RuleSage cited table rulings
← Neuroshima Hex

You asked

How do I take my turn?

Answered counted as answered

Asked with: Neuroshima Hexbg-21241-en-1e

1. Draw up to three tiles and put them face up in front of yourself [1]. 2. Discard one of the three tiles into the discard pile [1]. 3. Decide what to do with the remaining two tiles: you can use them, keep them for following turns, or discard them [1]. 4. A player may discard any number of tiles they drew [1]. 5. If all tiles possessed after the draw are Instant tiles, the player may discard them and draw new tiles (this rule does not apply to The Dancer army) [1]. 6. Complete all desired actions (drawing, using, or discarding tiles) and inform the other player [1]. 7. A player with a Mobile unit can move that unit before or after placing their new tiles on the board [2].

[1] RULEBOOK Neuroshima Hex — Rulebook · p.4 · GAME SEQUENCE · Unlucky Draw
[2] RULEBOOK Neuroshima Hex — Rulebook · p.9 · MOBILITY
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 310 ms · ask 11048 ms · total 11368 ms
single-flight (PR-5)
queued 0 ms · generation 11368 ms
retrieval refs (raw)
[{"page": 4, "score": 0.032787, "snippet": "On his turn a player draws UP TO three tiles (i.e. under no condition can he have more than three tiles in front of himself), and puts them face up in front of himself. Then, after the tiles have been drawn, the player must discard one of the three tiles (usually the least useful one) aside into the", "headingPath": "GAME SEQUENCE · Unlucky Draw", "sharpsignalDocId": 484}, {"page": 4, "score": 0.032258, "snippet": "The owner of the game starts a game session (becomes Player 1). He may also choose a starting player or the starting player may be chosen randomly. The starting player places his HQ tile anywhere on the board. The opposing player subsequently does the same. The HQ tiles may even be placed adjacent t", "headingPath": "STARTING THE GAME", "sharpsignalDocId": 484}, {"page": 19, "score": 0.031746, "snippet": "The Outpost player starts, deciding to place his HQ at the very center of the board for better mobility thanks to numerous Move tiles in his deck. The Hegemony controlling player places his HQ in one of the corners of the board for better defense. The player draws a Medic tile (at the beginning of t", "headingPath": "Turn 1 (Placing HQs) · Turn 2 (The Outpost) · Turn 3 (Hegemony) · Turn 4 (The Outpost) · Turn 5 (Hegemony) · Turn 6 (The Outpost)", "sharpsignalDocId": 484}, {"page": 1, "score": 0.03125, "snippet": "YOU CAN SKIP OVER THE RULES AND LEARN THE GAME WITH OUR VIDEO TUTORIAL! SCAN THE QR CODE OR VISIT OUR WEBSITE: www.portalgames.pl", "headingPath": "", "sharpsignalDocId": 484}, {"page": 9, "score": 0.030769, "snippet": "A unit marked with this symbol can move one hex and/or turn freely on the board. A tile may only be moved onto a free hex and all movement is carried out in its controlling player ' s turn (not during Battles!). A player can move a Mobile unit before or after placing his new tiles on the board.", "headingPath": "MOBILITY", "sharpsignalDocId": 484}, {"page": 2, "score": 0.030303, "snippet": "• Starting the game....................................................................... • Game sequence........................................................................... • Using tiles.................................................................................. • Battles.............", "headingPath": "", "sharpsignalDocId": 484}, {"page": 6, "score": 0.030159, "snippet": "If any of the players draws his last tile from the deck, he can finish his turn. Then the opposing player finishes his turn and the Final Battle begins. When any of the players has drawn his last tile, Battle tiles cannot be used. If a player has used his last tile and filled in the last unoccupied ", "headingPath": "ENDING THE GAME · VICTORY · BOARD DESCRIPTION", "sharpsignalDocId": 484}, {"page": 13, "score": 0.030018, "snippet": "Starting the game: Player 1 draws one tile, Player 2 draws two tiles, Player 3 draws three tiles and then each player draws tiles in the standard way (up to three). The Final Battle: If any of the players draws his last tile from the pile, the others complete their own turns as usual, and only then ", "headingPath": "1. Deathmatch · 2. Deathmatch with an optional score rule · THE MULTIPLAYER GAME", "sharpsignalDocId": 484}]
citations (raw)
[{"page": 4, "quote": null, "headingPath": "GAME SEQUENCE · Unlucky Draw", "sharpsignalDocId": 484}, {"page": 9, "quote": null, "headingPath": "MOBILITY", "sharpsignalDocId": 484}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 484 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 484 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 06:54

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Neuroshima Hex — Rulebook (corpus doc 484) GAME SEQUENCE · Unlucky Draw p.4 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Neuroshima Hex — Rulebook (corpus doc 484) STARTING THE GAME p.4 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Neuroshima Hex — Rulebook (corpus doc 484) Turn 1 (Placing HQs) · Turn 2 (The Outpost) · Turn 3 (Hegemony) · Turn 4 (The Outpost) · Turn 5 (Hegemony) · Turn 6 (The Outpost) p.19 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Neuroshima Hex — Rulebook (corpus doc 484) p.1 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 129
#5 RULEBOOK Neuroshima Hex — Rulebook (corpus doc 484) MOBILITY p.9 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 295
#6 RULEBOOK Neuroshima Hex — Rulebook (corpus doc 484) p.2 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Neuroshima Hex — Rulebook (corpus doc 484) ENDING THE GAME · VICTORY · BOARD DESCRIPTION p.6 0.030159 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Neuroshima Hex — Rulebook (corpus doc 484) 1. Deathmatch · 2. Deathmatch with an optional score rule · THE MULTIPLAYER GAME p.13 0.030018 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Neuroshima Hex — Rulebook (corpus doc 484) GAME SEQUENCE · Unlucky Draw p.4 no quote on the wire
[2] RULEBOOK Neuroshima Hex — Rulebook (corpus doc 484) MOBILITY p.9 no quote on the wire
timing split
retrieval 310 ms · first delta 10167 ms · total 11368 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 310 ms · ask 11048 ms · gateway work 11368 ms · total 11368 ms
tokens in (the prompt the answerer read)
3442
tokens out (what the answerer generated)
170
tok/sec
147.6 tok/sec — 170 output tokens in 1.152 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 22s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 415), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.