You asked
What needs to be placed on the table before the first round begins?
Answered counted as answeredAsked with: Unmatched: Little Red Riding Hood vs. Beowulfbg-325635-en-1e
1. Choose a battlefield and place it on the table [1]. 2. Each player places their hero in a space on the battlefield (the younger player in 1 space, then the older player in 2 space) [1]. 3. Each player places their sidekick in a separate space within the same zone as their hero [1]. 4. Set door tokens to the side [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 254 ms · ask 5694 ms · total 14763 ms
- single-flight (PR-5)
- queued 8805 ms · generation 5958 ms
- retrieval refs (raw)
- [{"page": 3, "score": 0.032787, "snippet": "HOW TO PLAY Players take turns maneuvering their fighters on the battlefield, Players take turns maneuvering their fighters on the battlefield, playing schemes, and attacking their opponent’s fighters. playing schemes, and attacking their opponent’s fighters. To win, you must be the first to defeat ", "headingPath": "", "sharpsignalDocId": 526}, {"page": 4, "score": 0.032258, "snippet": "06 These setup instructions and the following rules are for games with 2 players . For rules on team play with 3 or 4 players, see page 1 8 . 1 . Choose a battlefield and place it on the table. Each player chooses a hero and takes the corresponding 30 action cards, character card, hero miniature, si", "headingPath": "HOW TO PLAY · SETUP · SPACES AND ZONES", "sharpsignalDocId": 526}, {"page": 5, "score": 0.031746, "snippet": "On your turn, you must take 2 actions ; you cannot skip an action. You may choose two different actions or the same action twice. The possible actions are: MANEUVER SCHEME ATTACK You have a hand limit of 7 cards. At the end of your turn, if you have more than 7 cards in your hand, you must discard d", "headingPath": "YOUR TURN · ACTION: MANEUVER · STEP 1 : DRAW A CARD (MANDATORY) · DRAWING CARDS · STEP 2: MOVE YOUR FIGHTERS (OPTIONAL)", "sharpsignalDocId": 526}, {"page": 6, "score": 0.03125, "snippet": "When you take the maneuver action, you may boost your movement. To do this, discard 1 card from your hand and add that card's BOOST value to your move value. Ignore any effect on the discarded card. Certain effects (like Little Red's Stones in the Belly card) allow you to boost other things, such as", "headingPath": "STEP 2: MOVE YOUR FIGHTERS (OPTIONAL) · ACTION: SCHEME · DISCARD PILES · ACTION: ATTACK · STEP 1 : DECLARE TARGET · STEP 2: CHOOSE AND REVEAL", "sharpsignalDocId": 526}, {"page": 5, "score": 0.030769, "snippet": "You may move a fighter through spaces occupied by other friendly fighters (i.e., your own fighters) but they cannot end their movement in an occupied space. You may not move a fighter through spaces occupied by opposing fighters. You may move your fighters in the order of your choice, but must finis", "headingPath": "", "sharpsignalDocId": 526}, {"page": 10, "score": 0.030303, "snippet": "8 1 NOTE : You cannot use Team Play rules with just the Little Red vs. Beowulf set. You will need more figures and maps that have and spaces. You can play Unmatched in teams of 2 . Teammates sit next to each other on the same side of the battlefield, and they may communicate about their cards and ta", "headingPath": "GAMEBOARD: DOORS · TEAM PLAY", "sharpsignalDocId": 526}, {"page": 7, "score": 0.029851, "snippet": "1 Most cards have effects, with labels indicating when they occur: immediately , during combat , or after combat . Unless otherwise specified, card effects are mandatory (which can result in dealing damage to your own fighters or other negative effects). If two effects would ever appear to resolve a", "headingPath": "VERSATILE CARDS · STEP 3: RESOLVE COMBAT · WINNING THE COMBAT · DEFEATING A FIGHTER · WINNING THE GAME", "sharpsignalDocId": 526}, {"page": 6, "score": 0.029412, "snippet": "Ignore any effect on the discarded card.discarded card. Certain effects (like Little Red’s Stones in the Belly card) allow Certain effects (like Little Red’s Stones in the Belly card) allow you to boost other things, such as an attack or defense value.you to boost other things, such as an attack or ", "headingPath": "", "sharpsignalDocId": 526}]
- citations (raw)
- [{"page": 4, "quote": null, "headingPath": "HOW TO PLAY · SETUP · SPACES AND ZONES", "sharpsignalDocId": 526}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 526 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 526 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 7, 2026 08:02
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Unmatched: Little Red Riding Hood vs. Beowulf — Rulebook (corpus doc 526) | p.3 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #2 | RULEBOOK Unmatched: Little Red Riding Hood vs. Beowulf — Rulebook (corpus doc 526) | HOW TO PLAY · SETUP · SPACES AND ZONES | p.4 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Unmatched: Little Red Riding Hood vs. Beowulf — Rulebook (corpus doc 526) | YOUR TURN · ACTION: MANEUVER · STEP 1 : DRAW A CARD (MANDATORY) · DRAWING CARDS · STEP 2: MOVE YOUR FIGHTERS (OPTIONAL) | p.5 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Unmatched: Little Red Riding Hood vs. Beowulf — Rulebook (corpus doc 526) | STEP 2: MOVE YOUR FIGHTERS (OPTIONAL) · ACTION: SCHEME · DISCARD PILES · ACTION: ATTACK · STEP 1 : DECLARE TARGET · STEP 2: CHOOSE AND REVEAL | p.6 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Unmatched: Little Red Riding Hood vs. Beowulf — Rulebook (corpus doc 526) | p.5 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #6 | RULEBOOK Unmatched: Little Red Riding Hood vs. Beowulf — Rulebook (corpus doc 526) | GAMEBOARD: DOORS · TEAM PLAY | p.10 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Unmatched: Little Red Riding Hood vs. Beowulf — Rulebook (corpus doc 526) | VERSATILE CARDS · STEP 3: RESOLVE COMBAT · WINNING THE COMBAT · DEFEATING A FIGHTER · WINNING THE GAME | p.7 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Unmatched: Little Red Riding Hood vs. Beowulf — Rulebook (corpus doc 526) | p.6 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Unmatched: Little Red Riding Hood vs. Beowulf — Rulebook (corpus doc 526) | HOW TO PLAY · SETUP · SPACES AND ZONES | p.4 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 254 ms · first delta 5345 ms · total 14763 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 8805 ms · retrieval 254 ms · ask 5694 ms · gateway work 5958 ms · total 14763 ms
- tokens in (the prompt the answerer read)
- 3699
- tokens out (what the answerer generated)
- 85
- tok/sec
- 149.1 tok/sec — 85 output tokens in 0.570 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 5s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 457), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.