RuleSage cited table rulings
← Quadropolis

You asked

Which pieces make up a starting position?

Answered counted as answered

Asked with: Quadropolisbg-176396-en-1e

To set up the game, follow these steps: 1. Place the Construction Site on the table [1]. 2. Place the Inhabitants and the Energy Units next to the Construction Site [1]. 3. Give each player 1 Player Mat, 1 Helper, and the 4 Architects of their color, numbered #1 to #4 [1]. 4. Sort all Buildings (excluding those marked “Expert”) by the number on their back (#1 to #4) [1]. 5. Put all the #1 Buildings in the bag, then draw them and place them randomly face-down on the Construction Site [1]. 6. Turn the Buildings face-up (with specific restrictions for 2-player and 3-player games) [1][2]. 7. Place the Urbanist next to the Construction Site within easy reach of every player [2]. 8. Designate the first player by a method of your liking and give them the Mayor pawn [2].

[1] RULEBOOK Quadropolis — Rulebook · p.2 ·
[2] RULEBOOK Quadropolis — Rulebook · p.2 ·
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 244 ms · ask 5445 ms · total 5710 ms
single-flight (PR-5)
queued 0 ms · generation 5710 ms
retrieval refs (raw)
[{"page": 2, "score": 0.032787, "snippet": "The object of the game is to score the highest total number of Victory Points (VPs). Points are tallied depending on the Buildings that you will place in your city and their respective locations, each one of them counted according to a diff erent pattern. A game of Quadropolis plays in 4 rounds and ", "headingPath": "Object of the game · The game turn · 1 Take a Building from the Construction Site", "sharpsignalDocId": 538}, {"page": 6, "score": 0.032258, "snippet": "Activated Harbors score VPs when forming a continuous line or column, depending on the length of that line or column. Regardless of the number of Harbor lines or columns you build, you only score your longest continuous line and your longest continuous column. | # of Aligned Harbors | Victory Points", "headingPath": "Scoring", "sharpsignalDocId": 538}, {"page": 2, "score": 0.031746, "snippet": "Sort all other Buildings by the number on their back (#1 to #4). Put all the #1 Buildings in the bag ➎, then draw them and place them randomly face- down on the Construction Site. Once done, turn the Buildings face-up: ■ In a 4-player game, turn all the Buildings face-up. ■ In a 3-player game, do no", "headingPath": "", "sharpsignalDocId": 538}, {"page": 2, "score": 0.03125, "snippet": "Object of the game The object of the game is to score the highest total number of Victory Points (VPs). Points are tallied depending on the Buildings that you will place in your city and their respective locations, each one of them counted according to a diff erent pattern. The game turn A game of Qu", "headingPath": "", "sharpsignalDocId": 538}, {"page": 4, "score": 0.030769, "snippet": "Some Buildings come with VPs instead of Resources. Those VPs are not awarded immediately. They will be added to your score at the end of game if the Building is activated. There is one Tower Block in play each round that grants the Mayor pawn. It allows you to become the fi rst player for the next r", "headingPath": "Victory Points · First Player · Activating a Building · End of round · Game End", "sharpsignalDocId": 538}, {"page": 7, "score": 0.030303, "snippet": "After a few games, you may want to take a new challenge with the Expert Mode. This variant is reserved to players who master the Classic mode and want to add a new twist to their games. It also lasts longer as you will play 5 rounds instead of 4. The paragraphs below explain the diff erent set up an", "headingPath": "The Mode The Mode · Expert Set Up · Player Mat · When taking a Building for your city, you may place it: · Architects · Buildings", "sharpsignalDocId": 538}, {"page": 5, "score": 0.029851, "snippet": "■ Each type of Building has its own scoring mode that depends on various factors such as its distribution, its location, and also whether it is adjacent to other specifi c Buildings or not. Diagonally positioned Tiles are NEVER considered to be adjacent. ■ Scoring modes for each type of Building are", "headingPath": "There are 6 types of Buildings in the Classic Mode of Quadropolis. · Tower Blocks · Scoring · Shops", "sharpsignalDocId": 538}, {"page": 3, "score": 0.029412, "snippet": "Note: At some point in the game, it might happen that your Architect only gives you access to empty squares or to Buildings you do not wish to add to your city. You must place your Architect nonetheless. As soon as you take a Building from the Construction Site, move the Urbanist so that it occupies", "headingPath": "1 Take a Building from the Construction Site · 2 Move the Urbanist · 3 Place the Building in your city · 4 Receive Resources from the Building", "sharpsignalDocId": 538}]
citations (raw)
[{"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 538}, {"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 538}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 538 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 538 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 07:50

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Quadropolis — Rulebook (corpus doc 538) Object of the game · The game turn · 1 Take a Building from the Construction Site p.2 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Quadropolis — Rulebook (corpus doc 538) Scoring p.6 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Quadropolis — Rulebook (corpus doc 538) p.2 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Quadropolis — Rulebook (corpus doc 538) p.2 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Quadropolis — Rulebook (corpus doc 538) Victory Points · First Player · Activating a Building · End of round · Game End p.4 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Quadropolis — Rulebook (corpus doc 538) The Mode The Mode · Expert Set Up · Player Mat · When taking a Building for your city, you may place it: · Architects · Buildings p.7 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Quadropolis — Rulebook (corpus doc 538) There are 6 types of Buildings in the Classic Mode of Quadropolis. · Tower Blocks · Scoring · Shops p.5 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Quadropolis — Rulebook (corpus doc 538) 1 Take a Building from the Construction Site · 2 Move the Urbanist · 3 Place the Building in your city · 4 Receive Resources from the Building p.3 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Quadropolis — Rulebook (corpus doc 538) p.2 no quote on the wire
[2] RULEBOOK Quadropolis — Rulebook (corpus doc 538) p.2 no quote on the wire
timing split
retrieval 244 ms · first delta 4158 ms · total 5710 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 244 ms · ask 5445 ms · gateway work 5710 ms · total 5710 ms
tokens in (the prompt the answerer read)
3632
tokens out (what the answerer generated)
209
tok/sec
138.2 tok/sec — 209 output tokens in 1.512 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 18s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 470), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.