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What is the correct arrangement of components at the very beginning of a game?

Answered counted as answered

Asked with: Flamecraftbg-336986-en-1e

1. Shuffle the Fancy Dragon cards together to make the Fancy deck and place it on the marked space next to the Fountain [1]. 2. Choose either the Purple or Golden Enchantment deck [1]. 3. Shuffle the chosen Enchantment deck and place it on the marked space inside the Reputation track [1]. 4. Reveal the top 5 cards of the chosen Enchantment deck and place them in a faceup row next to the deck [1]. 5. Each player chooses a player token (dragon) and takes the matching-color Reputation marker (heart) and player aid card [1]. 6. Return all unused player components to the box [1]. 7. Gather the Reputation markers together and randomly reveal one of them to choose the first player [1]. 8. Place all Reputation markers near the start of the Reputation track [1]. 9. Deal each player a hand of 3 Artisan Dragons [1]. 10. Deal each player 2 Fancy Dragons [1]. 11. Each player chooses 1 Fancy Dragon to keep and returns the Fancy Dragon they did not choose to the bottom of the Fancy deck [1]. 12. If playing with 4+ players, the 4th and 5th players each take a Goods token of their choice to start [1].

[1] RULEBOOK Flamecraft — Rulebook · p.5 · FANCY DRAGONS · ENCHANTMENTS · PLAYER SETUP
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 279 ms · ask 8208 ms · total 8497 ms
single-flight (PR-5)
queued 0 ms · generation 8497 ms
retrieval refs (raw)
[{"page": 18, "score": 0.032787, "snippet": "Follow the setup instructions for a standard 3-player game, with the following exceptions: SHOP DECK: After placing the starter Shops, create the Shop Deck with the following 10 Shops. (This list may be modified by unlocking achievements; see 'Unlocking Achievements,' next page.) Drake of Cakes Maw ", "headingPath": "Setup · Gameplay", "sharpsignalDocId": 494}, {"page": 3, "score": 0.032258, "snippet": "8 28 +6 STARTER SHOPS 36 36 ARTISAN DRAGON CARDS STARTER DRAGONS +6 ENCHANTMENT CARDS (IN 2 DECKS) 210 GOODS TOKENS (+ SPARES) 36 FANCY DRAGON CARDS COMPANION CARDS 24 COIN TOKENS", "headingPath": "Components · PLAYER AIDS · SHOP CARDS", "sharpsignalDocId": 494}, {"page": 13, "score": 0.031746, "snippet": "When the last card in either the Artisan deck or Enchantment deck is drawn or revealed, this triggers the end of the game. Each player gets 1 final turn, including the player who triggered the game end. Once all players have had a final turn, players gain end-game Reputation as follows: LEFTOVER COI", "headingPath": "End of the Game · Tiebreakers · SUN DRAGONS · MOON DRAGONS", "sharpsignalDocId": 494}, {"page": 5, "score": 0.03125, "snippet": "Shuffle the Fancy Dragon cards together to make the Fancy deck and place it on the marked space next to the Fountain. Choose either the Purple or Golden Enchantment deck (we recommend Purple for your first game). Shuffle the chosen deck and place it on the marked space inside the Reputation track. R", "headingPath": "FANCY DRAGONS · ENCHANTMENTS · PLAYER SETUP", "sharpsignalDocId": 494}, {"page": 20, "score": 0.030769, "snippet": "GAME DESIGN Manny Vega ILLUSTRATION /gid00007 ART DIRECTION Sandara Tang GRAPHIC DESIGN Manny Vega DEVELOPMENT Brad Brooks Peter Vaughan 3D MODELS Erick Tosco Christian Strain RULEBOOK Jeff Fraser PROTOTYPES BY SPECIAL THANKS Judy Adler, Andy Ashcraft, Adrian Alamo Borja, Jasmine Marie Bouges, Ian B", "headingPath": "19Achievhmn · PLAYTESTING", "sharpsignalDocId": 494}, {"page": 17, "score": 0.030303, "snippet": "Companion Dragons are an optional addition to the game that provide a one-time special ability to each player. Some of the companions even have a start of game bonus. To play with Companions, randomly deal 1 Companion to each player during setup. Each player places their Companion in front of them w", "headingPath": "Companions OPTIONAL RULES · Setup · Companion Abilities", "sharpsignalDocId": 494}, {"page": 6, "score": 0.029851, "snippet": "On your turn, you must visit a Shop, then choose to either Gather or Enchant there. At the end of your turn, you must check whether to expand the Town, then discard down to your Dragons and Goods limit and refresh the faceup Enchantments and Artisan Dragons. The following sections provide detail on ", "headingPath": "Taking a Turn · Visiting a Shop", "sharpsignalDocId": 494}, {"page": 4, "score": 0.029412, "snippet": "Roll out the Town mat in the middle of the table. Place the 6 Starter Shops faceup on any 6 Shop spaces in Town (as shown) . Place each Starter Artisan Dragon faceup on the Shop with the matching icon in the top left, so that the Dragon covers the first slot along the bottom of the Shop (with the ic", "headingPath": "TOWN /gid00007/gid00001 STARTER SHOPS · GOODS /gid00007 COINS · SHOP DECK · ARTISAN DRAGONS", "sharpsignalDocId": 494}]
citations (raw)
[{"page": 5, "quote": null, "headingPath": "FANCY DRAGONS · ENCHANTMENTS · PLAYER SETUP", "sharpsignalDocId": 494}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 494 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 494 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 06:09

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Flamecraft — Rulebook (corpus doc 494) Setup · Gameplay p.18 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Flamecraft — Rulebook (corpus doc 494) Components · PLAYER AIDS · SHOP CARDS p.3 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 179
#3 RULEBOOK Flamecraft — Rulebook (corpus doc 494) End of the Game · Tiebreakers · SUN DRAGONS · MOON DRAGONS p.13 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Flamecraft — Rulebook (corpus doc 494) FANCY DRAGONS · ENCHANTMENTS · PLAYER SETUP p.5 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Flamecraft — Rulebook (corpus doc 494) 19Achievhmn · PLAYTESTING p.20 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Flamecraft — Rulebook (corpus doc 494) Companions OPTIONAL RULES · Setup · Companion Abilities p.17 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Flamecraft — Rulebook (corpus doc 494) Taking a Turn · Visiting a Shop p.6 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Flamecraft — Rulebook (corpus doc 494) TOWN /gid00007/gid00001 STARTER SHOPS · GOODS /gid00007 COINS · SHOP DECK · ARTISAN DRAGONS p.4 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Flamecraft — Rulebook (corpus doc 494) FANCY DRAGONS · ENCHANTMENTS · PLAYER SETUP p.5 no quote on the wire
timing split
retrieval 279 ms · first delta 6593 ms · total 8497 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 279 ms · ask 8208 ms · gateway work 8497 ms · total 8497 ms
tokens in (the prompt the answerer read)
3323
tokens out (what the answerer generated)
275
tok/sec
148.4 tok/sec — 275 output tokens in 1.853 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 59s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
BEGIN — "begin" / "beginning"
matched words (in the normalized question)
beginning

this game registers NO errata cards (edition 425), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.