You asked
What needs to be placed on the table before the first round begins?
Answered counted as answeredAsked with: Frescobg-66188-en-1e
Based on the provided sources, the following items need to be placed on the table during setup: 1. The double-sided game board [1] 2. The bishop in the center of the fresco [1] 3. One master painter for each player on the corresponding space of the mood display [1] 4. One natural-colored apprentice on the space above each column [1] 5. All paint pieces on the 6 spaces of the workshop, sorted by color (this is the common supply) [1] 6. All coins on the three free spaces of the studio, sorted by denomination (this is the common supply) [1] 7. The painter's table in the middle of the table within easy reach for all players [1] 8. For 2-player games: * Leonardo's request tiles and 2 apprentices of a color not used by the players [2] * One of Leonardo's master painters on starting space S3 [2] * One of Leonardo's master painters on a space above the hostel [2] * One of Leonardo's master painters in the center of the fresco, along with the bishop [2] * Leonardo's action sheet on the table showing side 1 [2] * One of each of his apprentices on the top space of the market and cathedral columns [2] * The Leonardo tile to the starting player [2]
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 218 ms · ask 6901 ms · total 9441 ms
- single-flight (PR-5)
- queued 2312 ms · generation 7129 ms
- retrieval refs (raw)
- [{"page": 3, "score": 0.032787, "snippet": "aster painter of each player e linen bag. Then draw one e other from the bag and place n the starting spaces S1 to S4 rder as they were drawn. Each player places one of their master painters on a space above the hostel. ;OL OVZ[LS KPZWSH`Z! Left column - get up time in the morning Middle column - ch", "headingPath": "e starting spaces (S1-S4) · 3. The hostel", "sharpsignalDocId": 525}, {"page": 8, "score": 0.032258, "snippet": "For each of their apprentices deployed at the 'theater' column a player may move their master painter 2 spaces upwards on the mood display. Please note: Any change of mood by visiting the theater will be effective on the next round after selecting the get up time. Only after this any apprentices are", "headingPath": "Theater: Improve one's mood · End of the game and final scoring", "sharpsignalDocId": 525}, {"page": 12, "score": 0.031746, "snippet": "Use the same side of the game board as in a 3 player game, using rules (set up) for three players. An imaginary third player is introduced - his name is Leonardo. Leonardo does not receive any paint pieces and is not paid any income , but is awarded victory points. During set up Leonardo is given: r", "headingPath": "Rules for 2 players (basic game) · 1 . Choosing get up time · Market: Close down market booth", "sharpsignalDocId": 525}, {"page": 2, "score": 0.03125, "snippet": "Put 1 into th after t them in the inctive features for a 3 player game are highlighted by a blue background", "headingPath": "2. T", "sharpsignalDocId": 525}, {"page": 2, "score": 0.030769, "snippet": "r KV\\ISL ZPKLK NHTL IVHYK r THYRL[ [PSLZ r MYLZJV [PSLZ with values from 3 to 11. r 60 coins (Thalers) with values of 1 (36x), 5 (16 x), and 10 (8x) r 78 paint pieces, 17 each of red, yellow, blue; 9 each of green, purple, orange r HWWYLU[PJLZ , 5 each in 4 colors r THZ[LY WHPU[LYZ 3 each in 4 color", "headingPath": "Game components · Gaming material per player · 1. The double-sided game board ... · 9. The bishop · 8. The theater · 7. ;OL ^VYRZOVW · …", "sharpsignalDocId": 525}, {"page": 8, "score": 0.030303, "snippet": "Now all players are awarded victory points for their money. Every 2 Thalers are worth 1 victory point. These final victory points are awarded in player order (get up time) of the final round. The player with the highest victory point total is the master of all fresco painters and winner of the game.", "headingPath": "Final scoring", "sharpsignalDocId": 525}, {"page": 5, "score": 0.029851, "snippet": "Depending on the get up time they choose, the column to the right shows the price a player has to pay at the market for 1 market tile. After all players choose their get up time the player order for this round is fixed. The player having chosen the earliest get up time will be first player during ph", "headingPath": "4HYRL[ WYPJLZ · Player order · Planning actions · Performing actions · Locations and actions: · Important:", "sharpsignalDocId": 525}, {"page": 4, "score": 0.029412, "snippet": "Fresco lasts for several rounds; each round is split into WOHZLZ! Choosing get up time and adjusting mood Planning and performing actions )V[O WOHZLZ HYL UV^ L_WSHPULK PU KL[HPS! The player holding last position on the victory point track goes first. They take their master painter from his space abo", "headingPath": "Playing the game · 1. Choosing get up time and adjusting mood", "sharpsignalDocId": 525}]
- citations (raw)
- [{"page": 2, "quote": null, "headingPath": "Game components · Gaming material per player · 1. The double-sided game board ... · 9. The bishop · 8. The theater · 7. ;OL ^VYRZOVW · …", "sharpsignalDocId": 525}, {"page": 12, "quote": null, "headingPath": "Rules for 2 players (basic game) · 1 . Choosing get up time · Market: Close down market booth", "sharpsignalDocId": 525}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 525 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 525 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 7, 2026 08:02
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Fresco — Rulebook (corpus doc 525) | e starting spaces (S1-S4) · 3. The hostel | p.3 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Fresco — Rulebook (corpus doc 525) | Theater: Improve one's mood · End of the game and final scoring | p.8 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Fresco — Rulebook (corpus doc 525) | Rules for 2 players (basic game) · 1 . Choosing get up time · Market: Close down market booth | p.12 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Fresco — Rulebook (corpus doc 525) | 2. T | p.2 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 107 |
| #5 | RULEBOOK Fresco — Rulebook (corpus doc 525) | Game components · Gaming material per player · 1. The double-sided game board ... · 9. The bishop · 8. The theater · 7. ;OL ^VYRZOVW · … | p.2 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Fresco — Rulebook (corpus doc 525) | Final scoring | p.8 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Fresco — Rulebook (corpus doc 525) | 4HYRL[ WYPJLZ · Player order · Planning actions · Performing actions · Locations and actions: · Important: | p.5 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Fresco — Rulebook (corpus doc 525) | Playing the game · 1. Choosing get up time and adjusting mood | p.4 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Fresco — Rulebook (corpus doc 525) | Game components · Gaming material per player · 1. The double-sided game board ... · 9. The bishop · 8. The theater · 7. ;OL ^VYRZOVW · … | p.2 | no quote on the wire |
| [2] | RULEBOOK Fresco — Rulebook (corpus doc 525) | Rules for 2 players (basic game) · 1 . Choosing get up time · Market: Close down market booth | p.12 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 218 ms · first delta 4844 ms · total 9441 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 2312 ms · retrieval 218 ms · ask 6901 ms · gateway work 7129 ms · total 9441 ms
- tokens in (the prompt the answerer read)
- 3678
- tokens out (what the answerer generated)
- 308
- tok/sec
- 138.4 tok/sec — 308 output tokens in 2.225 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 6s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 456), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.