You asked
When does the game end?
Answered counted as answeredThe game ends when a player has 10 or more victory points during their turn [1]. If a player reaches 10 points when it is not their turn, the game continues until that player (or any other player) has 10 points on their own turn [1].
Strategy guides → — community tips, kept separate from rulings
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:12b think:false 4eb23ef187e2
- timings
- search 225 ms · ask 7842 ms · total 8078 ms
- single-flight (PR-5)
- queued 0 ms · generation 8078 ms
- retrieval refs (raw)
- [{"page": 5, "score": 0.032787, "snippet": "If you have 10 or more victory points during your turn , the game ends and you are the winner! If you reach 10 points when it is not your turn, the game continues until any player (including you) has 10 points on their turn.", "headingPath": "endinG the Game", "sharpsignalDocId": 43}, {"page": 7, "score": 0.032258, "snippet": "If you have-or reach-10 victory points on your turn, the game ends immediately and you win! You can only win during your turn. If somehow you find you have 10 victory points during another player's turn, you must wait until your next turn to claim victory. Example: Siobhán has 2 settlements (2 point", "headingPath": "endinG the Game", "sharpsignalDocId": 43}, {"page": 5, "score": 0.031746, "snippet": "You must keep victory point cards hidden. You may only reveal them during your turn and when you are sure that you have 10 victory points-that is, to win the game. Of course, you can reveal them after the end of the game if someone else wins. You may play any number of victory point cards during you", "headingPath": "Victory Point Cards (Orange Frame) Y", "sharpsignalDocId": 43}, {"page": 14, "score": 0.030331, "snippet": "Victory point cards are development cards Y , so they can be 'bought.' These orange framed development cards represent important cultural achievements, represented by certain buildings. Each victory point card is worth 1 victory point. You only reveal your victory point cards when you or someone els", "headingPath": "viCtory point Cards", "sharpsignalDocId": 43}, {"page": 8, "score": 0.029437, "snippet": "Here is a summary of the the game sequence, plus some more specific entries where you can find details: Lay out the game board: Set-up, Variable Y Initial set-up: Set-up Phase Y Play The starting player begins the game. The other players follow in clockwise order. On your turn, you complete these 3 ", "headingPath": "Game play", "sharpsignalDocId": 43}, {"page": 6, "score": 0.029274, "snippet": "You may build on your turn after you have rolled for resource production and finished trading. To build, you must turn in the specified combinations of resource cards (see the Building Costs Cards Y ). Return the resource cards to the supply stacks. You can build as many items and buy as many cards ", "headingPath": "Build (BuildinG)", "sharpsignalDocId": 43}, {"page": 5, "score": 0.015625, "snippet": "If you play a progress card, follow its instructions. Then the card is removed from the game (i.e., toss it in the box).", "headingPath": "Progress Cards (Green Frame) Y", "sharpsignalDocId": 43}, {"page": 14, "score": 0.015385, "snippet": "The first player to reach (be at) 10 victory points (VPs) on their turn wins the game. Players acquire victory points (VPs) for the following: 1 settlement = 1 VP 1 city = 2 VPs Longest Road special card = 2 VPs Largest Army special card = 2 VPs Victory point (VP) card = 1 VP Since each player begin", "headingPath": "viCtory points", "sharpsignalDocId": 43}]
- citations (raw)
- [{"page": 5, "quote": null, "headingPath": "endinG the Game", "sharpsignalDocId": 43}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Oct 22, 2026 01:00
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Catan — Rulebook (corpus doc 43) | endinG the Game | p.5 | 0.032787 (at the 2-arm ceiling (0.03279) — the top of a 2-arm fuse; whether more arms ran here was never recorded) | 224 |
| #2 | RULEBOOK Catan — Rulebook (corpus doc 43) | endinG the Game | p.7 | 0.032258 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #3 | RULEBOOK Catan — Rulebook (corpus doc 43) | Victory Point Cards (Orange Frame) Y | p.5 | 0.031746 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #4 | RULEBOOK Catan — Rulebook (corpus doc 43) | viCtory point Cards | p.14 | 0.030331 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #5 | RULEBOOK Catan — Rulebook (corpus doc 43) | Game play | p.8 | 0.029437 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #6 | RULEBOOK Catan — Rulebook (corpus doc 43) | Build (BuildinG) | p.6 | 0.029274 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #7 | RULEBOOK Catan — Rulebook (corpus doc 43) | Progress Cards (Green Frame) Y | p.5 | 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 120 |
| #8 | RULEBOOK Catan — Rulebook (corpus doc 43) | viCtory points | p.14 | 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Catan — Rulebook (corpus doc 43) | endinG the Game | p.5 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 225 ms · first delta n/a · total 8078 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 225 ms · ask 7842 ms · gateway work 8078 ms · total 8078 ms
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 51s ago)
- stream path
- not recorded — this ruling predates the stream-path column (V41)
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 1), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.