You asked
what are some good starting moves?
Answered counted as answeredSome good starting moves include spending 1 Seashell to refresh a pool, which allows you to freely choose any Tile and Fish combination, or spending 1 Seashell to take 1 Tile and 1 Fish freely regardless of the combination [1]. Additionally, you can spend 2 Seashells to move an Incomplete Fish, which may complete a Coral or Sealife Tile and allow you to earn a Seashell as a reward [1]. These actions are available during your turn and can be performed as part of your initial moves.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- qwen3:4b-instruct-2507-q4_K_M@0edcdef34593
- timings
- search 99 ms · ask 5530 ms · total 5629 ms
- single-flight (PR-5)
- queued 0 ms · generation 5629 ms
- retrieval refs (raw)
- [{"page": 10, "score": 0.016393, "snippet": "During your turn, if you'd like, you can spend 2 Seashells to move an Incomplete Fish to a different Bubble. This action is a Free Action and can be performed at any time during your turn, as many times as you like. When moving an Incomplete Fish, you must follow the placement rules (see page 5): Fi", "headingPath": "SPEND 2 SEASHELLS TO MOVE AN INCOMPLETE FISH", "sharpsignalDocId": 64}, {"page": 4, "score": 0.016129, "snippet": "Each player takes a turn, clockwise, until the end of the game. During your turn, perfom the following actions in the order:", "headingPath": "GOAL OF THE GAME", "sharpsignalDocId": 64}, {"page": 4, "score": 0.015873, "snippet": "At the end of your turn, refill the empty spots in the Pools with new Tiles and Fish, ensuring that there are 5 Coral Tiles, 5 Sealife Tiles, and 5 Fish available in the Pools. Once fully refilled, the next player takes their turn.", "headingPath": "SPEND 2 SEASHELLS TO MOVE AN INCOMPLETE FISH", "sharpsignalDocId": 64}, {"page": 12, "score": 0.015625, "snippet": "Prepare a standard game (see page 3) EXCLUDING Ecosystem Cards. NOTE For your first game, use the provided Sealife Tile setup below.", "headingPath": "GAME SETUP", "sharpsignalDocId": 64}, {"page": 3, "score": 0.015385, "snippet": "Select 1 card from each of the Orange and Blue Ecosystem Cards and place them face up next to the Pools. Return unused cards to the box. For your first game, we recommend using Cryptic Coloration (Orange #1) and Bountiful Caves (Blue #2) . NOTE Each player places an Ocean Board in front of them. Eac", "headingPath": "GAME SETUP", "sharpsignalDocId": 64}, {"page": 19, "score": 0.015152, "snippet": "D4 Renowned for its powerful punch, the Mantis Shrimp can deliver blows strong enough to shatter glass or break through hard coral. Despite being only about 10 cm long, its punch reaches speeds of 23 m/s and generates shockwaves capable of stunning or killing small prey.", "headingPath": "MANTIS SHRIMP", "sharpsignalDocId": 64}, {"page": 19, "score": 0.014925, "snippet": "D1 This crab earns its nickname, \"Cheerleader Crab\" from its habit of carrying sea anemones in its claws. When threatened, it waves the anemones to deter predators using their stinging cells. In return, the anemones benefit from mobility, making this a symbiotic relationship.", "headingPath": "POM-POM CRAB", "sharpsignalDocId": 64}, {"page": 12, "score": 0.014706, "snippet": "Prepare as you would for a standard game (see page 3). Then, place the Lionfish Card next to your Ocean Board.", "headingPath": "GAME SETUP", "sharpsignalDocId": 64}]
- citations (raw)
- [{"page": 10, "quote": null, "headingPath": "SEASHELLS", "sharpsignalDocId": 64}]
- boost provenance — errata + base rulebook (E2/E3)
- gate not evaluated for this ruling (boost, supersedence, and wrench all off at ask time), and the base-rulebook arm went unrecorded for the same reason — the wrench that would have stored it was off; rulesage.errata.boost-enabled=false, rulesage.errata.supersedence-enabled=false
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Oct 7, 2026 02:43
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Shallow Sea — Rulebook (corpus doc 64) | SPEND 2 SEASHELLS TO MOVE AN INCOMPLETE FISH | p.10 | 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #2 | RULEBOOK Shallow Sea — Rulebook (corpus doc 64) | GOAL OF THE GAME | p.4 | 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 124 |
| #3 | RULEBOOK Shallow Sea — Rulebook (corpus doc 64) | SPEND 2 SEASHELLS TO MOVE AN INCOMPLETE FISH | p.4 | 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 231 |
| #4 | RULEBOOK Shallow Sea — Rulebook (corpus doc 64) | GAME SETUP | p.12 | 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 132 |
| #5 | RULEBOOK Shallow Sea — Rulebook (corpus doc 64) | GAME SETUP | p.3 | 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #6 | RULEBOOK Shallow Sea — Rulebook (corpus doc 64) | MANTIS SHRIMP | p.19 | 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 271 |
| #7 | RULEBOOK Shallow Sea — Rulebook (corpus doc 64) | POM-POM CRAB | p.19 | 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 276 |
| #8 | RULEBOOK Shallow Sea — Rulebook (corpus doc 64) | GAME SETUP | p.12 | 0.014706 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 110 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Shallow Sea — Rulebook (corpus doc 64) | SEASHELLS | p.10 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 99 ms · first delta n/a · total 5629 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 99 ms · ask 5530 ms · gateway work 5629 ms · total 5629 ms
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 38s ago)
- stream path
- not recorded — this ruling predates the stream-path column (V41)
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 11), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.