RuleSage cited table rulings
← Above and Below

You asked

How do I take my turn?

Answered counted as answered

Asked with: Above and Belowbg-172818-en-1e

1. Players take turns in clockwise order, starting with the player who has the first-player card [1]. 2. A player may perform as many free actions as they like before performing a normal action [2]. 3. A player may perform one of the following available actions per turn: * **Explore**: The player draws a cave card, slides two or more villagers from the ready area to the card, and rolls a die for each villager to attempt to meet or exceed explore numbers associated with a chosen choice [3]. The player may also choose to Exert villagers (moving them to the injured area) to gain extra lanterns [3][4]. * **Build**: The player slides a villager with a hammer symbol from the ready area to the exhausted area and pays coins to purchase a house, star house, key house, or outpost [4]. If purchasing an outpost, the player must have an available cave card [4]. * **Harvest**: The player slides one or more villagers from the ready area to the exhausted area; for each villager exhausted, the player takes one goods token from a house or outpost [2]. * **Train**: The player slides a villager with a quill symbol from the ready area to the exhausted area and pays coins to train a new villager from the reputation board [2]. * **Labor**: The player slides one or more villagers from the ready area to the exhausted area; for each villager exhausted, the player gains one coin (the first player to labor each round also gains the cider token if it is on the reputation board) [2]. 4. A player may pay one coin once per turn to refresh all four available cards in one of the rows of houses or outposts by replacing them with new cards from the top of the deck [5]. 5. A player may purchase goods, cider, or potions from another player's sale area by paying at least 3 coins [2]. 6. When a player wishes to take no more actions in the round, they must declare "I pass" [1][5]. 7. If a player has no villagers in their ready area at the start of their turn, they must choose to pass [5]. 8. After a normal action is performed, the player may not perform any further free actions [2].

[1] RULEBOOK Above and Below — Rulebook · p.6 · Above and Below is played in rounds.
[2] RULEBOOK Above and Below — Rulebook · p.9 · Harvest · Train · Labor · Free Actions · Buy From a Player
[3] RULEBOOK Above and Below — Rulebook · p.6 · Explore
[4] RULEBOOK Above and Below — Rulebook · p.8 · Explore
[5] RULEBOOK Above and Below — Rulebook · p.10 · Refresh Building Row · Pass · 2. End the Round: When · Round Marker · Cider · New Villagers · …
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 246 ms · ask 8506 ms · total 8763 ms
single-flight (PR-5)
queued 0 ms · generation 8763 ms
retrieval refs (raw)
[{"page": 10, "score": 0.048916, "snippet": "If a player wants new options of houses or outposts to purchase, he may pay one coin to replace all four available cards in one of the rows. He takes the four current houses or outposts in the row and places them at the bottom of the deck, then draws four new cards from the top of the deck and place", "headingPath": "Refresh Building Row · Pass · 2. End the Round: When · Round Marker · Cider · New Villagers · …", "sharpsignalDocId": 472}, {"page": 6, "score": 0.048139, "snippet": "Each round, players take turns assigning their villagers to take actions. When a player wishes to take no more actions in the round, he states that he wishes to pass. When all players have passed, the round ends (this means that some players will sometimes have more turns than others). You descend a", "headingPath": "Above and Below is played in rounds.", "sharpsignalDocId": 472}, {"page": 4, "score": 0.032258, "snippet": "Each player places this cube on the torch space on the reputation board. 8. Decide who will be the first player. Turn order is in clockwise direction. Give the first player the first-player card. If playing with two players, give the second player one extra coin. If playing with three players, give ", "headingPath": "Setting up the Game", "sharpsignalDocId": 472}, {"page": 9, "score": 0.03125, "snippet": "A player may place one of his goods, a cider, or a potion for sale by placing it in the circle at the top left corner of his player board. Other players may attempt to purchase it on their turns. A player may remove the good that is for sale, or replace it with something else, only on his turn. A pl", "headingPath": "Put Something for Sale", "sharpsignalDocId": 472}, {"page": 11, "score": 0.030769, "snippet": "Players also collect income from any house or outpost cards that give extra income. +1 Income per round If any player owns a house or outpost with an arrow symbol next to a good, and there is currently not a good on the card, place one of the appropriate goods there. The first player passes the firs", "headingPath": "Three Goods on the Advancement Track · Refresh Goods on Buildings · Pass First-Player card to the Left · Start the Next Round", "sharpsignalDocId": 472}, {"page": 4, "score": 0.030303, "snippet": "1. Give each player a player board, seven coins, 1 starting house card, and 1 of each type of starting villager (3 villagers total for each player). The starting villagers have a house on the back of the token. The 3 villagers should have the symbols depicted at '1A' (opposite page), and start in th", "headingPath": "Setting up the Game", "sharpsignalDocId": 472}, {"page": 9, "score": 0.030159, "snippet": "Villagers harvest goods from houses or outposts. First, the player slides one or more of his villagers from the ready area of his player board to the exhausted area of his player board. For each villager the player exhausts, he may take one goods token from one of his houses or outposts. He places t", "headingPath": "Harvest · Train · Labor · Free Actions · Buy From a Player", "sharpsignalDocId": 472}, {"page": 12, "score": 0.029851, "snippet": "A player's advancement track is the row of circles along the bottom of his player board. A player may place available goods on this track at any time. He must place goods from left to right, not leaving any empty slots. Once a good has been placed, if the player wishes to place another good of the s", "headingPath": "Advancement Track", "sharpsignalDocId": 472}]
citations (raw)
[{"page": 6, "quote": null, "headingPath": "Above and Below is played in rounds.", "sharpsignalDocId": 472}, {"page": 9, "quote": null, "headingPath": "Harvest · Train · Labor · Free Actions · Buy From a Player", "sharpsignalDocId": 472}, {"page": 6, "quote": null, "headingPath": "Explore", "sharpsignalDocId": 472}, {"page": 8, "quote": null, "headingPath": "Explore", "sharpsignalDocId": 472}, {"page": 10, "quote": null, "headingPath": "Refresh Building Row · Pass · 2. End the Round: When · Round Marker · Cider · New Villagers · …", "sharpsignalDocId": 472}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 472 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 472 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 07:04

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Above and Below — Rulebook (corpus doc 472) Refresh Building Row · Pass · 2. End the Round: When · Round Marker · Cider · New Villagers · … p.10 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Above and Below — Rulebook (corpus doc 472) Above and Below is played in rounds. p.6 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Above and Below — Rulebook (corpus doc 472) Setting up the Game p.4 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Above and Below — Rulebook (corpus doc 472) Put Something for Sale p.9 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Above and Below — Rulebook (corpus doc 472) Three Goods on the Advancement Track · Refresh Goods on Buildings · Pass First-Player card to the Left · Start the Next Round p.11 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Above and Below — Rulebook (corpus doc 472) Setting up the Game p.4 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Above and Below — Rulebook (corpus doc 472) Harvest · Train · Labor · Free Actions · Buy From a Player p.9 0.030159 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Above and Below — Rulebook (corpus doc 472) Advancement Track p.12 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Above and Below — Rulebook (corpus doc 472) Above and Below is played in rounds. p.6 no quote on the wire
[2] RULEBOOK Above and Below — Rulebook (corpus doc 472) Harvest · Train · Labor · Free Actions · Buy From a Player p.9 no quote on the wire
[3] RULEBOOK Above and Below — Rulebook (corpus doc 472) Explore p.6 no quote on the wire
[4] RULEBOOK Above and Below — Rulebook (corpus doc 472) Explore p.8 no quote on the wire
[5] RULEBOOK Above and Below — Rulebook (corpus doc 472) Refresh Building Row · Pass · 2. End the Round: When · Round Marker · Cider · New Villagers · … p.10 no quote on the wire
timing split
retrieval 246 ms · first delta 5100 ms · total 8763 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 246 ms · ask 8506 ms · gateway work 8763 ms · total 8763 ms
tokens in (the prompt the answerer read)
3351
tokens out (what the answerer generated)
489
tok/sec
135.6 tok/sec — 489 output tokens in 3.605 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 15s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 402), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.