RuleSage cited table rulings
← Bonfire

You asked

Before anyone takes a turn, how is everything laid out on the table?

Answered counted as answered

Asked with: Bonfirebg-304420-en-1e

1. Place your Player Board in front of you [1]. 2. Attach a Starting Tile for Guardians to your Player Board and place your Guardian onto it [1]. 3. For 1 of the players: Take 1 Extension for each player (ensuring the one with the oval Building is included) and distribute 1 to each player at random [1]. 4. Every player: Attach the Extension to your Player Board [1]. 5. The player who received the oval Building is the Starting Player [1]. 6. Place your Novices on the 7 corresponding spaces [1]. 7. Before taking your first turn, decide to either use the Fate Tile in front of you or swap it with the one in the middle of your personal supply [1]. 8. Place the chosen Tile on the marked spaces in the center of your Fate Area [1]. 9. Take 1 of each of the 6 Resources and place them in your supply on the left side of the Player Board [1]. 10. Take 5 Action Tiles (2 yellow Tiles and 3 Tiles matching the 3 colors on your chosen Fate Tile) and place these in your supply on the right side of your Player Board [1]. 11. Place the Action Overview next to your Player Board [1]. 12. Place your Overview Card nearby [1]. 13. Shuffle your Fate Tiles and create a face up personal supply with 7 of them next to your Action Overview, keeping the remaining Tile in front of you [1]. 14. Shuffle the 10 Offering Tiles face down and place them as 2 piles with 5 Offering Tiles each on your Action Overview [1]. 15. Flip the topmost Tile of each pile face up [1].

[1] RULEBOOK Bonfire — Rulebook · p.5 · PLAYER BOARDS
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 326 ms · ask 10623 ms · total 10961 ms
single-flight (PR-5)
queued 0 ms · generation 10961 ms
retrieval refs (raw)
[{"page": 11, "score": 0.032787, "snippet": "The end of the game depends on the number of Novices and Neutral Novices on the 8 spaces in the High Council. Check this number whenever a Novice is placed in the High Council. The Countdown for the last 5 rounds is triggered, if in a 1 | 2 | 3 | 4 player game there are 7 | 7 |10|13 Novices in the H", "headingPath": "Countdown Phase · Final Scoring · The player with the most Points wins.", "sharpsignalDocId": 523}, {"page": 6, "score": 0.032258, "snippet": "There is no \"best first turn\". Examples of good first turns are: -Take a Specialist: It makes sense to have them in your city early (Page 10, RecRuit a Gnome ). -Use the Great Bonfire: If you are the first to perform this action, you can immediately take your first Portal. This could cost more Actio", "headingPath": "Tips for the first game:", "sharpsignalDocId": 523}, {"page": 6, "score": 0.031746, "snippet": "Here we provide a rough overview of the game; a more detailed description will follow in the next chapters. You alternate taking single turns in clockwise order (Page 7 onward, a PlayEr's Turn ). During the course of the game your will receive and fulfill Tasks (Page 9, rEcEivE a Task ). With a fulf", "headingPath": "GAME OVERVIEW · HOW DOES THE GAME PLAY? · WHAT CAN I DO ON MY TURN? · HOW DO I GAIN POINTS?", "sharpsignalDocId": 523}, {"page": 7, "score": 0.03125, "snippet": "On each of your turns, perform 1 of the following options I , II , or III . Additionally, you may perform Bonus Actions if you fulfill a corresponding Common Task (Page 11, Bonus acTion) . These options are also depicted on your Action Overview: Special case: If you are no longer able to perform any", "headingPath": "A PLAYER'S TURN · I. PLACE A FATE TILE AND GAIN ACTION TILES", "sharpsignalDocId": 523}, {"page": 13, "score": 0.030769, "snippet": "The Countdown Phase begins when the 7th Novice is placed in the High Council. However, the game ends prematurely, if Tom played through his entire deck of cards for the 4th time (you do not need to count: When Tom takes his last Portal, he is in the 4th playthrough of his deck). Proceed to the Final", "headingPath": "END OF SOLO PLAY · CHALLENGE 1: HANDICAP MODE · Appendix I : TAsks · taSkS wIth 2-3 PoIntS, Blue BonfIreS · taSkS wIth 4-5 PoIntS, red BonfIreS", "sharpsignalDocId": 523}, {"page": 2, "score": 0.030303, "snippet": "Player's Turn: Place a Fate Tile................................................................................................................................................................... Player's Turn: Use Action Tiles.........................................................................", "headingPath": "", "sharpsignalDocId": 523}, {"page": 5, "score": 0.029851, "snippet": "Place your Player Board in front of you. Attach a Starting Tile for Guardians to your Player Board and place your Guardian onto it. 1 of the players: Take 1 Extension for each player (making sure the one with the oval Building is among them) and distribute 1 to each player at random. Every player: A", "headingPath": "PLAYER BOARDS", "sharpsignalDocId": 523}, {"page": 4, "score": 0.029412, "snippet": "When playing Bonfire for the first time, I recommend to place Tasks of different colors on each island. GAME BOARD The game is mostly independent of the player count. The exceptions are emphasized in green writing and summarized here: • Number of Tasks (Page 4, Step 2) • Number of Portals in a 1 or ", "headingPath": "", "sharpsignalDocId": 523}]
citations (raw)
[{"page": 5, "quote": null, "headingPath": "PLAYER BOARDS", "sharpsignalDocId": 523}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 523 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 523 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 06:04

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Bonfire — Rulebook (corpus doc 523) Countdown Phase · Final Scoring · The player with the most Points wins. p.11 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Bonfire — Rulebook (corpus doc 523) Tips for the first game: p.6 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Bonfire — Rulebook (corpus doc 523) GAME OVERVIEW · HOW DOES THE GAME PLAY? · WHAT CAN I DO ON MY TURN? · HOW DO I GAIN POINTS? p.6 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Bonfire — Rulebook (corpus doc 523) A PLAYER'S TURN · I. PLACE A FATE TILE AND GAIN ACTION TILES p.7 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Bonfire — Rulebook (corpus doc 523) END OF SOLO PLAY · CHALLENGE 1: HANDICAP MODE · Appendix I : TAsks · taSkS wIth 2-3 PoIntS, Blue BonfIreS · taSkS wIth 4-5 PoIntS, red BonfIreS p.13 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Bonfire — Rulebook (corpus doc 523) p.2 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Bonfire — Rulebook (corpus doc 523) PLAYER BOARDS p.5 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Bonfire — Rulebook (corpus doc 523) p.4 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Bonfire — Rulebook (corpus doc 523) PLAYER BOARDS p.5 no quote on the wire
timing split
retrieval 326 ms · first delta 8195 ms · total 10961 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 326 ms · ask 10623 ms · gateway work 10961 ms · total 10961 ms
tokens in (the prompt the answerer read)
2504
tokens out (what the answerer generated)
372
tok/sec
138.3 tok/sec — 372 output tokens in 2.690 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 54s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 454), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.