You asked
What needs to be placed on the table before the first round begins?
Answered counted as answeredAsked with: Glen Morebg-66362-en-1e
Before the first game, players must carefully punch out all die-cut pieces from their frames [1]. The following items should be placed on the table: 1. The game board in the middle of the table [1]. 2. Four face-down stacks of tiles sorted by their backs (0, 1, 2, and 3) next to the board [1]. 3. 13 special location cards near the game board [1]. 4. A general supply near the board consisting of: 25 clan members (black wooden men), 16 whiskey barrels (natural colored, octagonal pieces), 44 resource cubes, 33 coins, and all victory point tokens [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 230 ms · ask 4976 ms · total 113773 ms
- single-flight (PR-5)
- queued 108556 ms · generation 5217 ms
- retrieval refs (raw)
- [{"page": 2, "score": 0.032787, "snippet": "Before your first game, carefully punch out all of the die-cut pieces from their frames. Place the game board in the middle of the table. Sort the tiles by their backs (0, 1, 2, and 3) to form 4 face-down stacks next to the board. In addition, there are 5 starting villages (with identical fronts and", "headingPath": "Preparation · Each player takes:", "sharpsignalDocId": 547}, {"page": 7, "score": 0.032258, "snippet": "As soon as the last '1' tile is placed on the board, the game comes to a momentary halt for the first scoring. Afterward, the game resumes with the player whose figure is farthest behind on the track taking a turn. The same holds true for the second scoring which occurs after the last '2' tile is pl", "headingPath": "The 3 scorings", "sharpsignalDocId": 547}, {"page": 3, "score": 0.031746, "snippet": "The game consists of 3 rounds. At the end of each round, a scoring phase takes place. The first round ends when the last tile from the '1' pile is placed on the board; the second when the last '2' tile is placed, and the third when the last '3' tile is placed. After the third scoring phase, players ", "headingPath": "Playing the game · → 1) Moving a Figure · → 2.) Placing a Tile · → 3.) Activating Tiles · → 4.) Drawing a New Tile", "sharpsignalDocId": 547}, {"page": 3, "score": 0.03125, "snippet": "The game is played for three rounds. Each round ends when the last tile of each stack is placed on the board and the round is then scored The players do not play in clockwise order . Instead, the next player is always the player at the head of the chain (a player may be able to take consecutive turn", "headingPath": "PLAYING THE GAME · Each turn, a player:", "sharpsignalDocId": 547}, {"page": 8, "score": 0.030769, "snippet": "All of the rules described above remain in effect, with the following exceptions: During setup, cover each of the '1' spaces on the warehouse with a coin. Additionally, players will use the die. At the start of the game, each player places his figure as described. Then they place the die (as a third", "headingPath": "Playing with 2 or 3 Players · GAME END", "sharpsignalDocId": 547}, {"page": 5, "score": 0.030303, "snippet": "Every tile must be placed so that at least 1 of its edges is adjacent to that of another tile. (Corner to corner is not enough!) Additionally, at least 1 of the neighboring tiles must have a clan member on it (in this situation, corner to corner does count!). A river must be continuous, and a player", "headingPath": "Placement rules · The function of the tiles · Yellow and green bordered tiles: production tiles, distilleries and the Iona Abbey", "sharpsignalDocId": 547}, {"page": 4, "score": 0.029851, "snippet": "The warehouse is in the center of the board. Each of the 5 resources has its own row (containing the numbers 1, 2 and 3). A player may engage in transactions at the warehouse at any time on his turn by buying and selling resources there. Buying (only permitted to cover immediate costs!) : when a pla", "headingPath": "The warehouse", "sharpsignalDocId": 547}, {"page": 8, "score": 0.029412, "snippet": "To score whiskey production, each player compares how many whiskey barrels he has to the number owned by the player with the fewest (which could be 0). Each player then uses the difference to score points according to the table on the game board (below the warehouse), taking the number of victory po", "headingPath": "The 3 scorings · Anna · Clara · Game end", "sharpsignalDocId": 547}]
- citations (raw)
- [{"page": 2, "quote": null, "headingPath": "Preparation · Each player takes:", "sharpsignalDocId": 547}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 547 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 547 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 7, 2026 08:04
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Glen More — Rulebook (corpus doc 547) | Preparation · Each player takes: | p.2 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Glen More — Rulebook (corpus doc 547) | The 3 scorings | p.7 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Glen More — Rulebook (corpus doc 547) | Playing the game · → 1) Moving a Figure · → 2.) Placing a Tile · → 3.) Activating Tiles · → 4.) Drawing a New Tile | p.3 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Glen More — Rulebook (corpus doc 547) | PLAYING THE GAME · Each turn, a player: | p.3 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Glen More — Rulebook (corpus doc 547) | Playing with 2 or 3 Players · GAME END | p.8 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Glen More — Rulebook (corpus doc 547) | Placement rules · The function of the tiles · Yellow and green bordered tiles: production tiles, distilleries and the Iona Abbey | p.5 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Glen More — Rulebook (corpus doc 547) | The warehouse | p.4 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Glen More — Rulebook (corpus doc 547) | The 3 scorings · Anna · Clara · Game end | p.8 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Glen More — Rulebook (corpus doc 547) | Preparation · Each player takes: | p.2 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 230 ms · first delta 4063 ms · total 113773 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 108556 ms · retrieval 230 ms · ask 4976 ms · gateway work 5217 ms · total 113773 ms
- tokens in (the prompt the answerer read)
- 3436
- tokens out (what the answerer generated)
- 151
- tok/sec
- 136.3 tok/sec — 151 output tokens in 1.108 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 14s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 479), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.