You asked
How do I setup the game?
Answered counted as answeredAsked with: World Wondersbg-365258-en-1e
To setup the game, follow these steps: 1. Place the Main Board in the middle of the table [1]. 2. Add the necessary Player Expansion Boards and Building Tiles according to the number of players: use only the Main Board and its Building Tiles for 1 to 3 players; add the 4th Player Expansion Board and its Building Tiles for 4 players; and add the 4th and 5th Player Expansion Boards and their Building Tiles for 5 players [1]. 3. Shuffle the Building Tiles by shape and place each stack face down onto the position indicated on its board [1]. 4. Reveal the top tile of each stack and place it on the table directly below [1]. 5. Place the 1st and 2nd Player Turn Order Pedestals onto their respective spaces on the Main Board [1]. 6. Each player chooses their color [1]. 7. Draw Player Markers randomly and position them in that order on the Turn Order track on the Main Board [1]. 8. Place Long Road Tiles and Sets of Short Road Tiles below the revealed Building Tiles, according to the number of players: 1 Long Road and 1 set of Short Roads for 1 or 2 players; 2 Long Roads and 1 set of Short Roads for 3 players; 2 Long Roads and 2 sets of Short Roads for 4 players; and 3 Long Roads and 2 sets of Short Roads for 5 players [1]. 9. Set the remaining Road Tiles aside for future rounds [1]. 10. Place 1 Tower alongside the starting Road Tiles, and set the rest of the Towers aside for future rounds [1]. 11. Shuffle the Monument Cards, reveal 3, and put their respective Monuments onto each one, leaving the rest of the deck face down nearby with the remaining Monuments [1]. 12. Place the Loan Tiles in a pile face up next to the Main Board [1]. 13. Place 1 Map Board in front of each player (all players must use the same side: Side A has a lake in the middle; Side and B has a different river on each) [1]. 14. Give each player 1 Long Road Tile, which must be placed on the player's map during their first turn at no cost, alongside any pieces purchased with their first turn's action [1]. 15. Give each player the Resource Board of their color to place next to their Map Board (all players must use the same side, A or B) [1]. 16. Give each player 1 Gold, 1 Population, and 3 Resource Markers to place onto the starting position (0) of each track on their Resource Board [1]. For Advanced Play, shuffle the Public Objective Cards deck and place the top 3 cards face up alongside the Main Board [2]. For a single-player game, include the Solo Play Cards; shuffle this deck and place it face down on the table within reach [2].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 301 ms · ask 8069 ms · total 8392 ms
- single-flight (PR-5)
- queued 0 ms · generation 8392 ms
- retrieval refs (raw)
- [{"page": 2, "score": 0.04866, "snippet": "Place the Main Board in the middle of the table, and add the necessary Player Expansion Boards and Building Tiles according to the number of players: For 1 to 3 players , use only the Main Board and its Building Tiles; For 4 players , add the 4th Player Expansion Board and its Building Tiles; and Fo", "headingPath": "GAME COMPONENTS", "sharpsignalDocId": 488}, {"page": 6, "score": 0.047163, "snippet": "For Advanced Play, simply include the Public Objective Cards. During game setup, shuffle this deck and place the top 3 cards face up alongside the Main Board. The rest of the deck can be returned to the box. Public Objective Cards are separated into two parts: The depiction of the objective; and The", "headingPath": "Examples: · SOLO PLAY", "sharpsignalDocId": 488}, {"page": 3, "score": 0.046875, "snippet": "On their turn, players must use their action to purchase one of the following items: > 1 Long Road Tile , paying 1 Gold; > 1 Set of Short Road Tiles , paying 1 Gold; > 1 Building Tile , paying the cost in Gold indicated on its stack; > The Tower , paying 2 Gold; > The 1st Player or 2nd Player Turn O", "headingPath": "ACTIONS · Example:", "sharpsignalDocId": 488}, {"page": 1, "score": 0.045541, "snippet": "5 Map Boards and 5 Resource Boards 21 Monument Cards & & The great leaders of the ancient world are willing to spend all their gold in order t o build the most glorious city ever seen. It is your duty to wisely choose Whoever has the most victory points at the end of the game will be declared the wi", "headingPath": "GAME COMPONENTS", "sharpsignalDocId": 488}, {"page": 3, "score": 0.032258, "snippet": "Players begin each round with 7 Gold to spend on constructing their City. Each player performs 1 Action per turn , purchasing an item to place on their map in an attempt to obtain the most Victory Points at the end of the game (see page 5, END OF GAME and SCORING). Once a player has spent all their ", "headingPath": "GAME COMPONENTS", "sharpsignalDocId": 488}, {"page": 4, "score": 0.031746, "snippet": "When purchasing pieces that go on the Map Board, they must be placed immediately onto unoccupied spaces and adhere to the following rules: A Road Tile must always be adjacent to another Road Tile , the Sidewalk running along the base of the map, or a Tower . Short Road Tiles placed on the same turn ", "headingPath": "PLACING PIEC ES ON THE MAP", "sharpsignalDocId": 488}, {"page": 6, "score": 0.030303, "snippet": "1 > Discard the Building Tile shown on the top section of the card. 2 > If it is not available for purchase, discard the Building Tile shown on the middle section of the card. 3 > If this tile is also unavailable, the Automaton takes the Monument Card on the left (left and right arrows indicate whic", "headingPath": "Example Cards:", "sharpsignalDocId": 488}, {"page": 5, "score": 0.029851, "snippet": "* While supplies last, 3 Monuments Cards must be face up and available for purchase at all times. When a player buys a Monument they acquire both the card and its piece(s), so immediately reveal a new Monument Card from the deck and place the corresponding Monument on top of it. To purchase a Monume", "headingPath": "LOANS", "sharpsignalDocId": 488}]
- citations (raw)
- [{"page": 2, "quote": null, "headingPath": "GAME COMPONENTS", "sharpsignalDocId": 488}, {"page": 6, "quote": null, "headingPath": "Examples: · SOLO PLAY", "sharpsignalDocId": 488}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 488 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 488 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 7, 2026 09:31
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK World Wonders — Rulebook (corpus doc 488) | GAME COMPONENTS | p.2 | 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK World Wonders — Rulebook (corpus doc 488) | Examples: · SOLO PLAY | p.6 | 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK World Wonders — Rulebook (corpus doc 488) | ACTIONS · Example: | p.3 | 0.046875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK World Wonders — Rulebook (corpus doc 488) | GAME COMPONENTS | p.1 | 0.045541 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK World Wonders — Rulebook (corpus doc 488) | GAME COMPONENTS | p.3 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK World Wonders — Rulebook (corpus doc 488) | PLACING PIEC ES ON THE MAP | p.4 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK World Wonders — Rulebook (corpus doc 488) | Example Cards: | p.6 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK World Wonders — Rulebook (corpus doc 488) | LOANS | p.5 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK World Wonders — Rulebook (corpus doc 488) | GAME COMPONENTS | p.2 | no quote on the wire |
| [2] | RULEBOOK World Wonders — Rulebook (corpus doc 488) | Examples: · SOLO PLAY | p.6 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 301 ms · first delta 4063 ms · total 8392 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 301 ms · ask 8069 ms · gateway work 8392 ms · total 8392 ms
- tokens in (the prompt the answerer read)
- 3330
- tokens out (what the answerer generated)
- 633
- tok/sec
- 148.6 tok/sec — 633 output tokens in 4.261 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 16s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
setup
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 419), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.