RuleSage cited table rulings
← Descent: Legends of the Dark

You asked

Before anyone takes a turn, how is everything laid out on the table?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: Descent: Legends of the Darkbg-322708-en-1e

The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.

RULEBOOK Descent: Legends of the Dark — Rulebook · p.30 · clAriFicATiOns · cArd lAnguAge · cOndiTiOns · FATigue · heAlTh · herO Turns · …
This section clarifies some common language and rules. Entries are organized alphabetically by topic. The Rules Reference in the app provides comprehensive details for all rules, including the clarifications presented here. When an ability refers to a 'roll,' it refers to any situation in which a he
RULEBOOK Descent: Legends of the Dark — Rulebook · p.32 ·
Learn to Play 32 Quick reFerence rOund sTrucTure Each game round consists of the following two phases: 1. Hero Phase: During this phase, each hero takes a turn performing actions to move, attack enemies, and interact with tokens and terrain. 2. Darkness Phase: During this phase, time passes and enem
RULEBOOK Descent: Legends of the Dark — Rulebook · p.20 · keywOrds
Heroes and enemies use abilities that are presented as keywords . A keyword is a shorthand for an effect that appears frequently. The rules for each keyword are as follows: Charge: After a card is flipped (which includes when it is placed in a hero's play area at the start of a quest), if the faceup
RULEBOOK Descent: Legends of the Dark — Rulebook · p.30 · Timing · GOLDEN RULES
Each ability describes when it can be used. Most commonly, abilities can be used 'before,' 'after,' or 'during' a specific time or action of the game, as follows: ◊ If the timing of an ability uses the word 'before' or 'after,' the ability's effect can be resolved immediately before or after the des
RULEBOOK Descent: Legends of the Dark — Rulebook · p.32 ·
Terrified: When time passes during the darkness phase, the hero suffers one fatigue on each of their cards that has a terrify token on it. (As normal, the hero suffers one damage for each fatigue token that cannot be placed in this way.) Scarred: When a hero flips a card that has a scar token on it,
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 258 ms · ask 9549 ms · total 9817 ms
single-flight (PR-5)
queued 0 ms · generation 9817 ms
retrieval refs (raw)
[{"page": 30, "score": 0.032787, "snippet": "This section clarifies some common language and rules. Entries are organized alphabetically by topic. The Rules Reference in the app provides comprehensive details for all rules, including the clarifications presented here. When an ability refers to a 'roll,' it refers to any situation in which a he", "headingPath": "clAriFicATiOns · cArd lAnguAge · cOndiTiOns · FATigue · heAlTh · herO Turns · …", "sharpsignalDocId": 499}, {"page": 32, "score": 0.032258, "snippet": "Learn to Play 32 Quick reFerence rOund sTrucTure Each game round consists of the following two phases: 1. Hero Phase: During this phase, each hero takes a turn performing actions to move, attack enemies, and interact with tokens and terrain. 2. Darkness Phase: During this phase, time passes and enem", "headingPath": "", "sharpsignalDocId": 499}, {"page": 20, "score": 0.031746, "snippet": "Heroes and enemies use abilities that are presented as keywords . A keyword is a shorthand for an effect that appears frequently. The rules for each keyword are as follows: Charge: After a card is flipped (which includes when it is placed in a hero's play area at the start of a quest), if the faceup", "headingPath": "keywOrds", "sharpsignalDocId": 499}, {"page": 30, "score": 0.03125, "snippet": "Each ability describes when it can be used. Most commonly, abilities can be used 'before,' 'after,' or 'during' a specific time or action of the game, as follows: ◊ If the timing of an ability uses the word 'before' or 'after,' the ability's effect can be resolved immediately before or after the des", "headingPath": "Timing · GOLDEN RULES", "sharpsignalDocId": 499}, {"page": 32, "score": 0.030769, "snippet": "Terrified: When time passes during the darkness phase, the hero suffers one fatigue on each of their cards that has a terrify token on it. (As normal, the hero suffers one damage for each fatigue token that cannot be placed in this way.) Scarred: When a hero flips a card that has a scar token on it,", "headingPath": "", "sharpsignalDocId": 499}, {"page": 7, "score": 0.030303, "snippet": "Set Health Dial: Each player sets their health dial to the number that matches the maximum health value on their hero card. The Elf Huntsman 1 : During your turn, ^«®¥ã ϭ 'My family is gone. Their teachings are not.' Add 1 . Then you may suffer 1 Create Supply: Separate all tokens by type and place ", "headingPath": "seTup", "sharpsignalDocId": 499}, {"page": 27, "score": 0.029851, "snippet": "Throughout the campaign, the heroes gain recipes. Each recipe provides a hero with a list of materials and essences needed to craft a specific piece of equipment. To craft that equipment, the hero combines the listed materials with the recipe in the crafthall, which the heroes can visit between ques", "headingPath": "recipes", "sharpsignalDocId": 499}, {"page": 3, "score": 0.029412, "snippet": "1 Component Assembly Insert 1 Lore Guide 9 Custom Dice 18 Map Tiles 40 Weapon Cards 42 Skill Cards 12 Explore/Sight Tokens 46 Terrain Pieces 18 Armor Cards 10 Injury Cards 80 Condition Tokens (16 of each type) 16 Plastic ID Markers (4 of each color) 6 Underlays 12 Trinket Cards 4 Reference Cards 56 ", "headingPath": "rules sTrucTure · cOmpOnenTs", "sharpsignalDocId": 499}]
citations (raw)
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 499 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 499 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 06:07

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Descent: Legends of the Dark — Rulebook (corpus doc 499) clAriFicATiOns · cArd lAnguAge · cOndiTiOns · FATigue · heAlTh · herO Turns · … p.30 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Descent: Legends of the Dark — Rulebook (corpus doc 499) p.32 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Descent: Legends of the Dark — Rulebook (corpus doc 499) keywOrds p.20 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Descent: Legends of the Dark — Rulebook (corpus doc 499) Timing · GOLDEN RULES p.30 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Descent: Legends of the Dark — Rulebook (corpus doc 499) p.32 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Descent: Legends of the Dark — Rulebook (corpus doc 499) seTup p.7 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Descent: Legends of the Dark — Rulebook (corpus doc 499) recipes p.27 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Descent: Legends of the Dark — Rulebook (corpus doc 499) rules sTrucTure · cOmpOnenTs p.3 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 258 ms · first delta 9676 ms · total 9817 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 258 ms · ask 9549 ms · gateway work 9817 ms · total 9817 ms
tokens in (the prompt the answerer read)
4527
tokens out (what the answerer generated)
9
tok/sec
132.4 tok/sec — 9 output tokens in 0.068 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 13s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 430), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.