You asked
What needs to be placed on the table before the first round begins?
Answered counted as answeredAsked with: Unmatched Game Systembg-295564-en-1e
1. Choose a battlefield and place it on the table [1]. 2. Each player chooses a hero and takes the corresponding action cards, character card, hero miniature, sidekick tokens (if any), health dials, and any other components for their hero [1]. 3. Each player sets their fighters' starting health on the matching health dials [1]. 4. Each player shuffles their action cards to form a single deck and places it face down [1]. 5. The younger player places their hero in the 1 space on the battlefield [1]. 6. If they have sidekicks, place them in separate spaces within the same zone as their hero [1]. 7. The older player places their hero in the space on the battlefield, then places their sidekicks, if they have them, based on the same rules as in step 5 [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 247 ms · ask 7740 ms · total 197255 ms
- single-flight (PR-5)
- queued 189258 ms · generation 7997 ms
- retrieval refs (raw)
- [{"page": 4, "score": 0.032787, "snippet": "1 . Choose a battlefield and place it on the table. Each player chooses a hero and takes the corresponding action cards, character card, hero miniature, sidekick tokens (if any), health dials, and any other components for their hero. Each player sets their fighters' starting health on the matching h", "headingPath": "SETUP", "sharpsignalDocId": 562}, {"page": 7, "score": 0.032258, "snippet": "When you take the maneuver action, you first draw the top card of your deck, then you may move your fighters. These steps must be performed in order. Draw the top card of your deck and add it to your hand. You must draw a card when you take the maneuver action. When your deck is empty, your fighters", "headingPath": "ACTION: MANEUVER · STEP 1 : DRAW A CARD (MANDATORY) · BANNER NAME", "sharpsignalDocId": 562}, {"page": 7, "score": 0.031746, "snippet": "When you take the maneuver action, you first draw the top card of your deck, then you may move your fighters. These steps must be performed in order. STEP 11: DRAW A CARD (MANDATORY) Draw the top card of your deck and add it to your hand. You must draw a card when you take the maneuver action. ACTIO", "headingPath": "", "sharpsignalDocId": 562}, {"page": 6, "score": 0.03125, "snippet": "On your turn, you must take 2 actions ; you cannot skip an action. You may choose two different actions or the same action twice. The possible actions are: MANEUVER SCHEME ATTACK You can have more than 7 cards in your hand during your turn. At the end of your turn, after resolving any other effects,", "headingPath": "YOUR TURN", "sharpsignalDocId": 562}, {"page": 9, "score": 0.030769, "snippet": "DISCARD PILES When you take the scheme action, choose a scheme card (indicated by the icon) from your hand. Declare which of your undefeated fighters is resolving the scheme card and play it onto the table, face up. Resolve the card’s effect, then place the card into your discard pile. ACTION : SCHE", "headingPath": "", "sharpsignalDocId": 562}, {"page": 5, "score": 0.030303, "snippet": "The battlefield is made up of circular spaces that the fighters will move between. Each space can only contain one fighter at a time. Two spaces connected by a line are adjacent . Adjacency is used to determine targets of melee attacks and various card effects. The spaces of the battlefield are divi", "headingPath": "SPACES AND ZONES", "sharpsignalDocId": 562}, {"page": 8, "score": 0.029851, "snippet": "After drawing a card for the maneuver action, you may move your fighters. Your character card lists your move value . During this step, you may move each of your fighters, one at a time, a number of spaces equal to or less than your move value. Before moving, you may choose to BOOST your movement (s", "headingPath": "STEP 2: MOVE YOUR FIGHTERS (OPTIONAL) · MOVEMENT EFFECTS", "sharpsignalDocId": 562}, {"page": 18, "score": 0.029412, "snippet": "1 You can play Unmatched with three or four players playing against each other using the following rules: 1 . Choose a battlefield with four or more starting spaces. (Some battlefields have only two starting spaces and therefore cannot be used for free-for-all play.) On a player's first turn of the ", "headingPath": "COMBAT EXAMPLE · FREE-FOR-ALL", "sharpsignalDocId": 562}]
- citations (raw)
- [{"page": 4, "quote": null, "headingPath": "SETUP", "sharpsignalDocId": 562}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 562 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 562 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 7, 2026 08:06
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Unmatched Game System — Rulebook (corpus doc 562) | SETUP | p.4 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Unmatched Game System — Rulebook (corpus doc 562) | ACTION: MANEUVER · STEP 1 : DRAW A CARD (MANDATORY) · BANNER NAME | p.7 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Unmatched Game System — Rulebook (corpus doc 562) | p.7 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #4 | RULEBOOK Unmatched Game System — Rulebook (corpus doc 562) | YOUR TURN | p.6 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Unmatched Game System — Rulebook (corpus doc 562) | p.9 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #6 | RULEBOOK Unmatched Game System — Rulebook (corpus doc 562) | SPACES AND ZONES | p.5 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Unmatched Game System — Rulebook (corpus doc 562) | STEP 2: MOVE YOUR FIGHTERS (OPTIONAL) · MOVEMENT EFFECTS | p.8 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Unmatched Game System — Rulebook (corpus doc 562) | COMBAT EXAMPLE · FREE-FOR-ALL | p.18 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Unmatched Game System — Rulebook (corpus doc 562) | SETUP | p.4 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 247 ms · first delta 6621 ms · total 197255 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 189258 ms · retrieval 247 ms · ask 7740 ms · gateway work 7997 ms · total 197255 ms
- tokens in (the prompt the answerer read)
- 2551
- tokens out (what the answerer generated)
- 184
- tok/sec
- 137.6 tok/sec — 184 output tokens in 1.337 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 6s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 494), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.