RuleSage cited table rulings
← Agricola: All Creatures Big and Small

You asked

Before anyone takes a turn, how is everything laid out on the table?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: Agricola: All Creatures Big and Smallbg-119890-en-1e

The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.

RULEBOOK Agricola: All Creatures Big and Small — Rulebook · p.5 · 1. Refill Phase · 2. Work Phase
At the start of each round, refill some of the action spaces on the game board with the goods printed on them (even if there are goods left on them from the previous round) . You can recognize these spaces by the refill arrow on them. Refill arrow Do not place any goods on action spaces without the
RULEBOOK Agricola: All Creatures Big and Small — Rulebook · p.6 · 2. Work Phase · 3. Home Phase · 4. Breeding Phase · START PLAYER · THE ACTION SPACES (GAME BOARD) · Start player and 1 wood · …
If you choose an action space with goods on it, take all of those goods. You are not allowed to choose an action space without carrying out the associated action. Building materials you receive get added to your supply. Animals must be kept on your farm board . Animals you do not have room for immed
RULEBOOK Agricola: All Creatures Big and Small — Rulebook · p.8 · I F T H E C O M P O N E N T S R U N O U T · GAME END AND SCORING · WINNING THE GAME · Half-Timbered House
It can happen in some games that animals and building materials become scarce. For this reason, the game includes cardboard tiles representing larger quantities of individual goods. They can of course be exchanged for individual goods again at any time. It is a different story with feeding troughs (
RULEBOOK Agricola: All Creatures Big and Small — Rulebook · p.6 ·
If you choose an action space with goods on it, take all of those goods. You are not allowed to choose an action space without carrying out the associated action. Building materials you receive get added to your supply. Animals must be kept on your farm board. Animals you do not have room for immedi
RULEBOOK Agricola: All Creatures Big and Small — Rulebook · p.1 · cardboard pieces · wooden pieces · additionally · GAME SETUP
1 game board 2 farm boards (one for each player) 4 farm expansions 4 'stall' tiles (with 'stables' on the reverse sides) 4 special buildings ('Half-Timbered House', 'Storage Building', 'Shelter' and 'Open Stables') 9 different goods tiles (3x '4 sheep'; 1x '4 stone', '4 reed', '4 wood', '4 pigs', '4
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 242 ms · ask 4846 ms · total 5098 ms
single-flight (PR-5)
queued 0 ms · generation 5098 ms
retrieval refs (raw)
[{"page": 5, "score": 0.032787, "snippet": "At the start of each round, refill some of the action spaces on the game board with the goods printed on them (even if there are goods left on them from the previous round) . You can recognize these spaces by the refill arrow on them. Refill arrow Do not place any goods on action spaces without the ", "headingPath": "1. Refill Phase · 2. Work Phase", "sharpsignalDocId": 465}, {"page": 6, "score": 0.032258, "snippet": "If you choose an action space with goods on it, take all of those goods. You are not allowed to choose an action space without carrying out the associated action. Building materials you receive get added to your supply. Animals must be kept on your farm board . Animals you do not have room for immed", "headingPath": "2. Work Phase · 3. Home Phase · 4. Breeding Phase · START PLAYER · THE ACTION SPACES (GAME BOARD) · Start player and 1 wood · …", "sharpsignalDocId": 465}, {"page": 8, "score": 0.031746, "snippet": "It can happen in some games that animals and building materials become scarce. For this reason, the game includes cardboard tiles representing larger quantities of individual goods. They can of course be exchanged for individual goods again at any time. It is a different story with feeding troughs (", "headingPath": "I F T H E C O M P O N E N T S R U N O U T · GAME END AND SCORING · WINNING THE GAME · Half-Timbered House", "sharpsignalDocId": 465}, {"page": 6, "score": 0.03125, "snippet": "If you choose an action space with goods on it, take all of those goods. You are not allowed to choose an action space without carrying out the associated action. Building materials you receive get added to your supply. Animals must be kept on your farm board. Animals you do not have room for immedi", "headingPath": "", "sharpsignalDocId": 465}, {"page": 1, "score": 0.030769, "snippet": "1 game board 2 farm boards (one for each player) 4 farm expansions 4 'stall' tiles (with 'stables' on the reverse sides) 4 special buildings ('Half-Timbered House', 'Storage Building', 'Shelter' and 'Open Stables') 9 different goods tiles (3x '4 sheep'; 1x '4 stone', '4 reed', '4 wood', '4 pigs', '4", "headingPath": "cardboard pieces · wooden pieces · additionally · GAME SETUP", "sharpsignalDocId": 465}, {"page": 1, "score": 0.030303, "snippet": "by Uwe Rosenberg, for 2 players 13 and up You are farmers raising sheep, pigs, cows and horses. Three workers help you keep the animals on your farm. They build stalls, enclose pastures and upgrade your farm. Stalls get expanded into stables and your cottage becomes a HalfTimbered House. Each round,", "headingPath": "GAME OBJECT", "sharpsignalDocId": 465}, {"page": 2, "score": 0.029851, "snippet": "1 1 d Special Building Special Building 1 At the end of the game, the success of your farm gets measured. This is what your farm might look like. (The text boxes give you a preview of the rules you need to keep an eye on in this game.) Separate your farm into pastures. The pastures let you keep shee", "headingPath": "GAME SETUP · GOAL OF THE GAME", "sharpsignalDocId": 465}, {"page": 7, "score": 0.029412, "snippet": "Half-Timbered House per your own building material Storage Building Stall Take all of the animals from this space and either keep them on your farm or let some (or all) run away. Cottage Cottage Shelter immediately immediately Open Stables Half-Timbered House per your own building material Storage B", "headingPath": "Cows and Pigs · Horses and Sheep", "sharpsignalDocId": 465}]
citations (raw)
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 465 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 465 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 06:13

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Agricola: All Creatures Big and Small — Rulebook (corpus doc 465) 1. Refill Phase · 2. Work Phase p.5 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Agricola: All Creatures Big and Small — Rulebook (corpus doc 465) 2. Work Phase · 3. Home Phase · 4. Breeding Phase · START PLAYER · THE ACTION SPACES (GAME BOARD) · Start player and 1 wood · … p.6 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Agricola: All Creatures Big and Small — Rulebook (corpus doc 465) I F T H E C O M P O N E N T S R U N O U T · GAME END AND SCORING · WINNING THE GAME · Half-Timbered House p.8 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Agricola: All Creatures Big and Small — Rulebook (corpus doc 465) p.6 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Agricola: All Creatures Big and Small — Rulebook (corpus doc 465) cardboard pieces · wooden pieces · additionally · GAME SETUP p.1 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Agricola: All Creatures Big and Small — Rulebook (corpus doc 465) GAME OBJECT p.1 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Agricola: All Creatures Big and Small — Rulebook (corpus doc 465) GAME SETUP · GOAL OF THE GAME p.2 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Agricola: All Creatures Big and Small — Rulebook (corpus doc 465) Cows and Pigs · Horses and Sheep p.7 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 242 ms · first delta 4971 ms · total 5098 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 242 ms · ask 4846 ms · gateway work 5098 ms · total 5098 ms
tokens in (the prompt the answerer read)
5631
tokens out (what the answerer generated)
9
tok/sec
136.4 tok/sec — 9 output tokens in 0.066 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 15s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 395), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.