RuleSage cited table rulings
← Here I Stand

You asked

Describe the initial preparation the board and each player require to start.

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: Here I Standbg-17392-en-1e

The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.

RULEBOOK Here I Stand — Rulebook · p.9 · 7. SEQUENCE OF PLAY
The game is played in nine turns or fewer. The first turn represents the period from 1517 to 1523. Each subsequent turn covers a fouryear period. Each turn consists of nine phases. The sixth phase, the Action Phase, is the most time-consuming phase, for it includes a variable number of rounds where
RULEBOOK Here I Stand — Rulebook · p.19 · Field Battle Procedure
Play Response Cards: Both sides (starting with the attacker) have one final chance to play the Response cards Landsknechts or Swiss Mercenaries to change the number of units in the space. If the attacker has more units in the space than allowed in the moving formation, excess units do not contribute
RULEBOOK Here I Stand — Rulebook · p.21 · Assault Procedure
1. Declare Formation: The active player declares which formation of land units and army leaders will be making the assault. All requirements listed above must be met at this time. 2. Play Response Cards: Other powers may play the Response cards Foul Weather and Gout to disrupt this Assault action. T
RULEBOOK Here I Stand — Rulebook · p.8 · 6.2 The Deck · Adding Cards · Dealing Cards
The cards available to each power each turn consist of their Home card(s) and a variable number of cards dealt to that power from a single deck of shared cards. The deck is reshuffled each turn, after any new cards for that turn have been added, and before cards are dealt to each power. The upper-ri
RULEBOOK Here I Stand — Rulebook · p.7 · Mandatory Event Cards
Cards with the name of the card in red and the word 'Mandatory' printed on them are Mandatory Event cards. Mandatory Event must be played during the Action Phase of the turn in which they are drawn. When played, the event is always resolved first, then the playing power receives 2 command points to
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 229 ms · ask 13372 ms · total 19083 ms
single-flight (PR-5)
queued 5473 ms · generation 13610 ms
retrieval refs (raw)
[{"page": 9, "score": 0.032787, "snippet": "The game is played in nine turns or fewer. The first turn represents the period from 1517 to 1523. Each subsequent turn covers a fouryear period. Each turn consists of nine phases. The sixth phase, the Action Phase, is the most time-consuming phase, for it includes a variable number of rounds where ", "headingPath": "7. SEQUENCE OF PLAY", "sharpsignalDocId": 540}, {"page": 19, "score": 0.032258, "snippet": "Play Response Cards: Both sides (starting with the attacker) have one final chance to play the Response cards Landsknechts or Swiss Mercenaries to change the number of units in the space. If the attacker has more units in the space than allowed in the moving formation, excess units do not contribute", "headingPath": "Field Battle Procedure", "sharpsignalDocId": 540}, {"page": 21, "score": 0.031746, "snippet": "1. Declare Formation: The active player declares which formation of land units and army leaders will be making the assault. All requirements listed above must be met at this time. 2. Play Response Cards: Other powers may play the Response cards Foul Weather and Gout to disrupt this Assault action. T", "headingPath": "Assault Procedure", "sharpsignalDocId": 540}, {"page": 8, "score": 0.03125, "snippet": "The cards available to each power each turn consist of their Home card(s) and a variable number of cards dealt to that power from a single deck of shared cards. The deck is reshuffled each turn, after any new cards for that turn have been added, and before cards are dealt to each power. The upper-ri", "headingPath": "6.2 The Deck · Adding Cards · Dealing Cards", "sharpsignalDocId": 540}, {"page": 7, "score": 0.030769, "snippet": "Cards with the name of the card in red and the word 'Mandatory' printed on them are Mandatory Event cards. Mandatory Event must be played during the Action Phase of the turn in which they are drawn. When played, the event is always resolved first, then the playing power receives 2 command points to ", "headingPath": "Mandatory Event Cards", "sharpsignalDocId": 540}, {"page": 8, "score": 0.030303, "snippet": "Cards with the name of the card in blue and the word 'Response' printed on them are Response cards. Response cards are playable as an event in the Action Phase during any player's impulse (including your own). Play of a Response card interrupts a player's impulse, a battle, or an Event card play. Pl", "headingPath": "Response Cards · Combat Cards · Event Cards", "sharpsignalDocId": 540}, {"page": 15, "score": 0.029851, "snippet": "During the Action Phase, the powers take impulses in the order described in Section 3.2. The power initiating an activity is referred to as the 'active power' throughout these rules. Each impulse consists of one of the following three activities: Playing a card for Command Points (CP) Playing a card", "headingPath": "11. THE ACTION PHASE", "sharpsignalDocId": 540}, {"page": 11, "score": 0.029412, "snippet": "The third phase of each turn is the Diplomacy Phase. On the first turn, the Diplomacy Phase is abbreviated, with the English player holding negotiations with two other players (Section 7). Players may wish to skip this section when first learning the game since most of these rules do not apply until", "headingPath": "9. DIPLOMACY", "sharpsignalDocId": 540}]
citations (raw)
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 540 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 540 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 7, 2026 08:11

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Here I Stand — Rulebook (corpus doc 540) 7. SEQUENCE OF PLAY p.9 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Here I Stand — Rulebook (corpus doc 540) Field Battle Procedure p.19 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Here I Stand — Rulebook (corpus doc 540) Assault Procedure p.21 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Here I Stand — Rulebook (corpus doc 540) 6.2 The Deck · Adding Cards · Dealing Cards p.8 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Here I Stand — Rulebook (corpus doc 540) Mandatory Event Cards p.7 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Here I Stand — Rulebook (corpus doc 540) Response Cards · Combat Cards · Event Cards p.8 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Here I Stand — Rulebook (corpus doc 540) 11. THE ACTION PHASE p.15 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Here I Stand — Rulebook (corpus doc 540) 9. DIPLOMACY p.11 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 229 ms · first delta 13492 ms · total 19083 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 5473 ms · retrieval 229 ms · ask 13372 ms · gateway work 13610 ms · total 19083 ms
tokens in (the prompt the answerer read)
3910
tokens out (what the answerer generated)
9
tok/sec
138.5 tok/sec — 9 output tokens in 0.065 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 28s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 472), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.