RuleSage cited table rulings
← 1960: The Making of the President

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How do I take my turn?

Answered counted as answered

Asked with: 1960: The Making of the Presidentbg-27708-en-1e

With the exception of Turn 6 (The Debates) and Turn 9 (Election Day), a turn follows this sequence of play: [1] 1. Initiative Phase: Both players draw new cards (6 cards in turns 1-5; 7 cards in turns 7-8) [1]. An Initiative Check is made to determine who chooses the start player for the turn [1]. The chosen start player plays first during each Activity Phase of that turn [1]. 2. Five Activity Phases: In each phase, both players play and resolve a single card, beginning with the start player [2]. During these phases, players have several options: [2] * Play a Card as an Event: The event text is read and resolved; the card is then removed from the game (unless it is a Persistent Event) [2][3]. Players may spend 2 momentum markers to prevent an opponent from triggering the event on the card [3]. * Play a Card for Campaign Points: A player can split the card's CP freely between Increasing State Support (adding state support cubes to states in the currently occupied region) and Moving The Candidate Token (moving the token across regional boundaries) [3]. The player performs one support check per CP, where each success allows placing one media support cube in any region's advertising box [3]. The card is discarded after all CP are spent [3]. Alternatively, a player can use CP to add issue support cubes to any issue (1 CP for the first cube, 2 CP for additional cubes) [3]. The card is then discarded [3]. * Play a Candidate Card: This can only be played if it is not exhausted [3]. It is resolved as if a normal card had been played for Campaign Points, but instead of being discarded, it is flipped to its exhausted side [3]. An opponent may spend one momentum marker to trigger the event on the card (unless preempted) [3]. * Additionally, players always collect the number of rest cubes indicated on their chosen card and place them in their Rest Cube Zone [2]. 3. Momentum Phase: [1] 4. Campaign Strategy Phase: Both players play cards to their Campaign Strategy Card Stack on the board [4]. On the first five turns, players must place exactly one card; on the last two turns, players must place exactly two cards [4]. Any remaining cards in hand after this must be immediately discarded [4]. During this phase, players also deposit their rest cubes from their Rest Cube Zone into the Political Capital Bag [4].

[1] RULEBOOK 1960: The Making of the President — Rulebook · p.6 · Setting Up The Game · Sequence of Play · 1. Initiative Phase
[2] RULEBOOK 1960: The Making of the President — Rulebook · p.6 · 2. Activity Phases · A) Play a Card as an Event
[3] RULEBOOK 1960: The Making of the President — Rulebook · p.20 · 1. Initiative Phase · 2. Five Activity Phases · Normal Event · Persistent Event · Player Aid · Play a Card for Campaign Points · …
[4] RULEBOOK 1960: The Making of the President — Rulebook · p.11 · Step 3 - Momentum Awards & Endorsements · Endorsements · Step 4 - Issue Support Decay · Step 1 - Campaign Strategy · The Debates - Turn 6
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 244 ms · ask 13383 ms · total 13637 ms
single-flight (PR-5)
queued 0 ms · generation 13637 ms
retrieval refs (raw)
[{"page": 6, "score": 0.048916, "snippet": "There are five Activity Phases per turn. Each phase, both players play and resolve a single card, beginning with the start player. On their turn, players have several options: Play a Card as an Event Play a Card for Campaign Points Play a Candidate Card Additionally, players always collect the numbe", "headingPath": "2. Activity Phases · A) Play a Card as an Event", "sharpsignalDocId": 397}, {"page": 6, "score": 0.048652, "snippet": "Place the state seals face-up in their corresponding states. Place the appropriate number of state support cubes in each state as indicated by candidate icons; each icon represents one point of starting Support. Place the candidate tokens in their home states; Kennedy in Massachusetts, Nixon in Cali", "headingPath": "Setting Up The Game · Sequence of Play · 1. Initiative Phase", "sharpsignalDocId": 397}, {"page": 10, "score": 0.031746, "snippet": "Instead of playing a card from his hand, a player may choose to play his Candidate Card for 5 CP . This is resolved in exactly the same way as playing any other card for Campaign Points, with one exception: Candidate Cards are flipped over to their Exhausted side after being played. While flipped to", "headingPath": "C) Play a Candidate Card · Step 1 - Momentum Decay · Step 2 - Issue Shift", "sharpsignalDocId": 397}, {"page": 20, "score": 0.03125, "snippet": "New Cards: Both players draw cards. In turns 1-5: 6 cards; in turns 7-8: 7 cards. Initiative Check: To see who goes first in this turn. Play a Card as an Event or Player resolves the event text on the card. Once resolved, the card is removed from the game. Player places card in the appropriate persi", "headingPath": "1. Initiative Phase · 2. Five Activity Phases · Normal Event · Persistent Event · Player Aid · Play a Card for Campaign Points · …", "sharpsignalDocId": 397}, {"page": 2, "score": 0.030769, "snippet": "Set The Stage ............................................................11 4. Debate! .....................................................................12 Winning an Issue.....................................................13 Ending the Debates .................................................", "headingPath": "", "sharpsignalDocId": 397}, {"page": 13, "score": 0.030303, "snippet": "An Initiative Check is made to determine who has the initiative for the duration of Election Day. Both players retrieve the four cards from their respective Campaign Strategy Card Stacks and reveal them. For each of these cards, the player gains three Support Checks in the state indicated on that ca", "headingPath": "2. Determine Initiative · 3. Campaign Strategy · 4. Election Day Events · 5. Endorsements and Undecided Voters", "sharpsignalDocId": 397}, {"page": 11, "score": 0.030118, "snippet": "After adjusting the Issues Track, players are awarded momentum markers and/or Endorsement Cards for leading each issue based on its current position on the Issues Track: Third-place Issue: one momentum marker Second-place Issue: one momentum marker or one Endorsement Card First-place Issue: one mome", "headingPath": "Step 3 - Momentum Awards & Endorsements · Endorsements · Step 4 - Issue Support Decay · Step 1 - Campaign Strategy · The Debates - Turn 6", "sharpsignalDocId": 397}, {"page": 20, "score": 0.029851, "snippet": "Deposit Bonus Cubes: Add cubes to the bag equal to your media support, then put all media support and issue support cubes into the Political Capital bag. Both players may exchange remaining momentum markers , adding 2 cubes to the bag for each marker exchanged. Determine Initiative: Initiative Check", "headingPath": "TURN 9: ELECTION DAY", "sharpsignalDocId": 397}]
citations (raw)
[{"page": 6, "quote": null, "headingPath": "Setting Up The Game · Sequence of Play · 1. Initiative Phase", "sharpsignalDocId": 397}, {"page": 6, "quote": null, "headingPath": "2. Activity Phases · A) Play a Card as an Event", "sharpsignalDocId": 397}, {"page": 20, "quote": null, "headingPath": "1. Initiative Phase · 2. Five Activity Phases · Normal Event · Persistent Event · Player Aid · Play a Card for Campaign Points · …", "sharpsignalDocId": 397}, {"page": 11, "quote": null, "headingPath": "Step 3 - Momentum Awards & Endorsements · Endorsements · Step 4 - Issue Support Decay · Step 1 - Campaign Strategy · The Debates - Turn 6", "sharpsignalDocId": 397}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 397 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 397 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 06:52

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK 1960: The Making of the President — Rulebook (corpus doc 397) 2. Activity Phases · A) Play a Card as an Event p.6 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK 1960: The Making of the President — Rulebook (corpus doc 397) Setting Up The Game · Sequence of Play · 1. Initiative Phase p.6 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK 1960: The Making of the President — Rulebook (corpus doc 397) C) Play a Candidate Card · Step 1 - Momentum Decay · Step 2 - Issue Shift p.10 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK 1960: The Making of the President — Rulebook (corpus doc 397) 1. Initiative Phase · 2. Five Activity Phases · Normal Event · Persistent Event · Player Aid · Play a Card for Campaign Points · … p.20 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK 1960: The Making of the President — Rulebook (corpus doc 397) p.2 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK 1960: The Making of the President — Rulebook (corpus doc 397) 2. Determine Initiative · 3. Campaign Strategy · 4. Election Day Events · 5. Endorsements and Undecided Voters p.13 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK 1960: The Making of the President — Rulebook (corpus doc 397) Step 3 - Momentum Awards & Endorsements · Endorsements · Step 4 - Issue Support Decay · Step 1 - Campaign Strategy · The Debates - Turn 6 p.11 0.030118 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK 1960: The Making of the President — Rulebook (corpus doc 397) TURN 9: ELECTION DAY p.20 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK 1960: The Making of the President — Rulebook (corpus doc 397) Setting Up The Game · Sequence of Play · 1. Initiative Phase p.6 no quote on the wire
[2] RULEBOOK 1960: The Making of the President — Rulebook (corpus doc 397) 2. Activity Phases · A) Play a Card as an Event p.6 no quote on the wire
[3] RULEBOOK 1960: The Making of the President — Rulebook (corpus doc 397) 1. Initiative Phase · 2. Five Activity Phases · Normal Event · Persistent Event · Player Aid · Play a Card for Campaign Points · … p.20 no quote on the wire
[4] RULEBOOK 1960: The Making of the President — Rulebook (corpus doc 397) Step 3 - Momentum Awards & Endorsements · Endorsements · Step 4 - Issue Support Decay · Step 1 - Campaign Strategy · The Debates - Turn 6 p.11 no quote on the wire
timing split
retrieval 244 ms · first delta 9634 ms · total 13637 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 244 ms · ask 13383 ms · gateway work 13637 ms · total 13637 ms
tokens in (the prompt the answerer read)
3781
tokens out (what the answerer generated)
535
tok/sec
135.2 tok/sec — 535 output tokens in 3.956 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 19s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 326), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.