RuleSage cited table rulings
← Zombicide: Black Plague

You asked

How do I take my turn?

Answered counted as answered

Asked with: Zombicide: Black Plaguebg-176189-en-1e

To take your turn: 1. The player with the first player token takes their Turn [1]. 2. Activate your Survivors one at a time, in any order of your choice [2][1]. 3. For each Survivor, spend up to three Actions (unless Skills allow for extra Actions) [2][1]. Each Action may be performed several times per Activation unless stated otherwise [2]. Possible Actions include: * Move: Move one Zone [2]. * Search: Draw a card in the Equipment deck (only in Building Zones; once per Activation and per Survivor) [2]. * Open a door: Requires a Melee weapon; spawns Zombies inside a building if it is the first door [2]. * Reorganize/Trade: Exchange equipment with another Survivor in the same Zone [2]. * Combat Action: Perform a Melee, Ranged, or Magic Action (requires the appropriate equipped weapon or spell) [2]. * Enchantment Action: Use an Enchantment held in Hand (requires an equipped Enchantment) [2][3]. * Take or activate an Objective in the Survivor's Zone [2][3]. * Make Noise: Place a Noise token in the Survivor's Zone [2][3]. * Do Nothing: All remaining Actions are lost and the Turn ends prematurely [2][3].

[1] RULEBOOK Zombicide: Black Plague — Rulebook · p.8 ·
[2] RULEBOOK Zombicide: Black Plague — Rulebook · p.56 ·
[3] RULEBOOK Zombicide: Black Plague — Rulebook · p.22 ·
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 221 ms · ask 16450 ms · total 16686 ms
single-flight (PR-5)
queued 0 ms · generation 16686 ms
retrieval refs (raw)
[{"page": 56, "score": 0.047073, "snippet": "1 FIRST STEP Choose the first player at the beginning of the game . He receives the “first player” token . 2– PLAYERS’ PHASE The first player activates all of his or her Survivors, one after the other, in any order . When he or she’s done, the next player’s Turn begins . Play clockwise . Each Surviv", "headingPath": "", "sharpsignalDocId": 371}, {"page": 19, "score": 0.032258, "snippet": "PLAYERS’ PHASE Starting with whoever holds the first player token, each player activates his Survivors one after another, in the order of his choice . Each Survivor can execute three Actions at the Blue Danger Level (not counting any free Action his Blue Level Skill may give him) . The possible Acti", "headingPath": "", "sharpsignalDocId": 371}, {"page": 7, "score": 0.031746, "snippet": "8 . Shuffle the Zombie cards into one deck and the Equip - ment cards into another . Place both decks face down close to the board . 9 . Place the miniatures representing the chosen Survivors on the starting Zone(s) indicated by the Quest . 10 . Each player places his Survivors’ Dashboard(s) in fron", "headingPath": "", "sharpsignalDocId": 371}, {"page": 35, "score": 0.03125, "snippet": "EXAMPLE: Nelly holds two Hand Crossbows at the beginning of her Turn . She unloads them both with her first Action, reloads them with her second Action, then fires them off again with the third . The Hand Crossbows are empty . At the End Phase, both Hand Crossbows are reloaded for free . MAGIC ACTIO", "headingPath": "", "sharpsignalDocId": 371}, {"page": 56, "score": 0.030769, "snippet": "All Zombies of specified type get an extra Activation! END PHASE • Remove all Noise tokens from the board . • The next player receives the “first player” token (play clockwise) . GAME ROUND SUMMARY GAME RULES OVERRIDE THIS ROUND SUMMARY RULES . TARGETING PRIORITY ORDER When several targets share the", "headingPath": "", "sharpsignalDocId": 371}, {"page": 11, "score": 0.030303, "snippet": "MOVEMENT Actors can move from one Zone to the next as long as the first Zone shares at least one edge with the destination Zone . Cor- ners do not count . This means Actors cannot make diagonal movements . On streets, the movement from one Zone to another has no restrictions . However, Actors must g", "headingPath": "", "sharpsignalDocId": 371}, {"page": 54, "score": 0.029851, "snippet": "Roll 6: +1 die Magic – You may roll an additional die for each “6” rolled on a Magic Action . Keep on rolling additional dice as long as you keep getting “6” . Game effects that allow re- rolls must be used before rolling any additional dice for this Skill . Roll 6: +1 die Melee – You may roll an ad", "headingPath": "", "sharpsignalDocId": 371}, {"page": 34, "score": 0.029412, "snippet": "At the End Phase of the Game Round, all such weapons are freely reloaded, so that they always start the Round ready to fire . • If such a weapon is fired and passed to another Survivor without reloading, it must still be reloaded before the new owner can use it in the same Game Round . • When equipp", "headingPath": "", "sharpsignalDocId": 371}]
citations (raw)
[{"page": 8, "quote": null, "headingPath": "", "sharpsignalDocId": 371}, {"page": 56, "quote": null, "headingPath": "", "sharpsignalDocId": 371}, {"page": 22, "quote": null, "headingPath": "", "sharpsignalDocId": 371}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 371 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 371 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 06:08

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Zombicide: Black Plague — Rulebook (corpus doc 371) p.56 0.047073 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Zombicide: Black Plague — Rulebook (corpus doc 371) p.19 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Zombicide: Black Plague — Rulebook (corpus doc 371) p.7 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Zombicide: Black Plague — Rulebook (corpus doc 371) p.35 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Zombicide: Black Plague — Rulebook (corpus doc 371) p.56 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Zombicide: Black Plague — Rulebook (corpus doc 371) p.11 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Zombicide: Black Plague — Rulebook (corpus doc 371) p.54 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Zombicide: Black Plague — Rulebook (corpus doc 371) p.34 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Zombicide: Black Plague — Rulebook (corpus doc 371) p.8 no quote on the wire
[2] RULEBOOK Zombicide: Black Plague — Rulebook (corpus doc 371) p.56 no quote on the wire
[3] RULEBOOK Zombicide: Black Plague — Rulebook (corpus doc 371) p.22 no quote on the wire
timing split
retrieval 221 ms · first delta 14591 ms · total 16686 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 221 ms · ask 16450 ms · gateway work 16686 ms · total 16686 ms
tokens in (the prompt the answerer read)
4645
tokens out (what the answerer generated)
298
tok/sec
146.9 tok/sec — 298 output tokens in 2.029 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 14s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 300), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.