You asked
What is the correct arrangement of components at the very beginning of a game?
Answered counted as answeredAsked with: Earthborne Rangersbg-342900-en-1e
Before you sit down to play for the first time, do the following: 1. Organize your cards by separating them into their individual sets [1]. 2. Each card set has a matching card set divider [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 289 ms · ask 16077 ms · total 16377 ms
- single-flight (PR-5)
- queued 0 ms · generation 16377 ms
- retrieval refs (raw)
- [{"page": 9, "score": 0.032787, "snippet": "The play area is broken up into four distinct areas: The Surroundings: The surroundings set the stage for the game. They contain the cards representing the current location, the weather, and any missions the Rangers are trying to accomplish. Along the Way: When path cards are drawn, they are either ", "headingPath": "THE PLAY AREA · GETTING STARTED", "sharpsignalDocId": 511}, {"page": 10, "score": 0.032258, "snippet": "To set up the game, perform the following steps in order. If you are starting a brand new campaign, go to the Getting Started section on page 9 and choose one of the options listed there. Place your aspect card, role card, and common test reference card in your player area. Shuffle your Ranger deck ", "headingPath": "GAME SETUP · SET UP PLAYER AREAS 1 · DRAW STARTING HAND · ELECT THE LEAD RANGER 3 · SHUFFLE THE CHALLENGE DECK 4 · SET UP THE STARTING LOCATION 5", "sharpsignalDocId": 511}, {"page": 3, "score": 0.031746, "snippet": "10 Playing the Game ........................................................................................... 12 Performing a Test ........................................................................................... 16 Clearing Cards .........................................................", "headingPath": "", "sharpsignalDocId": 511}, {"page": 3, "score": 0.03125, "snippet": "TABLE OF CONTENTS The Earthborne Setting ................................................................................... 4 Components .................................................................................................... 6 Basic Concepts ............................................", "headingPath": "", "sharpsignalDocId": 511}, {"page": 21, "score": 0.030769, "snippet": "These rules walk you through how you will be playing the game, but they don't get into the specifics of what you will be trying to accomplish. Because of the nature of Earthborne Rangers' open world, your goal for a given day can change from session to session based on your current mission or some o", "headingPath": "BRINGING IT ALL TOGETHER", "sharpsignalDocId": 511}, {"page": 8, "score": 0.030303, "snippet": "Tests are shown on cards as narrative equations. They tell you what you can attempt in the world of the game, how to do it, and what will happen if you succeed or fail. You'll find tests on the gear you equip, some on beings, features, and locations in the environment, and four common tests found on", "headingPath": "TESTS · A NOTE ON STYLE · THE GOLDEN RULE · THE DELIGHTFUL RULE", "sharpsignalDocId": 511}, {"page": 32, "score": 0.029851, "snippet": "To start a campaign of Earthborne Rangers , you build your own custom Ranger character. You'll bring all the cards you need together in a way that tells the story of who your Ranger is, how they spent their formative years, and what specialized training they've received before they completed the tri", "headingPath": "CREATING YOUR RANGER · RANGER CARDS", "sharpsignalDocId": 511}, {"page": 12, "score": 0.029412, "snippet": "Each session of Earthborne Rangers represents one day of your campaign and is played in rounds. There is no limit to the number of rounds in a day. Each round is divided into four phases: \u0010 Phase 1: Path Cards \u0010 Phase 2: Ranger Turns \u0010 Phase 3: Travel \u0010 Phase 4: Refresh Each round, the Rangers spend", "headingPath": "PLAYING THE GAME · PHASE 1: PATH CARDS · PHASE 2: RANGER TURNS", "sharpsignalDocId": 511}]
- citations (raw)
- [{"page": 9, "quote": null, "headingPath": "THE PLAY AREA · GETTING STARTED", "sharpsignalDocId": 511}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 511 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 511 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 7, 2026 06:10
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Earthborne Rangers — Rulebook (corpus doc 511) | THE PLAY AREA · GETTING STARTED | p.9 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Earthborne Rangers — Rulebook (corpus doc 511) | GAME SETUP · SET UP PLAYER AREAS 1 · DRAW STARTING HAND · ELECT THE LEAD RANGER 3 · SHUFFLE THE CHALLENGE DECK 4 · SET UP THE STARTING LOCATION 5 | p.10 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Earthborne Rangers — Rulebook (corpus doc 511) | p.3 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #4 | RULEBOOK Earthborne Rangers — Rulebook (corpus doc 511) | p.3 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #5 | RULEBOOK Earthborne Rangers — Rulebook (corpus doc 511) | BRINGING IT ALL TOGETHER | p.21 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Earthborne Rangers — Rulebook (corpus doc 511) | TESTS · A NOTE ON STYLE · THE GOLDEN RULE · THE DELIGHTFUL RULE | p.8 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Earthborne Rangers — Rulebook (corpus doc 511) | CREATING YOUR RANGER · RANGER CARDS | p.32 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Earthborne Rangers — Rulebook (corpus doc 511) | PLAYING THE GAME · PHASE 1: PATH CARDS · PHASE 2: RANGER TURNS | p.12 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Earthborne Rangers — Rulebook (corpus doc 511) | THE PLAY AREA · GETTING STARTED | p.9 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 289 ms · first delta 16003 ms · total 16377 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 289 ms · ask 16077 ms · gateway work 16377 ms · total 16377 ms
- tokens in (the prompt the answerer read)
- 2995
- tokens out (what the answerer generated)
- 47
- tok/sec
- 147.3 tok/sec — 47 output tokens in 0.319 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 11s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- BEGIN — "begin" / "beginning"
- matched words (in the normalized question)
-
beginning
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 440), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.