RuleSage cited table rulings
← Agent Avenue

You asked

What needs to be placed on the table before the first round begins?

Answered counted as answered

Asked with: Agent Avenuebg-422732-en-1e

1. Place the board in the center of the table, with the side for the simple mode face up [1]. 2. Each player chooses a color, takes the meeple of that color, and puts it on its corresponding home space on the board [1]. 3. Shuffle the agent cards and deal each player 4 cards in hand [1]. 4. Put the remaining cards in a face-down draw pile called the agent deck [1].

[1] RULEBOOK Agent Avenue — Rulebook · p.4 · Components · GAME SETUP
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 245 ms · ask 3590 ms · total 130585 ms
single-flight (PR-5)
queued 126739 ms · generation 3846 ms
retrieval refs (raw)
[{"page": 4, "score": 0.032787, "snippet": "If you are new to the game, it is recommended to use only the rules of the simple mode . Once you are familiar with the game, you can then read the rules of the advanced mode and the team variant . 1 Place the board in the center of the table, with the side for the simple mode face up. 2 Each player", "headingPath": "Components · GAME SETUP", "sharpsignalDocId": 549}, {"page": 15, "score": 0.032258, "snippet": "Remember to draw cards from the agent deck until you have 4 cards in hand. Optional: Before you play a card (no matter if your teammate has already played a card or not), you may choose a card from your hand and discard it face down in front of you to draw a new one. You can do this multiple times o", "headingPath": "GAME TURN STEP 1 : PLAY · STEP 2 : RECRUIT · STEP 3 : END", "sharpsignalDocId": 549}, {"page": 6, "score": 0.031746, "snippet": "Optional: Before you play cards, you may choose a card from your hand and discard it face down in front of you to draw a new one. You can do this multiple times on the same turn, but only 4 times in the entire game. The opponent must recruit 1 of the 2 agent cards you have played. To do so, they cho", "headingPath": "STEP 1 : PLAY · STEP 2 : RECRUIT", "sharpsignalDocId": 549}, {"page": 9, "score": 0.03125, "snippet": "During the Play step, the 2 cards you play from your hand (1 face up and 1 face down) must have different card names. In the rare case that all the cards in your hand have the same card name, it is allowed to play 2 identical cards. If the agent deck is empty, you can't discard an agent card from yo", "headingPath": "REMINDERS & CLARIFICATIONS", "sharpsignalDocId": 549}, {"page": 16, "score": 0.030769, "snippet": "If there is only 1 card remaining in the agent deck at the beginning of the Play step, the teammate who plays their card face up draws that last card. In the rare case that all the cards in your hand have the same card name as the one that your teammate has just played face up, it is allowed to play", "headingPath": "ADDITIONAL CLARIFICATIONS FOR THE TEAM VARIANT · Credits", "sharpsignalDocId": 549}, {"page": 14, "score": 0.030303, "snippet": "Divide all players into 2 teams. Teammates sit next to each other, facing the opposing team. At 4 players, both teams have 2 players. At 3 players, one team has 2 players while the other player plays on their own. Deal each player 4 agent cards in hand. You may not look at your teammate's cards. You", "headingPath": "GAME SETUP · GAME TURN STEP 1 : PLAY", "sharpsignalDocId": 549}, {"page": 8, "score": 0.029851, "snippet": "B If a player has 3 Codebreakers B C If a player has 3 Daredevils in play, they win the game. in play, they lose the game. 'Running out of cards' : If neither player won or lost the game and the agent deck is empty and your opponent has less than 2 cards in hand, the game ends (because your opponent", "headingPath": "STEP 3 : END", "sharpsignalDocId": 549}, {"page": 7, "score": 0.029412, "snippet": "Then both players move their meeple on the board. To move your meeple, look at the agent you have just recruited. Check how many agent cards with that same name you have in play, including the one you have just recruited. If you have only 1 , look at its 1st icon on the top. If you have 2 , look at ", "headingPath": "STEP 2 : RECRUIT · STEP 3 : END", "sharpsignalDocId": 549}]
citations (raw)
[{"page": 4, "quote": null, "headingPath": "Components · GAME SETUP", "sharpsignalDocId": 549}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 549 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 549 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 08:04

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Agent Avenue — Rulebook (corpus doc 549) Components · GAME SETUP p.4 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Agent Avenue — Rulebook (corpus doc 549) GAME TURN STEP 1 : PLAY · STEP 2 : RECRUIT · STEP 3 : END p.15 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Agent Avenue — Rulebook (corpus doc 549) STEP 1 : PLAY · STEP 2 : RECRUIT p.6 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Agent Avenue — Rulebook (corpus doc 549) REMINDERS & CLARIFICATIONS p.9 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Agent Avenue — Rulebook (corpus doc 549) ADDITIONAL CLARIFICATIONS FOR THE TEAM VARIANT · Credits p.16 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Agent Avenue — Rulebook (corpus doc 549) GAME SETUP · GAME TURN STEP 1 : PLAY p.14 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Agent Avenue — Rulebook (corpus doc 549) STEP 3 : END p.8 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Agent Avenue — Rulebook (corpus doc 549) STEP 2 : RECRUIT · STEP 3 : END p.7 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Agent Avenue — Rulebook (corpus doc 549) Components · GAME SETUP p.4 no quote on the wire
timing split
retrieval 245 ms · first delta 3107 ms · total 130585 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 126739 ms · retrieval 245 ms · ask 3590 ms · gateway work 3846 ms · total 130585 ms
tokens in (the prompt the answerer read)
2174
tokens out (what the answerer generated)
96
tok/sec
138.1 tok/sec — 96 output tokens in 0.695 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 18s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 481), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.