You asked
What is the correct arrangement of components at the very beginning of a game?
Answered counted as answeredAsked with: Dungeon Lordsbg-45315-en-1e
During setup, the components are arranged as follows: 1. Set up the game boards, tokens, figures, tiles, and cards as illustrated [1]. 2. Place the Distant Lands Board off to the side [1]. 3. Place the Progress Board where everyone can see it [2]. 4. Place the Central Board in the middle of the table so everyone can reach its components [2]. 5. For a two- or three-player game, fold the remaining Dungeon Boards and place them side up [2]. 6. Separate Monster (or Ghost) Tiles into two groups by their backs and mix each group; stack gold-backed tiles on the indicated space, then stack silver-backed tiles on top [3]. 7. Separate Room Tiles into two groups by their backs and mix each group; stack gold-backed tiles on the indicated space, then stack silver-backed tiles on top [3]. 8. Separate Adventurer Tiles into two groups by their backs and mix each group; put these stacks on the indicated spaces [3]. 9. Shuffle the three Event Tiles and place them face down on the indicated spaces of the spring, summer, and fall rounds [3]. 10. Shuffle the blue Special Event Cards, draw 2 at random, and place them face down on the Distant Lands Board (one underneath the Second Year Combat Cards Deck and one on top of it) [4]. 11. Shuffle the Combat Cards for the Second Year and choose four at random to place face down on the Distant Lands Board; return the rest to the box without looking at them [3].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 295 ms · ask 15606 ms · total 15911 ms
- single-flight (PR-5)
- queued 0 ms · generation 15911 ms
- retrieval refs (raw)
- [{"page": 12, "score": 0.032787, "snippet": "When everyone has placed all three orders, everyone turns their first card (the one on the left) face up. Beginning with the starting player, each player finds the place on the Central Board corresponding to the revealed order and places one of his or her Minion Figures on the first empty space (the", "headingPath": "Revealing Orders", "sharpsignalDocId": 514}, {"page": 22, "score": 0.032258, "snippet": "The rules given above are appropriate for introducing new players to the game. For your next game, you can play with the full rules. There are only a few differences: In your first game, the inaccessible orders for the first round of the First Year were chosen randomly. In the full game, you have a ", "headingPath": "Full Game · Choosing Initial Inaccessible Orders · Special Events · Recruiting as First Order", "sharpsignalDocId": 514}, {"page": 17, "score": 0.031746, "snippet": "At the end of each of the first three rounds, the Starting Player Token moves one player to the left. At the end of the last round (fall) the token does not move. Instead, Combat begins. In any case, at this moment you move all your Imp Figures back to your Imp Den. They will be ready to work for yo", "headingPath": "End of the Round", "sharpsignalDocId": 514}, {"page": 16, "score": 0.03125, "snippet": "No events occur in the first round (winter) but the other three rounds have an Event Phase. Events are revealed at the begin -ning of the round before they occur, so players have 2 rounds to prepare for them. After the event occurs, remove the Event Tile from the Progress Board. The event applies to", "headingPath": "Event Phase", "sharpsignalDocId": 514}, {"page": 17, "score": 0.030769, "snippet": "Like Event Tiles, the Adventurer Tiles for spring, summer, and fall are revealed at the beginning of the previous round. In this phase, the adventurers are assigned to the players' dungeons. Each player will get one adventurer. Assign adventurers in order, beginning with the one on the left (with th", "headingPath": "Adventurers Phase · Assigning Adventurers to 2 Players", "sharpsignalDocId": 514}, {"page": 17, "score": 0.030303, "snippet": "(For example, even if, in practice, everyone is responding to an Event Card at the same time, they theoretically make their decisions in order, beginning with the starting player.) So it is not possible for two players to move up the Evilometer at the same time. However, there is still one ambiguous", "headingPath": "Paladin", "sharpsignalDocId": 514}, {"page": 7, "score": 0.029851, "snippet": "The Progress Board needs to be where everyone can see it, but only one player needs to be able to reach it. The Ministry of Dungeons warns that playing the full game with beginners leads to immorality in the form of unpaid taxes due to lack of funds. In a two- or three-player game, take the remainin", "headingPath": "Progress Board (Building side up) · Non-Player Dungeon Boards · Central Board · Starting Player Token · Training Scenario", "sharpsignalDocId": 514}, {"page": 23, "score": 0.029412, "snippet": "\u0007 Choose a starting player and set up the game according to the pictures on pages 7-9. ·\u0007 \u0007 Randomly choose 2 Special Event Cards, which remain unknown for now. ·\u0007 \u0007 Shuffle your own Orders Cards and draw 3 at random. Choose 2 to be your inaccessible orders. All players reveal these simultaneously. ", "headingPath": "Setup · · \u0007 \u0007 New Round Phase", "sharpsignalDocId": 514}]
- citations (raw)
- [{"page": 7, "quote": null, "headingPath": "Combat in Rooms · Rules · First Game · Setup · Distant Lands Board · Dungeon Boards", "sharpsignalDocId": 514}, {"page": 7, "quote": null, "headingPath": "Progress Board (Building side up) · Non-Player Dungeon Boards · Central Board · Starting Player Token · Training Scenario", "sharpsignalDocId": 514}, {"page": 9, "quote": null, "headingPath": "Progress Marker · Distant Lands Board · Adventurer Spaces · Rounds and Steps · Events · Discard Piles · …", "sharpsignalDocId": 514}, {"page": 22, "quote": null, "headingPath": "Full Game · Choosing Initial Inaccessible Orders · Special Events · Recruiting as First Order", "sharpsignalDocId": 514}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 514 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 514 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 7, 2026 06:11
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Dungeon Lords — Rulebook (corpus doc 514) | Revealing Orders | p.12 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Dungeon Lords — Rulebook (corpus doc 514) | Full Game · Choosing Initial Inaccessible Orders · Special Events · Recruiting as First Order | p.22 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Dungeon Lords — Rulebook (corpus doc 514) | End of the Round | p.17 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Dungeon Lords — Rulebook (corpus doc 514) | Event Phase | p.16 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Dungeon Lords — Rulebook (corpus doc 514) | Adventurers Phase · Assigning Adventurers to 2 Players | p.17 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Dungeon Lords — Rulebook (corpus doc 514) | Paladin | p.17 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Dungeon Lords — Rulebook (corpus doc 514) | Progress Board (Building side up) · Non-Player Dungeon Boards · Central Board · Starting Player Token · Training Scenario | p.7 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Dungeon Lords — Rulebook (corpus doc 514) | Setup · · New Round Phase | p.23 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Dungeon Lords — Rulebook (corpus doc 514) | Combat in Rooms · Rules · First Game · Setup · Distant Lands Board · Dungeon Boards | p.7 | no quote on the wire |
| [2] | RULEBOOK Dungeon Lords — Rulebook (corpus doc 514) | Progress Board (Building side up) · Non-Player Dungeon Boards · Central Board · Starting Player Token · Training Scenario | p.7 | no quote on the wire |
| [3] | RULEBOOK Dungeon Lords — Rulebook (corpus doc 514) | Progress Marker · Distant Lands Board · Adventurer Spaces · Rounds and Steps · Events · Discard Piles · … | p.9 | no quote on the wire |
| [4] | RULEBOOK Dungeon Lords — Rulebook (corpus doc 514) | Full Game · Choosing Initial Inaccessible Orders · Special Events · Recruiting as First Order | p.22 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 295 ms · first delta 13556 ms · total 15911 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 295 ms · ask 15606 ms · gateway work 15911 ms · total 15911 ms
- tokens in (the prompt the answerer read)
- 4498
- tokens out (what the answerer generated)
- 337
- tok/sec
- 147.2 tok/sec — 337 output tokens in 2.289 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 59s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- BEGIN — "begin" / "beginning"
- matched words (in the normalized question)
-
beginning
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 445), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.