You asked
What is the correct arrangement of components at the very beginning of a game?
Answered counted as answeredAsked with: Imperial 2030bg-54138-en-1e
The correct arrangement of components at the beginning of a game is as follows: 1. Place one gameboard [1]. 2. Sort 54 bonds into six piles in ascending order (lowest value on top) and place each pile inside its nation's treasury on the game board [1]. 3. Place 90 flags, 6 nation flag cards, 1 investor card, 130 Bank notes, 1 instruction booklet, 1 quick intro, 48 armies, 48 fleets, 24 factories, 18 octagonal markers, and 1 turn marker [1]. 4. Place a nation marker in the middle of the rondel and a second nation marker on the first space ('0') of the scoring track [1]. 5. Place each nation's two starting factories onto the square cities on the game board: a brown armament facility on the brown squares and a light blue shipyard on the light blue squares [1]. 6. Place the 12 factories that have not yet been built next to the game board [1]. 7. Sort the money and place it next to the game board as the bank [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 286 ms · ask 8147 ms · total 8443 ms
- single-flight (PR-5)
- queued 0 ms · generation 8443 ms
- retrieval refs (raw)
- [{"page": 6, "score": 0.032787, "snippet": "The six imperial Great Powers (nations) operate on the game board. The players are investors who grant bonds to these nations. The player who has granted the highest credit amount (i.e., total purchase price) to a nation controls the government of that nation and decides the actions on the game boar", "headingPath": "Game pLay · Selecting a space on the rondel · oBJect oF the Game / end oF the Game", "sharpsignalDocId": 461}, {"page": 7, "score": 0.032258, "snippet": "The treasury of the six imperial nations and the individual cash of the players have to be kept strictly separate. The players hold the treasuries they control in trust. They are not allowed to dispose of the treasuries personally nor lend or give away money from the treasury. However, they are allo", "headingPath": "Separate Funds · Start of play · spaces on the rondeL · Factory · Example:", "sharpsignalDocId": 461}, {"page": 4, "score": 0.031746, "snippet": "1 gameboard 54 bond cards of the six nations, called 'bonds' below (in denominations of 2, 4, 6, 9, 12, 16, 20, 25, 30 million) 90 flags in 6 colors (15 per nation) 6 nation flag cards 1 investor card 130 Bank notes (35 x 1 mil., 55 x 2 mil., 25 x 5 mil., 15 x 10 mil.) 1 instruction booklet 1 quick ", "headingPath": "Printed tiles · Wooden components · 1. Initial set-up (see illustration below)", "sharpsignalDocId": 461}, {"page": 5, "score": 0.03125, "snippet": "This variant for bond distribution increases the strategic possibilities and is therefore recommended for experienced players. Each player gets the following starting money from the bank: With six players, 13 million With five players, 15 million With four players, 19 million With three players, 25 ", "headingPath": "Variant for experienced players:", "sharpsignalDocId": 461}, {"page": 15, "score": 0.030769, "snippet": "Only when a nation builds factories, places flags, and in the end plays 'taxation', can it advance with its power points. It may not be possible to avoid conflicts with other nations, but nations who set up troops and wage war all the time, will not be successful in collecting many power points. It ", "headingPath": "Don't forget the power points · Be careful when concentrating on one nation · Take care of your money · Use the Swiss Bank · The end of the game may come surprisingly fast · How many turns does a game of ' Imperial 2030' usually take?", "sharpsignalDocId": 461}, {"page": 12, "score": 0.030303, "snippet": "Based on its tax revenue, the nation gains additional power points as shown on the last line of the taxation chart (i.e., power point gains are independent of soldiers' pay or success bonuses). The newly acquired power points are added to the previous point standing on the scoring track at the upper", "headingPath": "4. Adding power points", "sharpsignalDocId": 461}, {"page": 6, "score": 0.029851, "snippet": "At the end of the game India has 17 power points; the scoring track reads Power Factor '3'. The Indian bond on 12 million generates an interest of 5 million, resulting in the following value: 5 million (interest) x 3 (factor) = 15 million (value) The players add up the values of all their bonds and,", "headingPath": "Example:", "sharpsignalDocId": 461}, {"page": 2, "score": 0.029412, "snippet": "the Game Board ......................................................................................3 Game materiaLs ......................................................................................4 set-Up .......................................................................................", "headingPath": "", "sharpsignalDocId": 461}]
- citations (raw)
- [{"page": 4, "quote": null, "headingPath": "Printed tiles · Wooden components · 1. Initial set-up (see illustration below)", "sharpsignalDocId": 461}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 461 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 461 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 7, 2026 06:08
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Imperial 2030 — Rulebook (corpus doc 461) | Game pLay · Selecting a space on the rondel · oBJect oF the Game / end oF the Game | p.6 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Imperial 2030 — Rulebook (corpus doc 461) | Separate Funds · Start of play · spaces on the rondeL · Factory · Example: | p.7 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Imperial 2030 — Rulebook (corpus doc 461) | Printed tiles · Wooden components · 1. Initial set-up (see illustration below) | p.4 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Imperial 2030 — Rulebook (corpus doc 461) | Variant for experienced players: | p.5 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Imperial 2030 — Rulebook (corpus doc 461) | Don't forget the power points · Be careful when concentrating on one nation · Take care of your money · Use the Swiss Bank · The end of the game may come surprisingly fast · How many turns does a game of ' Imperial 2030' usually take? | p.15 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Imperial 2030 — Rulebook (corpus doc 461) | 4. Adding power points | p.12 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Imperial 2030 — Rulebook (corpus doc 461) | Example: | p.6 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Imperial 2030 — Rulebook (corpus doc 461) | p.2 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Imperial 2030 — Rulebook (corpus doc 461) | Printed tiles · Wooden components · 1. Initial set-up (see illustration below) | p.4 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 286 ms · first delta 6581 ms · total 8443 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 286 ms · ask 8147 ms · gateway work 8443 ms · total 8443 ms
- tokens in (the prompt the answerer read)
- 3883
- tokens out (what the answerer generated)
- 247
- tok/sec
- 136.8 tok/sec — 247 output tokens in 1.806 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 18s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- BEGIN — "begin" / "beginning"
- matched words (in the normalized question)
-
beginning
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 391), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.