RuleSage cited table rulings
← Caper: Europe

You asked

What needs to be placed on the table before the first round begins?

Answered counted as answered

Asked with: Caper: Europebg-328565-en-1e

To set up the table before the first round begins, follow these steps: 1. Place the board between players with the long side facing each player [1]. 2. Place 10 Coins next to one end of the board to form the supply [1]. 3. Place the Thief and Gear decks face down onto their matching icon slots on the board [1]. 4. Reveal one Location card from the Locations deck into each of the three Location spots on the board [1]. 5. Randomly place four Stolen Goods into their slots at each of the three Locations with their icons face up [1]. 6. Place a Caper Tracker in the middle position of each Caper Track at the 3 Location areas [1]. 7. Place the Round Tracker on the Intro slot of the Round Track [1].

[1] RULEBOOK Caper: Europe — Rulebook · p.3 · setup
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 242 ms · ask 5334 ms · total 84023 ms
single-flight (PR-5)
queued 78435 ms · generation 5588 ms
retrieval refs (raw)
[{"page": 4, "score": 0.032787, "snippet": "Begin each round by looking at the Round Tracker. The icon next to the Round Tracker shows 1. from which deck you deal cards, 2. how many cards each player gets, and 3. which Mastermind goes first that round. The first round begins with the Round Tracker next to this icon. The icon is adjacent to th", "headingPath": "Round structure · Thief Rounds · thief card color", "sharpsignalDocId": 541}, {"page": 5, "score": 0.032258, "snippet": "Three Gear rounds also occur during the game, so pairing the right Gear with the right Crew is critical for success. During these rounds, Masterminds play Gear onto their Thief cards. Each Thief can hold a maximum of 3 Gear cards. Some Gear have a Coin cost that must be paid in order to be played. T", "headingPath": "Gear Rounds · Assembling a Crew · gear card colors", "sharpsignalDocId": 541}, {"page": 11, "score": 0.031746, "snippet": "Choose a City and shuffle its cards into each appropriate Core deck. Place 3 Locations onto the board along with the Thief and Gear decks. Randomly place the Stolen Goods out onto the board. Place the Coins, Round Tracker, and Caper Trackers into their areas. Begin the Round by drawing cards indicat", "headingPath": "Quickstart guide and Overview:", "sharpsignalDocId": 541}, {"page": 8, "score": 0.03125, "snippet": "After each Mastermind discards their final card from the 6th round, it is time to score the game. Pull out the Score Pad and assign each Mastermind a column. There are 4 steps to scoring a game of Caper: Europe . In each step, both players will count up their Points from icons and Set Effects on the", "headingPath": "Game end and Scoring", "sharpsignalDocId": 541}, {"page": 3, "score": 0.030769, "snippet": "1 Set the Table · Sit across the table from the other Mastermind. Place the board between you with the long side facing each player. Place the 10 Coins next to one end of the board to form the supply. Set up the Decks · Locate and separate the core Thief, Gear, and Location cards into their own deck", "headingPath": "setup", "sharpsignalDocId": 541}, {"page": 6, "score": 0.030303, "snippet": "Some icons are paired together to signify that you resolve its effect if certain conditions are met. Most often these effects resolve if you play a specific card color at that Location. These icons are ongoing Set Effects and can resolve multiple times. Set Effects can be read from top to bottom lik", "headingPath": "set effects", "sharpsignalDocId": 541}, {"page": 8, "score": 0.029851, "snippet": "Your Opponent plays Simple Disguise on The Banker. They move the 1 space toward their side for the on the Simple Disguise and then 1 more space once for the Set Effect on The Colonel. 1 On your turn, you respond by paying 2 Coins to play a Blazeblaster on The Artist. Note : now that the Artist has 3", "headingPath": "gear turn examples", "sharpsignalDocId": 541}, {"page": 7, "score": 0.029412, "snippet": "Points Location cards depict the scene of the heist. Each of the 3 Locations includes 4 Stolen Goods, a Location Card, a Caper Track, and slots for 3 Thieves on both sides. A Location will reward Points to the Mastermind who has moved its closer to their side at the end of the game. The further a Ma", "headingPath": "locations and how to win them · coins in caper - limited supply", "sharpsignalDocId": 541}]
citations (raw)
[{"page": 3, "quote": null, "headingPath": "setup", "sharpsignalDocId": 541}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 541 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 541 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 08:03

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Caper: Europe — Rulebook (corpus doc 541) Round structure · Thief Rounds · thief card color p.4 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Caper: Europe — Rulebook (corpus doc 541) Gear Rounds · Assembling a Crew · gear card colors p.5 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Caper: Europe — Rulebook (corpus doc 541) Quickstart guide and Overview: p.11 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Caper: Europe — Rulebook (corpus doc 541) Game end and Scoring p.8 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Caper: Europe — Rulebook (corpus doc 541) setup p.3 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Caper: Europe — Rulebook (corpus doc 541) set effects p.6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Caper: Europe — Rulebook (corpus doc 541) gear turn examples p.8 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Caper: Europe — Rulebook (corpus doc 541) locations and how to win them · coins in caper - limited supply p.7 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Caper: Europe — Rulebook (corpus doc 541) setup p.3 no quote on the wire
timing split
retrieval 242 ms · first delta 4263 ms · total 84023 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 78435 ms · retrieval 242 ms · ask 5334 ms · gateway work 5588 ms · total 84023 ms
tokens in (the prompt the answerer read)
3470
tokens out (what the answerer generated)
173
tok/sec
137.0 tok/sec — 173 output tokens in 1.263 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 47s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 473), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.