RuleSage cited table rulings
← Millennium Blades

You asked

What needs to be placed on the table before the first round begins?

Answered counted as answered

Asked with: Millennium Bladesbg-151347-en-1e

To set up the table before the first round begins, follow these steps: 1. Find a large table and set out player boards for each player [1]. 2. Place the Store and Aftermarket Mats in the middle of the table [1]. 3. Ensure there are approximately 3-6 inches between each player's area and the central boards [1]. 4. Shuffle thirteen chosen sets (one Core set, five Expansion Sets, four Premium Sets, and three Master Sets) together to form the Store [1]. 5. Place one of each type of promo set (Bronze, Silver, and Gold) in the Card Fusion Area, and set the other two aside for Prize Support [1]. 6. Shuffle the two stacks of Metagame Cards separately and place them into their slots on the Aftermarket Board [1]. 7. Set up a bank of Millennium Dollars where players can reach them [1].

[1] RULEBOOK Millennium Blades — Rulebook · p.4 · game seTup
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 258 ms · ask 8041 ms · total 41297 ms
single-flight (PR-5)
queued 32988 ms · generation 8309 ms
retrieval refs (raw)
[{"page": 15, "score": 0.032787, "snippet": "When playing with characters, you can introduce Pro Player Cards. Pro Player cards have their own Type. During rounds 1 and 2, when a player scores first place in the tournament, give each player (including himself) a copy of his Pro Player Card. If a player who won the first tournament also wins th", "headingPath": "Pro Player Cards · Venues", "sharpsignalDocId": 529}, {"page": 4, "score": 0.032258, "snippet": "Table Setup. Find a large table and set out player boards for each of your players in the game, then place the Store and Aftermarket Mats in the middle of the table. Make sure that each player has about 3-6 inches between his area and the central boards, but not too much more, as players will need t", "headingPath": "game seTup", "sharpsignalDocId": 529}, {"page": 11, "score": 0.031746, "snippet": "The Tournament Phase is a turn-based phase. Players will take turns in clockwise order around the table, each making a single turn. The tournament ends when no players are able to take any more turns. All players should flip their player boards to the Tournament Side. They should set their binder ca", "headingPath": "TournamenT phase · Setup the Phase · Illegal Decks · Tournament Turns · Use an Action (Optional) · Play a Single (Required) · …", "sharpsignalDocId": 529}, {"page": 11, "score": 0.03125, "snippet": "Most cards give you Ranking Points (RP) or disrupt your opponents as they try to score RP . At the end of the tournament, your placement is determined by your total RP . The right-most face-up card on a player's play area is called the Top Card. This card is used for clashes (explained on the next p", "headingPath": "Ranking Points · Top Card · Face-Down Cards", "sharpsignalDocId": 529}, {"page": 13, "score": 0.030769, "snippet": "Infinite Loops are very rare, but theoretically possible. If you manage to cause an Infinite Loop (a set of mandatory effects that cannot be stopped), you are immediately removed from the tournament, but you score VP as though you had won first place (this doesn't prevent another player from actuall", "headingPath": "Infinite Loops", "sharpsignalDocId": 529}, {"page": 14, "score": 0.030303, "snippet": "Discard your tableau, deck box, hand and collection to the store discard. You may choose to discard or keep your accessories. Choose and place one of the Metas onto the bottom of the deck. Replace it with a new one immediately from the same pile. Draw a new hand of 6 cards, gain 30 more Millennium D", "headingPath": "Turn-Based Mode", "sharpsignalDocId": 529}, {"page": 13, "score": 0.029851, "snippet": "Many sets use special Keywords to describe their effects. When you see a keyword, its effects are always the same. On most cards, the keyword's full text is printed out. Mimicry A card with Mimicry has the Element and Type symbols of a face-up card to its immediate left instead of its own. This effe", "headingPath": "Set Specific Keywords · Aftermarket Space · Tournament VP Chart", "sharpsignalDocId": 529}, {"page": 20, "score": 0.029412, "snippet": "| Credits | 2 | Setup the Phase | 11 | | A: You lose as much as you can and stop at zero. | Deck Boxes | 7 | Shur Wen Na | 17 | | Effects that trigger based on losing a specific amount of | Deckbuilding Actions | 8 | Singles | 7 | | RP still happen even if no RP is lost. | Deckbuilding Phase | 8 | S", "headingPath": "seT BreakDown", "sharpsignalDocId": 529}]
citations (raw)
[{"page": 4, "quote": null, "headingPath": "game seTup", "sharpsignalDocId": 529}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 529 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 529 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 08:02

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Millennium Blades — Rulebook (corpus doc 529) Pro Player Cards · Venues p.15 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Millennium Blades — Rulebook (corpus doc 529) game seTup p.4 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Millennium Blades — Rulebook (corpus doc 529) TournamenT phase · Setup the Phase · Illegal Decks · Tournament Turns · Use an Action (Optional) · Play a Single (Required) · … p.11 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Millennium Blades — Rulebook (corpus doc 529) Ranking Points · Top Card · Face-Down Cards p.11 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Millennium Blades — Rulebook (corpus doc 529) Infinite Loops p.13 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Millennium Blades — Rulebook (corpus doc 529) Turn-Based Mode p.14 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Millennium Blades — Rulebook (corpus doc 529) Set Specific Keywords · Aftermarket Space · Tournament VP Chart p.13 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Millennium Blades — Rulebook (corpus doc 529) seT BreakDown p.20 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Millennium Blades — Rulebook (corpus doc 529) game seTup p.4 no quote on the wire
timing split
retrieval 258 ms · first delta 6927 ms · total 41297 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 32988 ms · retrieval 258 ms · ask 8041 ms · gateway work 8309 ms · total 41297 ms
tokens in (the prompt the answerer read)
3988
tokens out (what the answerer generated)
193
tok/sec
146.1 tok/sec — 193 output tokens in 1.321 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 13s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 460), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.