RuleSage cited table rulings
← High Society

You asked

What needs to be placed on the table before the first round begins?

Answered counted as answered

Asked with: High Societybg-220-en-1e

1. Shuffle the status cards and place them as a face-down deck in the middle of the table [1][2].

[1] RULEBOOK High Society — Rulebook · p.3 · Setup
[2] RULEBOOK High Society — Rulebook · p.3 ·
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 254 ms · ask 2213 ms · total 57755 ms
single-flight (PR-5)
queued 55279 ms · generation 2476 ms
retrieval refs (raw)
[{"page": 4, "score": 0.032787, "snippet": "At the start of each round, flip the top card of the status deck face-up - this card will now go to the highest bidder. The starting player must either bid or pass. To bid, you must play one or more money cards face-up in front of you and announce the total of all your face-up money cards. If you ha", "headingPath": "Auction Rounds · Bidding · Passing", "sharpsignalDocId": 536}, {"page": 3, "score": 0.032258, "snippet": "Give each player a set of eleven money cards of the same colour to keep secret in their hand. Shuffle the status cards and place them as a face-down deck in the middle of the table. The player who shuffled the deck starts the game.", "headingPath": "Setup", "sharpsignalDocId": 536}, {"page": 5, "score": 0.031746, "snippet": "If the revealed status card is a disgrace card, the auction works slightly differently. This time you are bidding to avoid taking the card, and the round will end as soon as any one player passes. That player picks up their money cards as usual, but must take the disgrace card and place it in front ", "headingPath": "Disgrace!", "sharpsignalDocId": 536}, {"page": 3, "score": 0.03125, "snippet": "Setup Give each player a set of eleven money cards of the same colour to keep secret in their hand. Shuffle the status cards and place them as a face-down deck in the middle of the table. The player who shuffled the deck starts the game. How to Play Players are socialites trying to live as lavishly ", "headingPath": "", "sharpsignalDocId": 536}, {"page": 6, "score": 0.030769, "snippet": "Four cards in the status deck have a dark green background - the three prestige cards, and the Scandale card. As soon as the fourth one is revealed, the game ends immediately, with no bidding for the revealed card. All players reveal their hands and announce the total of their remaining money cards.", "headingPath": "Game End · Cast Out! · Scoring · Clarifications", "sharpsignalDocId": 536}, {"page": 2, "score": 0.030303, "snippet": "16 status cards 10 luxury cards 3 prestige cards The luxury cards are numbered 1 to 10, and increase your status. Prestige cards multiply your status, and count down to the end of the game. 5 sets of 11 money cards 2 3 disgrace cards Disgrace cards decrease your status in different ways.", "headingPath": "Components", "sharpsignalDocId": 536}, {"page": 7, "score": 0.029851, "snippet": "Rahul has the following status cards in front of him: He first adds up his luxury cards for a total of 12. He then has to lose 5 due to being caught Passé , for a total of 7. Rahul then gets to double his status twice because of his prestige cards, for a total of 28! Finally, the Scandale card halve", "headingPath": "Scoring Example", "sharpsignalDocId": 536}, {"page": 1, "score": 0.029412, "snippet": "Illustrated by MEDUSA DOLLMAKER You are the cultural elite, the quintessential bon vivants, the true icons of the age. The competition is fierce amidst highborn and nouveau riche to assert your status and earn prestige in the eyes of your peers. Adorn yourself with splendid jewellery and high fashio", "headingPath": "HIGH SOCIETY A GAME BY REINER KNIZIA", "sharpsignalDocId": 536}]
citations (raw)
[{"page": 3, "quote": null, "headingPath": "Setup", "sharpsignalDocId": 536}, {"page": 3, "quote": null, "headingPath": "", "sharpsignalDocId": 536}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 536 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 536 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 08:03

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK High Society — Rulebook (corpus doc 536) Auction Rounds · Bidding · Passing p.4 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK High Society — Rulebook (corpus doc 536) Setup p.3 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 231
#3 RULEBOOK High Society — Rulebook (corpus doc 536) Disgrace! p.5 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK High Society — Rulebook (corpus doc 536) p.3 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK High Society — Rulebook (corpus doc 536) Game End · Cast Out! · Scoring · Clarifications p.6 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK High Society — Rulebook (corpus doc 536) Components p.2 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 288
#7 RULEBOOK High Society — Rulebook (corpus doc 536) Scoring Example p.7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK High Society — Rulebook (corpus doc 536) HIGH SOCIETY A GAME BY REINER KNIZIA p.1 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK High Society — Rulebook (corpus doc 536) Setup p.3 no quote on the wire
[2] RULEBOOK High Society — Rulebook (corpus doc 536) p.3 no quote on the wire
timing split
retrieval 254 ms · first delta 2229 ms · total 57755 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 55279 ms · retrieval 254 ms · ask 2213 ms · gateway work 2476 ms · total 57755 ms
tokens in (the prompt the answerer read)
1733
tokens out (what the answerer generated)
28
tok/sec
140.0 tok/sec — 28 output tokens in 0.200 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 57s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 468), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.