Plants card has. When you take actions, you get to use all the tags behind it! Play in front Tuck a card be", "headingPath": "Play cards in 3 ways", "sharpsignalDocId": 521}, {"page": 5, "score": 0.032258, "snippet": "Reach Drawdown : the moment you collectively remove more Carbon from the atmosphere than you produce. You'll do that by playing cards that remove Dirty Energy and Emissions tokens from your player board, while adding Clean Energy tokens to keep up with the Energy Demand of your World Power. Everyone", "headingPath": "Here's how you win", "sharpsignalDocId": 521}, {"page": 17, "score": 0.031746, "snippet": "Players check if they've won, and if not, they all increase their Energy Demand. If the round marker shows Drawdown at this point, you win! Otherwise… Advance the Current Round token to the next space on the round tracker. All the Local Project cards in your Play Area and hand carry over into the ne", "headingPath": "Growth stage · Check for victory · Advance the round · Increase Energy Demand · Game end · Reminders", "sharpsignalDocId": 521}, {"page": 14, "score": 0.03125, "snippet": "Move all remaining Carbon cubes in the Recent Emissions area to the Thermometer. Each 1-value Carbon cube fills one of the small squares and each 5-value Carbon cube fills a big square. Fill the Thermometer from bottom-to-top and from left to right. Only fill columns equal to the number of players. ", "headingPath": "Adjust Temperature", "sharpsignalDocId": 521}, {"page": 3, "score": 0.030769, "snippet": "In Daybreak, you'll build the mind-blowing technologies and resilient societies we need for a warming planet. Each player takes the role of a different World Power-China, Europe, the United States, and the Majority World. All of you have a shared goal: cut carbon emissions before it gets too hot or ", "headingPath": "Variants 34", "sharpsignalDocId": 521}, {"page": 10, "score": 0.030303, "snippet": "Daybreak is played in rounds, until everyone wins or loses together. There is no player order: you will all play simultaneously. Rounds have 5 stages: Players hold a global summit to review the Forecast Crisis card and select a Global Project card. Players focus on their own boards, drawing and play", "headingPath": "How to play · Global stage · Local stage · Emissions stage · Crisis stage · Growth stage · …", "sharpsignalDocId": 521}, {"page": 8, "score": 0.029851, "snippet": "Put the Current Round token with the clock side face up on the space marked 1 on the round tracker. Put the 6 Planetary Effects tokens onto their matching starting locations. Put all 8 Temperature Bands, the Planetary Effects die, and the Geoengineering die onto the bulb of the Thermometer, so they'", "headingPath": "Set up central board · Prepare card decks", "sharpsignalDocId": 521}, {"page": 12, "score": 0.029412, "snippet": "Add a card from your hand to the front of any stack of cards in your Play Area. Make sure to space the card so that the tags on all the cards behind it are still visible, as shown in the examples throughout this book. Be careful which cards you cover, since you can only take actions on the card that", "headingPath": "Start a Local Project · Support a card · Support a Local Project · Support a Global Project", "sharpsignalDocId": 521}]
citations (raw)
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 521 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 521 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 06:03

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Daybreak — Rulebook (corpus doc 521) Play cards in 3 ways p.6 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Daybreak — Rulebook (corpus doc 521) Here's how you win p.5 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Daybreak — Rulebook (corpus doc 521) Growth stage · Check for victory · Advance the round · Increase Energy Demand · Game end · Reminders p.17 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Daybreak — Rulebook (corpus doc 521) Adjust Temperature p.14 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Daybreak — Rulebook (corpus doc 521) Variants 34 p.3 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Daybreak — Rulebook (corpus doc 521) How to play · Global stage · Local stage · Emissions stage · Crisis stage · Growth stage · … p.10 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Daybreak — Rulebook (corpus doc 521) Set up central board · Prepare card decks p.8 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Daybreak — Rulebook (corpus doc 521) Start a Local Project · Support a card · Support a Local Project · Support a Global Project p.12 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 297 ms · first delta 7061 ms · total 7458 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 262 ms · retrieval 297 ms · ask 6888 ms · gateway work 7196 ms · total 7458 ms
tokens in (the prompt the answerer read)
3666
tokens out (what the answerer generated)
9
tok/sec
152.5 tok/sec — 9 output tokens in 0.059 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 53s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 452), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.