You asked
What is the correct arrangement of components at the very beginning of a game?
Answered counted as answeredAsked with: Harry Potter: Hogwarts Battlebg-199042-en-1e
The correct arrangement of components at the beginning of a game is as follows: 1. Sort and distribute Game 1 cards [1]. 2. Stack the oversized Location cards face up in the order indicated on the upper-right corner [1]. 3. Shuffle and stack the square Dark Arts cards face down [1]. 4. Shuffle and stack the oversized Villain cards face down [1]. 5. For Game 1, reveal the top card of the Villain stack face up in the space below to serve as the Active Villain [1]. 6. Leave the Dark Arts spaces empty for Game 1, as they will be filled in successive games [1]. 7. Shuffle and stack your Hero deck of 10 cards face down, then draw 5 cards [1]. 8. Choose your Hero [1]. 9. Place an oversized Turn Order and Hero card face up above your Player Board [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 296 ms · ask 7836 ms · total 8143 ms
- single-flight (PR-5)
- queued 0 ms · generation 8143 ms
- retrieval refs (raw)
- [{"page": 4, "score": 0.032787, "snippet": "For Game 1 there will only be one active Villain at a time. Reveal the top card face up in space below. Villain cards Discard Pile (face up) Shuffle and stack your Hero deck of 10 cards face down, then draw 5 cards. Choose your Hero Place an oversized Turn Order and Hero card face up above your Play", "headingPath": "", "sharpsignalDocId": 490}, {"page": 3, "score": 0.032258, "snippet": "Game Board Open the Game 1 Box and proceed to the next page. For your first game, you will not need the boxes for Games 2-7. 4 Player Boards Give one to each player.", "headingPath": "4 Health Trackers :", "sharpsignalDocId": 490}, {"page": 2, "score": 0.031746, "snippet": "8 Villain Control tokens 2 Draw Discard Draw Discard Sort and Distribute contents as shown: Boxes for Games 2–7 9 Sorting Cards LEAVE IN BOX 4 Health Trackers : Give one to each player. Place Health Tracker on the 10 space on your Player Board. Player Board (with Health Tracker) SET UP", "headingPath": "", "sharpsignalDocId": 490}, {"page": 3, "score": 0.03125, "snippet": "25 Influence tokens 35 Attack tokens 3 Draw Discard Draw Discard 4 Player Boards Player Board (with Health Tracker) Game Board Open the Game 1 Box and proceed to the next page. For your first game, you will not need the boxes for Games 2–7.Give one to each player.", "headingPath": "", "sharpsignalDocId": 490}, {"page": 6, "score": 0.030769, "snippet": "6 TM & © Warner Bros. Entertainment Inc. (s16) TM & © Warner Bros. Entertainment Inc. (s16) Each time is added to the Location, active Hero loses 2 . Remove 1 from the Location. VILLAIN DRACO MALFOY GAME 1 6 ™ LOCATION MIRROR OF ERISED Each turn reveal 1 Dark Arts event. TM & © Warner Bros. Entertai", "headingPath": "", "sharpsignalDocId": 490}, {"page": 12, "score": 0.030303, "snippet": "When the tokens assigned to a Villain equal its (Health), the Villain is defeated! You immediately gain the reward listed on the Villain card, and place it in the discard space in the center of the board. Return the tokens assigned to the Villain back to the pile. At the end of your turn, replace th", "headingPath": "Defeating a Villain · Location Control *", "sharpsignalDocId": 490}, {"page": 14, "score": 0.029851, "snippet": "After reading these rules, if you are familiar with deckbuilding games, you may proceed directly to Game 3. You will open boxes for Games 1-3, review the additional rules enclosed in each, and start your adventure there. You can also increase the difficulty of each game by starting with 1 or 2 on th", "headingPath": "Advanced Wizards", "sharpsignalDocId": 490}, {"page": 2, "score": 0.029412, "snippet": "Boxes for Games 2-7 9 Sorting Cards Player Board (with Health Tracker) Give one to each player. Place Health Tracker on the 10 space on your Player Board.", "headingPath": "LEAVE IN BOX · 4 Health Trackers :", "sharpsignalDocId": 490}]
- citations (raw)
- [{"page": 4, "quote": null, "headingPath": "", "sharpsignalDocId": 490}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 490 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 490 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 7, 2026 06:09
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Harry Potter: Hogwarts Battle — Rulebook (corpus doc 490) | p.4 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #2 | RULEBOOK Harry Potter: Hogwarts Battle — Rulebook (corpus doc 490) | 4 Health Trackers : | p.3 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 165 |
| #3 | RULEBOOK Harry Potter: Hogwarts Battle — Rulebook (corpus doc 490) | p.2 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 286 | |
| #4 | RULEBOOK Harry Potter: Hogwarts Battle — Rulebook (corpus doc 490) | p.3 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 264 | |
| #5 | RULEBOOK Harry Potter: Hogwarts Battle — Rulebook (corpus doc 490) | p.6 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #6 | RULEBOOK Harry Potter: Hogwarts Battle — Rulebook (corpus doc 490) | Defeating a Villain · Location Control * | p.12 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Harry Potter: Hogwarts Battle — Rulebook (corpus doc 490) | Advanced Wizards | p.14 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Harry Potter: Hogwarts Battle — Rulebook (corpus doc 490) | LEAVE IN BOX · 4 Health Trackers : | p.2 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 154 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Harry Potter: Hogwarts Battle — Rulebook (corpus doc 490) | p.4 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 296 ms · first delta 6680 ms · total 8143 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 296 ms · ask 7836 ms · gateway work 8143 ms · total 8143 ms
- tokens in (the prompt the answerer read)
- 3963
- tokens out (what the answerer generated)
- 193
- tok/sec
- 137.1 tok/sec — 193 output tokens in 1.408 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 15s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- BEGIN — "begin" / "beginning"
- matched words (in the normalized question)
-
beginning
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 421), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.