You asked
What needs to be placed on the table before the first round begins?
Answered counted as answeredAsked with: Dice Forgebg-194594-en-1e
Based on the provided sources, the following items need to be placed on the table during setup: 1. The Temple (removed from its sleeve and placed on top of the Foundations) [1] 2. The Round tracker (placed on space “1” of the round track) [1] 3. All Heroic Feat cards (placed in their respective locations around the Islands board in stacks of four identical cards, matching card cost to location cost) [1] 4. A Hero inventory (placed in front of each player) [1] 5. Five Resource markers of a player's color (placed one on each space “0” of their Hero Inventory) [1] 6. The Hero pawn of a player's color (placed on the matching starting portal) [1] 7. A Light Die and a Dark Die (placed in their designated spaces on the player's Hero Inventory) [1] 8. The Islands board (unfolded and placed next to the Foundations) [1]
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 244 ms · ask 4155 ms · total 139792 ms
- single-flight (PR-5)
- queued 135384 ms · generation 4408 ms
- retrieval refs (raw)
- [{"page": 1, "score": 0.032787, "snippet": "Store the Hero pawns, Round tracker, First Player token and Resource markers in their designated locations. Store the Hero Inventories in their designated location. Fold up the Islands board E and store it in its designated location. Insert the Temple D into its sleeve F and store it in its designat", "headingPath": "", "sharpsignalDocId": 551}, {"page": 1, "score": 0.032258, "snippet": "RULES - STORAGE AND SETUP GAME OVERVIEW COMPONENTS GAME STORAGE Players are heroes competing to gain the most Glory Points . During the game, players roll their dice to gain Gold , Sun Shards , and Moon Shards , that they can spend to: - Acquire die faces to modify and upgrade their dice - Perform p", "headingPath": "", "sharpsignalDocId": 551}, {"page": 2, "score": 0.031746, "snippet": "If the active player moves his Hero pawn to a portal that is already occupied by another player's Hero pawn, the other player moves his Hero pawn to his starting portal and immediately receives a divine blessing , as compensation. Then the active player takes the top Heroic Feat card from the stack ", "headingPath": "Ousting Another Hero : · THE ACTIVE PLAYER MAY PERFORM AN EXTRA ACTION · End of the Active Player's Turn · END OF ROUND · END OF GAME AND SCORING PHASE", "sharpsignalDocId": 551}, {"page": 1, "score": 0.03125, "snippet": "Configuration for an Introductory Four-Player Game Artwork matches when a card is placed on the correct location around the Islands Board. 1 2 3 4 5 6 7 FRONT a Glory Points (scored at the end of the game) B Card effect* C Type of effect / / D Heroic Feat cost *Some cards do not have any effect, onl", "headingPath": "", "sharpsignalDocId": 551}, {"page": 2, "score": 0.030769, "snippet": "PLAYING A ROUND The game is divided into a series of rounds. During each round, each player takes one turn as the active player, starting with the first player. The player whose turn it is to play is known as the 'active player.' Each turn consists of four consecutive steps: Note: Remember, in a two", "headingPath": "RULES - PLAYING THE GAME · ACTIVE PLAYER TURN · All players simultaneously* receive divine blessings . · CONCEPT · THE ACTIVE PLAYER MAY CALL FOR REINFORCEMENTS · THE ACTIVE PLAYER MAY PERFORM AN ACTION · …", "sharpsignalDocId": 551}, {"page": 1, "score": 0.030303, "snippet": "1 Players are heroes competing to gain the most to gain Gold , Glory Points . During the game, players roll their dice Sun Shards , and Moon Shards , that they can spend to: -Acquire die faces to modify and upgrade their dice -Perform powerful heroic feats. ...to collect precious Glory Points. locat", "headingPath": "GAME OVERVIEW · I - SETUP FOR DIFFERENT NUMBERS OF PLAYERS", "sharpsignalDocId": 551}, {"page": 2, "score": 0.029851, "snippet": "1 All players receive divine blessings . Max-the active player-rolls and and immediately adds those resources to his reserve. Max has three cards with effects. He decides to activate them in this order: 1 His 'Silver Hind' card: Max receives a minor blessing 2 and gains 1 His first 'Guardian's Owl' ", "headingPath": "EXAMPLE OF A COMPLETE TURN BY THE ACTIVE PLAYER", "sharpsignalDocId": 551}, {"page": 2, "score": 0.029412, "snippet": "- A Hero pawn remains in its location until it is either ousted or voluntarily moved to another portal. If you have reached the maximum on a particular reserve track ( , or ), any additional resources gained are lost. A player can perform any Heroic Feat, including those he already performed (includ", "headingPath": "IMPORTANT DETAILS · CONCEPT · CREDITS", "sharpsignalDocId": 551}]
- citations (raw)
- [{"page": 1, "quote": null, "headingPath": "", "sharpsignalDocId": 551}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 551 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 551 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 7, 2026 08:05
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Dice Forge — Rulebook (corpus doc 551) | p.1 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #2 | RULEBOOK Dice Forge — Rulebook (corpus doc 551) | p.1 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #3 | RULEBOOK Dice Forge — Rulebook (corpus doc 551) | Ousting Another Hero : · THE ACTIVE PLAYER MAY PERFORM AN EXTRA ACTION · End of the Active Player's Turn · END OF ROUND · END OF GAME AND SCORING PHASE | p.2 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Dice Forge — Rulebook (corpus doc 551) | p.1 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #5 | RULEBOOK Dice Forge — Rulebook (corpus doc 551) | RULES - PLAYING THE GAME · ACTIVE PLAYER TURN · All players simultaneously* receive divine blessings . · CONCEPT · THE ACTIVE PLAYER MAY CALL FOR REINFORCEMENTS · THE ACTIVE PLAYER MAY PERFORM AN ACTION · … | p.2 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Dice Forge — Rulebook (corpus doc 551) | GAME OVERVIEW · I - SETUP FOR DIFFERENT NUMBERS OF PLAYERS | p.1 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Dice Forge — Rulebook (corpus doc 551) | EXAMPLE OF A COMPLETE TURN BY THE ACTIVE PLAYER | p.2 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Dice Forge — Rulebook (corpus doc 551) | IMPORTANT DETAILS · CONCEPT · CREDITS | p.2 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Dice Forge — Rulebook (corpus doc 551) | p.1 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 244 ms · first delta 2922 ms · total 139792 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 135384 ms · retrieval 244 ms · ask 4155 ms · gateway work 4408 ms · total 139792 ms
- tokens in (the prompt the answerer read)
- 4125
- tokens out (what the answerer generated)
- 213
- tok/sec
- 147.8 tok/sec — 213 output tokens in 1.441 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 51s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 483), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.