You asked
What needs to be placed on the table before the first round begins?
Answered counted as answeredAsked with: Splendor: Marvelbg-293296-en-1e
1. Separate Character cards by level and shuffle each deck separately, then place them facedown in a column in the middle of the play area with level 1 cards at the bottom, followed by level 2, and level 3 at the top [1]. 2. Deal out 4 cards from each level and place them on the right of their respective decks [1]. 3. Select a number of Location tiles at random equal to the number of players and place them with a random side faceup above the Character cards [1]. 4. Place the Infinity Gauntlet tile and the Avengers Assemble tile above the Locations [1]. 5. Place the S.H.I.E.L.D. tokens next to the Locations [1]. 6. Place the 4 Green tokens in a pile near the Infinity Gauntlet tile [1]. 7. Place the 5 remaining Infinity Stone token piles (sorted by color) within easy reach of all players [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 252 ms · ask 3492 ms · total 57185 ms
- single-flight (PR-5)
- queued 53434 ms · generation 3751 ms
- retrieval refs (raw)
- [{"page": 3, "score": 0.032787, "snippet": "During the game, the players collect tokens. With these tokens, they recruit Character cards, which are worth Infinity Points and/or provide a bonus. These bonuses allow players to recruit subsequent Character cards at a discount. When a player has enough bonuses, they immediately take the matching ", "headingPath": "Game Overview · GAMEPLAY · Token Pool Limit · CHARACTER CARDS · Reserving a Character Card", "sharpsignalDocId": 534}, {"page": 3, "score": 0.032258, "snippet": "The reserved cards are kept in hand and cannot be discarded. Players cannot have more than 3 reserved cards in hand, and the only way to remove a card from their hand is to recruit it (see below). Reserving a card is the only way to get a S.H.I.E.L.D. token. If there are no Gray tokens left, you can", "headingPath": "The player then takes a S.H.I.E.L.D. token . · Recruiting a Character Card · Bonuses", "sharpsignalDocId": 534}, {"page": 4, "score": 0.031746, "snippet": "At the end of their turn, a player must check the Location tiles in the middle of the play area. If they have the required quantity and types of bonuses (tokens are not taken into account) shown on that Location tile, they must take that tile, place it in front of them and gain the 3 Infinity Points", "headingPath": "Location Tiles · End of the Game · The Time Stone · The Avengers Assemble Tile", "sharpsignalDocId": 534}, {"page": 4, "score": 0.03125, "snippet": "Complete the current round so that each player has played the same number of turns. If the player meeting the Infinity Gauntlet conditions is the last one to play in the round, they win immediately. If no other player has met the conditions for assembling the Infinity Gauntlet at the end of the fina", "headingPath": "WINNING THE GAME", "sharpsignalDocId": 534}, {"page": 2, "score": 0.030769, "snippet": "In Splendor: Marvel, you are in command of a team of Super Heroes who are trying to prevent Thanos from collecting Infinity Stones. Bring together a powerful team, acquire iconic Locations, and score enough Infinity Points to claim the Gauntlet! Separate the Character cards by their level and shuffl", "headingPath": "GAME SETUP · With 2 players · With 3 players", "sharpsignalDocId": 534}]
- citations (raw)
- [{"page": 2, "quote": null, "headingPath": "GAME SETUP · With 2 players · With 3 players", "sharpsignalDocId": 534}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 534 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 534 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 7, 2026 08:03
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Splendor: Marvel — Rulebook (corpus doc 534) | Game Overview · GAMEPLAY · Token Pool Limit · CHARACTER CARDS · Reserving a Character Card | p.3 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Splendor: Marvel — Rulebook (corpus doc 534) | The player then takes a S.H.I.E.L.D. token . · Recruiting a Character Card · Bonuses | p.3 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Splendor: Marvel — Rulebook (corpus doc 534) | Location Tiles · End of the Game · The Time Stone · The Avengers Assemble Tile | p.4 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Splendor: Marvel — Rulebook (corpus doc 534) | WINNING THE GAME | p.4 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Splendor: Marvel — Rulebook (corpus doc 534) | GAME SETUP · With 2 players · With 3 players | p.2 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Splendor: Marvel — Rulebook (corpus doc 534) | GAME SETUP · With 2 players · With 3 players | p.2 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 252 ms · first delta 2232 ms · total 57185 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 53434 ms · retrieval 252 ms · ask 3492 ms · gateway work 3751 ms · total 57185 ms
- tokens in (the prompt the answerer read)
- 2479
- tokens out (what the answerer generated)
- 203
- tok/sec
- 138.9 tok/sec — 203 output tokens in 1.462 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 18s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 466), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.