RuleSage cited table rulings
← Carnegie

You asked

How do I setup the game?

Answered counted as answered

Asked with: Carnegiebg-310873-en-1e

For a standard (2-player) game setup: 1. Place the game board in the center of the table [1]. 2. Shuffle the 8 Timeline tiles, draw 4 at random, arrange them as shown, frame them with the Start and End tiles, and return the unused tiles to the box [1]. 3. Place the 4 action markers on their corresponding starting positions on the far left of the Timeline [1]. 4. Select 16 Department tiles at random and return them to the game box; place the remaining Department tiles face-up on the table, as shown [1]. 5. Create a supply of goods cubes and banknotes near the main game board [1]. 6. Provide each player with: * 4 goods cubes and $12 [1]. * 1 Company board and a set of 4 different project tabs, sliding each tab under the right side of their individual game boards so colors and icons match, leaving the first space exposed [1]. * 10 Employee figurines; each player places 1 employee standing up on each of their Company's 5 Departments and 5 employees lying down in their Company's Lobby, setting the remaining 5 aside [1]. * 30 player disks; each player must place: 1 disk on the '0' position of the score track, 1 disk on the first space of each of the 4 regional transportation tracks, and 1 disk on each of the 3 available spaces on their project tabs (Housing, Commerce, Industry) [1]. The remaining 22 disks form the player's personal supply [1]. 7. Designate the most daring player as the first player; that player receives the first-player marker and the Timeline marker [1]. **Adjustments for different player counts:** * **For a 3-player game:** Use 9 disks instead of 16 when selecting Department tiles [2]. The third player receives an Action Choice tile [3][1]. * **For a 4-player game:** Skip the step of placing disks from the Housing tab onto the game board [2]. Give each player an Action Choice tile [1]. **Additional steps for specific modes:** * **Two-player/Solo setup (using unused color):** Set aside 18 disks from an unused player color and shuffle the solo-game action cards [3][1]. Draw one card and place a disk on the donation chart in the space indicated at the top of the card [3][1]. Place a disk on the leftmost unoccupied construction space of each of the 2-4 cities named on that card's 4th row; repeat until all 18 disks are placed [3][1]. * **Solo game (Andrew Carnegie setup):** After player setup, place one disk for Andrew on each of the 4 regional transportation tracks [4]. Align Andrew's 5 victory-point cards in numerical order (0 VP on left, 10 VP on right) [4]. Form a difficulty level by creating a face-down deck of action cards (20 for Beginner; 15 normal/5 advanced for Normal; 10 normal/10 advanced for Difficult; 5 normal/15 advanced for Expert), shuffle, and place to the left of the 0 VP card [4]. Place the Timeline marker next to the Timeline and the locomotive at the top-left of the 0 VP card [4].

[1] RULEBOOK Carnegie — Rulebook · p.4 · Two-player game setup shown.
[2] RULEBOOK Carnegie — Rulebook · p.5 · Two-player game setup shown.
[3] RULEBOOK Carnegie — Rulebook · p.4 · Two-player game setup shown.
[4] RULEBOOK Carnegie — Rulebook · p.18 · P ART 4: SOLO RULES · 1. Setup · 2. Pla ying the Game against Andrew · 2.1. New Action Card
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 305 ms · ask 12681 ms · total 12997 ms
single-flight (PR-5)
queued 0 ms · generation 12997 ms
retrieval refs (raw)
[{"page": 4, "score": 0.048652, "snippet": "1 Place the game board in the center of the table. 2 Shuffle the 8 Timeline tiles. Draw 4 of these at random and arrange them as shown. Note that these tiles are doublesided; select sides at random. Frame these tiles with the Start and End tiles, and return the 4 unused Timeline tiles to the box. 3 ", "headingPath": "Two-player game setup shown.", "sharpsignalDocId": 302}, {"page": 5, "score": 0.048412, "snippet": "Do the same when setting up a 3-player game , but with 9 disks instead. For a 4-player game, skip this step. Beginning with the player sitting to the right of the first player and going counter-clockwise, each player places the disk from their Housing tab onto the game board on a Housing space in a ", "headingPath": "Two-player game setup shown.", "sharpsignalDocId": 302}, {"page": 4, "score": 0.047875, "snippet": "In a 3-player game , only the third player receives an Action Choice tile; there are no Action Choice tiles in a 2-player game. 8 In a 2-player game , set aside 18 disks from an unused player color and shuffle the solo-game action cards. Draw one of these cards and place a disk on the donation chart", "headingPath": "Two-player game setup shown.", "sharpsignalDocId": 302}, {"page": 18, "score": 0.047123, "snippet": "In a solo game, Andrew Carnegie himself will be the virtual opponent; it goes without saying that it will be difficult to win against him. Player setup is identical to that of the normal, 2-player game. Once player setup is done, set the game up for Andrew. Andrew does not use employees, VP , money,", "headingPath": "P ART 4: SOLO RULES · 1. Setup · 2. Pla ying the Game against Andrew · 2.1. New Action Card", "sharpsignalDocId": 302}, {"page": 8, "score": 0.030769, "snippet": "Donations can provide players with lots of end-game VP. If the Timeline marker is placed on a 'donation' symbol, the first player may choose to Make a Donation. Then, going in clockwise order, the other players may choose to make their own donations. To Make a Donation, a player must place a disk on", "headingPath": "2.2. Make a Donation · 3. Use Dep artments · ACTION CHOICE TILES · TRADE GOODS FOR MONEY", "sharpsignalDocId": 302}, {"page": 6, "score": 0.030303, "snippet": "To succeed, players must understand how Companies work. Player companies are organized into Departments. Each Department corresponds to one of the game's four types of actions, as follows: At the start of the game, each Company has 1 Lobby and 5 Departments. During the game, players will be able to ", "headingPath": "4. Comp any Basics · 4.1. Company Organization · 4.3. Sending an Employee on a Mission · 4.2. Recruiting Employees", "sharpsignalDocId": 302}, {"page": 7, "score": 0.029851, "snippet": "'It marks a big step in your development when you come to realize that other people can help you do a better job than you could do alone.' - Andrew Carnegie The game takes place over 20 rounds. Each round consists of four parts, which take place in the following order: Using the Timeline marker, the", "headingPath": "P ART 2: PLA YING THE GAME · 1. Select Timeline · 2. Events · 3. Use Departments · 4. Activate Employees & End of Round · 1. Select Timeline · …", "sharpsignalDocId": 302}, {"page": 14, "score": 0.029412, "snippet": "Each region of the country has a transportation track that players can develop over the course of the game. At the beginning of the game, players' transportation tracks in the South, Midwest, and West start at the 'Cart' level; in the East, they start at 'Stagecoach.' By progressing along each regio", "headingPath": "1. Transport a tion Tracks · Transport Income · 2. Donations · To Make a Donation:", "sharpsignalDocId": 302}]
citations (raw)
[{"page": 4, "quote": null, "headingPath": "Two-player game setup shown.", "sharpsignalDocId": 302}, {"page": 5, "quote": null, "headingPath": "Two-player game setup shown.", "sharpsignalDocId": 302}, {"page": 4, "quote": null, "headingPath": "Two-player game setup shown.", "sharpsignalDocId": 302}, {"page": 18, "quote": null, "headingPath": "P ART 4: SOLO RULES · 1. Setup · 2. Pla ying the Game against Andrew · 2.1. New Action Card", "sharpsignalDocId": 302}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 302 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 302 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 07:06

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Carnegie — Rulebook (corpus doc 302) Two-player game setup shown. p.4 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Carnegie — Rulebook (corpus doc 302) Two-player game setup shown. p.5 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Carnegie — Rulebook (corpus doc 302) Two-player game setup shown. p.4 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Carnegie — Rulebook (corpus doc 302) P ART 4: SOLO RULES · 1. Setup · 2. Pla ying the Game against Andrew · 2.1. New Action Card p.18 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Carnegie — Rulebook (corpus doc 302) 2.2. Make a Donation · 3. Use Dep artments · ACTION CHOICE TILES · TRADE GOODS FOR MONEY p.8 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Carnegie — Rulebook (corpus doc 302) 4. Comp any Basics · 4.1. Company Organization · 4.3. Sending an Employee on a Mission · 4.2. Recruiting Employees p.6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Carnegie — Rulebook (corpus doc 302) P ART 2: PLA YING THE GAME · 1. Select Timeline · 2. Events · 3. Use Departments · 4. Activate Employees & End of Round · 1. Select Timeline · … p.7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Carnegie — Rulebook (corpus doc 302) 1. Transport a tion Tracks · Transport Income · 2. Donations · To Make a Donation: p.14 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Carnegie — Rulebook (corpus doc 302) Two-player game setup shown. p.4 no quote on the wire
[2] RULEBOOK Carnegie — Rulebook (corpus doc 302) Two-player game setup shown. p.5 no quote on the wire
[3] RULEBOOK Carnegie — Rulebook (corpus doc 302) Two-player game setup shown. p.4 no quote on the wire
[4] RULEBOOK Carnegie — Rulebook (corpus doc 302) P ART 4: SOLO RULES · 1. Setup · 2. Pla ying the Game against Andrew · 2.1. New Action Card p.18 no quote on the wire
timing split
retrieval 305 ms · first delta 7522 ms · total 12997 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 305 ms · ask 12681 ms · gateway work 12997 ms · total 12997 ms
tokens in (the prompt the answerer read)
3591
tokens out (what the answerer generated)
738
tok/sec
136.7 tok/sec — 738 output tokens in 5.399 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 34s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 230), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.