You asked
What needs to be placed on the table before the first round begins?
Answered counted as answeredAsked with: Trekking Through Historybg-353288-en-1e
To set up the game before the first round begins, follow these steps: 1. Place the Supply tray (containing all Experience tokens and Time Crystals) on the table [1]. 2. Place the playmat on the table [1]. 3. Place the stack of Ancestor cards on the table (6 copies for 2-players, 9 copies for 3-players, or 12 copies for 4-players) [1]. 4. Shuffle the Day I deck of History cards and place it face up [1]. 5. Draw 5 cards from the Day I deck and place them in the 5 empty spaces to the right of the deck to form the 6-card Departures Row [1]. 6. Shuffle the Day II and Day III decks separately and set them aside [1]. 7. Shuffle the Itineraries and deal four to each player [1]. 8. In your first game, each player chooses one Itinerary at random, places it face up in front of them, and keeps the others facedown nearby [1]. 9. Place the Clock beside the playmat [2]. 10. Players pick a Pocket Watch matching their color and stack them in random order at 12 o'clock [2]. 11. Each player takes a wood Point marker matching their color and places it at 0 on the score track [2]. 12. Give each player a Crystal Tank matching their color and one Time Crystal [2]. 13. Give each player a Reference card [2].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 254 ms · ask 5443 ms · total 189858 ms
- single-flight (PR-5)
- queued 184151 ms · generation 5707 ms
- retrieval refs (raw)
- [{"page": 2, "score": 0.032787, "snippet": "Place the Supply tray (with all Experience tokens and Time Crystals inside it) on the table. Place the playmat on the table. Place the stack of Ancestor cards . 2-players: Place 6 copies. 3-players: Place 9 copies. 4-players: Place 12 copies. The Day I deck of History cards has the roman numeral 'I'", "headingPath": "Game Setup", "sharpsignalDocId": 561}, {"page": 3, "score": 0.032258, "snippet": "Each player takes a wood Point marker matching their color and places it at 0 on the score track . Place the Clock beside the playmat. Players pick a Pocket Watch matching their color and stack them in random order at 12 o'clock. TIP stands for points you can score. You'll find these on your Itinera", "headingPath": "Game Setup", "sharpsignalDocId": 561}, {"page": 4, "score": 0.031746, "snippet": "The Pocket Watches on the Clock determine turn order. The player whose Pocket Watch is on top goes first. As play progresses, the player whose Pocket Watch is furthest behind on the Clock goes next. If multiple Pocket Watches are tied for furthest behind, the player who is on top of the stack goes n", "headingPath": "Understanding Turn Order · 1 Choose a Card · About History Cards", "sharpsignalDocId": 561}, {"page": 6, "score": 0.03125, "snippet": "If this is your first card, place it in front of you. This starts your first column of cards, called a Trek. A Trek is a series of events visited in chronological order. The more events in a Trek, the more points you'll score at the end of the game. On a later turn when you choose a new card, do one", "headingPath": "Place Card in Trek 4", "sharpsignalDocId": 561}, {"page": 7, "score": 0.030769, "snippet": "Slide the History cards in the Departures Row to the right to fill in any empty spaces, keeping them in the same order. Slide the top card of the Day deck to fill the leftmost empty space in the row. Players must always stop at 12 o'clock upon reaching it (see 'Clock Details' on this page). When all", "headingPath": "Slide and Refill History Cards · End of Day · Hours in a Day · Punctuality Bonus · Movement Always Ends at 12", "sharpsignalDocId": 561}, {"page": 4, "score": 0.030303, "snippet": "4 PLA YING THE GAME Understanding Turn Order The Pocket Watches on the Clock determine turn order. The player whose Pocket Watch is on top goes first. As play progresses, the player whose Pocket Watch is furthest behind on the Clock goes next. If multiple Pocket Watches are tied for furthest behind,", "headingPath": "", "sharpsignalDocId": 561}, {"page": 1, "score": 0.029851, "snippet": "Components 108 History cards s 12 Ancestor cards s 1 Clock s 1 Neoprene playmat s 4 Pocket Watches s 4 Player Point markers 84 Experience tokens (20 Person, 18 Event, 16 Innovation, 16 Progress, 14 Wild) s 20 Time Crystals s 4 Crystal Tanks s 24 Itineraries 4 Reference cards s 1 Rulebook s 1 Date in", "headingPath": "", "sharpsignalDocId": 561}, {"page": 5, "score": 0.029412, "snippet": "Look at the number on the lower left of the History card you chose. That's the number of hours you'll spend visiting the historical event. Move your Pocket Watch that many hours on the Clock, stacking it on top of any opponent Pocket Watches on the space where it lands. Example: This red player choo", "headingPath": "Move Your Pocket Watch 2 · Saving Time with Time Crystals · 3 Collect Benefits", "sharpsignalDocId": 561}]
- citations (raw)
- [{"page": 2, "quote": null, "headingPath": "Game Setup", "sharpsignalDocId": 561}, {"page": 3, "quote": null, "headingPath": "Game Setup", "sharpsignalDocId": 561}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 561 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 561 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 7, 2026 08:06
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Trekking Through History — Rulebook (corpus doc 561) | Game Setup | p.2 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Trekking Through History — Rulebook (corpus doc 561) | Game Setup | p.3 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Trekking Through History — Rulebook (corpus doc 561) | Understanding Turn Order · 1 Choose a Card · About History Cards | p.4 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Trekking Through History — Rulebook (corpus doc 561) | Place Card in Trek 4 | p.6 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Trekking Through History — Rulebook (corpus doc 561) | Slide and Refill History Cards · End of Day · Hours in a Day · Punctuality Bonus · Movement Always Ends at 12 | p.7 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Trekking Through History — Rulebook (corpus doc 561) | p.4 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #7 | RULEBOOK Trekking Through History — Rulebook (corpus doc 561) | p.1 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #8 | RULEBOOK Trekking Through History — Rulebook (corpus doc 561) | Move Your Pocket Watch 2 · Saving Time with Time Crystals · 3 Collect Benefits | p.5 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Trekking Through History — Rulebook (corpus doc 561) | Game Setup | p.2 | no quote on the wire |
| [2] | RULEBOOK Trekking Through History — Rulebook (corpus doc 561) | Game Setup | p.3 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 254 ms · first delta 3265 ms · total 189858 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 184151 ms · retrieval 254 ms · ask 5443 ms · gateway work 5707 ms · total 189858 ms
- tokens in (the prompt the answerer read)
- 3360
- tokens out (what the answerer generated)
- 328
- tok/sec
- 138.0 tok/sec — 328 output tokens in 2.377 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 28s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 493), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.