RuleSage cited table rulings
← Zombicide: Black Plague

You asked

When does the game end?

Answered counted as answered

Asked with: Zombicide: Black Plaguebg-176189-en-1e

The game is won immediately when all of the Quest objectives have been accomplished [1]. The game is lost when all Survivors have been eliminated or if too many Necromancers escape [1]. Some Missions can also be lost when certain conditions are met, such as losing a single Survivor [1].

[1] RULEBOOK Zombicide: Black Plague — Rulebook · p.8 ·
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 239 ms · ask 14895 ms · total 15151 ms
single-flight (PR-5)
queued 0 ms · generation 15151 ms
retrieval refs (raw)
[{"page": 34, "score": 0.048131, "snippet": "At the End Phase of the Game Round, all such weapons are freely reloaded, so that they always start the Round ready to fire . • If such a weapon is fired and passed to another Survivor without reloading, it must still be reloaded before the new owner can use it in the same Game Round . • When equipp", "headingPath": "", "sharpsignalDocId": 371}, {"page": 56, "score": 0.047712, "snippet": "All Zombies of specified type get an extra Activation! END PHASE • Remove all Noise tokens from the board . • The next player receives the “first player” token (play clockwise) . GAME ROUND SUMMARY GAME RULES OVERRIDE THIS ROUND SUMMARY RULES . TARGETING PRIORITY ORDER When several targets share the", "headingPath": "", "sharpsignalDocId": 371}, {"page": 8, "score": 0.046402, "snippet": "GAME OVERVIEW Zombicide: Black Plague is played over a series of Game Rounds, which go as follows: PLAYERS’ PHASE The player with the first player token takes his Turn, activat - ing his Survivors one at a time, in the order of his choice . Each Survivor can initially perform three Actions per Turn,", "headingPath": "", "sharpsignalDocId": 371}, {"page": 55, "score": 0.031746, "snippet": ". . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Zombies’ Phase . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8, 23 Zone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 CREDITS Game desiGners: Raphaël GUITON, Jean-Bapt", "headingPath": "", "sharpsignalDocId": 371}, {"page": 30, "score": 0.030769, "snippet": "• A Necromancer escapes the board as soon as he activates on his escape Spawn Zone . Replace the Necromancer Spawn token it introduced on the board with a standard Zombie Spawn token . • Killing a Necromancer slows the invasion . If you manage to kill it, choose a Spawn Zone (including its own Necro", "headingPath": "", "sharpsignalDocId": 371}, {"page": 44, "score": 0.030303, "snippet": "QUEST 5: THE COMMANDRY MEDIUM / 6+ SURVIVORS / 120 MINUTES T his capital has been taken. People died by the thousands, but some areas are still unharmed. The Necromancers seem content to battle the nobility in the castle, and leave the commoners corralled for when their zombie hordes need ready rein", "headingPath": "", "sharpsignalDocId": 371}, {"page": 43, "score": 0.030118, "snippet": "QUEST 4: FAMINE MEDIUM / 6 SURVIVORS / VARIABLE A few days have passed. These zombies are, for the most part, stupid as hell. But they never tire, or need food, or even sleep. Alas, we’re all too human. We need food and a secure shelter. There are many vaults beneath this town. Clever survivors coul", "headingPath": "", "sharpsignalDocId": 371}, {"page": 42, "score": 0.029851, "snippet": "QUEST 3: THE SHEPHERDS MEDIUM / 6+ SURVIVORS / 90 MINUTES N ecromancers are everywhere. They’re spreading chaos and seizing power in the whole kingdom! Against a menace this big, there is almost nothing we could do. Almost. We know we’re good at survival as long as we stand together. Our plan is to ", "headingPath": "", "sharpsignalDocId": 371}]
citations (raw)
[{"page": 8, "quote": null, "headingPath": "", "sharpsignalDocId": 371}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 371 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 371 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 06:44

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Zombicide: Black Plague — Rulebook (corpus doc 371) p.34 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Zombicide: Black Plague — Rulebook (corpus doc 371) p.56 0.047712 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Zombicide: Black Plague — Rulebook (corpus doc 371) p.8 0.046402 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Zombicide: Black Plague — Rulebook (corpus doc 371) p.55 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Zombicide: Black Plague — Rulebook (corpus doc 371) p.30 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Zombicide: Black Plague — Rulebook (corpus doc 371) p.44 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Zombicide: Black Plague — Rulebook (corpus doc 371) p.43 0.030118 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Zombicide: Black Plague — Rulebook (corpus doc 371) p.42 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Zombicide: Black Plague — Rulebook (corpus doc 371) p.8 no quote on the wire
timing split
retrieval 239 ms · first delta 14615 ms · total 15151 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 239 ms · ask 14895 ms · gateway work 15151 ms · total 15151 ms
tokens in (the prompt the answerer read)
4020
tokens out (what the answerer generated)
61
tok/sec
135.6 tok/sec — 61 output tokens in 0.450 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 46s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 300), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.