RuleSage cited table rulings
← Tiny Towns

You asked

What needs to be placed on the table before the first round begins?

Answered counted as answered

Asked with: Tiny Townsbg-265736-en-1e

1. Place the Cottage card (with the symbol on the back) face-up in the center of the table [1]. 2. Sort the remaining Building cards into separate piles by the symbols on the back and shuffle each pile of 4 cards [1]. 3. Draw 1 card from each pile and place them face-up next to the Cottage card so they are visible to all players [1]. 4. Place the wooden Resource cubes and buildings (but NOT monuments) in a general supply where all players can reach them [1].

[1] RULEBOOK Tiny Towns — Rulebook · p.2 · contents · Setup · There are 5 different resources:
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 254 ms · ask 4212 ms · total 161720 ms
single-flight (PR-5)
queued 157243 ms · generation 4477 ms
retrieval refs (raw)
[{"page": 2, "score": 0.032787, "snippet": "2 Give each player a player board. Leave the Resource cards in the box (unless you are playing the T own Hall rules or Solo variant). Place the Cottage card (with the symbol on the back) face-up in the center of the table. Sort the remaining Building cards into separate piles by the symbols on the b", "headingPath": "contents · Setup · There are 5 different resources:", "sharpsignalDocId": 556}, {"page": 6, "score": 0.032258, "snippet": "Shuffle the 15 Resource cards to form a draw pile and reveal the top 3 cards. Y ou choose to place any 1 of the 3 resources shown in your town and construct buildings as normal. Then place the corresponding card face-down on the bottom of the draw pile and draw a new Resource card to replace it. Not", "headingPath": "solo rules", "sharpsignalDocId": 556}, {"page": 4, "score": 0.031746, "snippet": "4 The Master Builder names a type of resource. (Wood, Wheat, Brick, Glass, or Stone) All players MUST take a cube of this resource and place it in an empty square in their town grid. Players do this simultaneously. Resources may never be moved to a different square after being placed. Resources can ", "headingPath": "building card anatomy · Round Overview · resource placement · the cavern rule · Building Construction Rules", "sharpsignalDocId": 556}, {"page": 6, "score": 0.03125, "snippet": "Town Hall is a different way to play Tiny T owns that introduces the Resource deck and changes the way resources are selected during the game. Assign 1 player to be the Mayor, who will draw Resource cards to determine which resource all players will place. Shuffle the 15 Resource cards to form a dra", "headingPath": "Town Hall Rules · gameplay · Solo Variant · setup", "sharpsignalDocId": 556}, {"page": 5, "score": 0.030769, "snippet": "Remember! Cottages ( ) must be fed by buildings to be worth 3 . Players may construct Cottages before or after constructing buildings, but unfed Cottages at game end score 0 . When your town is filled with resources and you cannot (or choose not to) construct any buildings, your town is completed. Y", "headingPath": "feeding your cottages · Completing Your Town · Game End · Additional Rules", "sharpsignalDocId": 556}, {"page": 7, "score": 0.030303, "snippet": "Unfed Cottages remain on the board but do not score points on their own. Some other buildings, such as Wells, treat fed and unfed Cottages the same. You may construct Cottages even if you don't yet have a . Farms feed 4 anywhere on the board. Granaries only feed in the 8 immediate surrounding square", "headingPath": "Cottage · Farm · Granary · Greenhouse · Orchard · Fountain · …", "sharpsignalDocId": 556}, {"page": 3, "score": 0.029851, "snippet": "A monument is a special type of building that can only be constructed by the player holding that card. Players may only construct their monuments once . Monuments may be constructed in any round, just like a normal building (see Building Construction Rules). Upon constructing a monument, the player ", "headingPath": "Monuments · building card anatomy", "sharpsignalDocId": 556}, {"page": 4, "score": 0.029412, "snippet": "So this is allowed. If John places a blue Resource cube here, he may choose to construct a Chapel . Buildings may never be moved to a different square after being placed. Any player can construct any of the buildings (except other players' monuments). Building cards are not replaced when players con", "headingPath": "building construction example", "sharpsignalDocId": 556}]
citations (raw)
[{"page": 2, "quote": null, "headingPath": "contents · Setup · There are 5 different resources:", "sharpsignalDocId": 556}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 556 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 556 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 08:05

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Tiny Towns — Rulebook (corpus doc 556) contents · Setup · There are 5 different resources: p.2 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Tiny Towns — Rulebook (corpus doc 556) solo rules p.6 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Tiny Towns — Rulebook (corpus doc 556) building card anatomy · Round Overview · resource placement · the cavern rule · Building Construction Rules p.4 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Tiny Towns — Rulebook (corpus doc 556) Town Hall Rules · gameplay · Solo Variant · setup p.6 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Tiny Towns — Rulebook (corpus doc 556) feeding your cottages · Completing Your Town · Game End · Additional Rules p.5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Tiny Towns — Rulebook (corpus doc 556) Cottage · Farm · Granary · Greenhouse · Orchard · Fountain · … p.7 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Tiny Towns — Rulebook (corpus doc 556) Monuments · building card anatomy p.3 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Tiny Towns — Rulebook (corpus doc 556) building construction example p.4 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Tiny Towns — Rulebook (corpus doc 556) contents · Setup · There are 5 different resources: p.2 no quote on the wire
timing split
retrieval 254 ms · first delta 3643 ms · total 161720 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 157243 ms · retrieval 254 ms · ask 4212 ms · gateway work 4477 ms · total 161720 ms
tokens in (the prompt the answerer read)
3340
tokens out (what the answerer generated)
114
tok/sec
148.1 tok/sec — 114 output tokens in 0.770 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 18s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 488), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.