You asked
How do I take my turn?
Answered counted as answeredEach turn consists of three phases, which can be remembered as ABC: Action, Buy, and Clean-up [1]. **Action Phase** 1. You may play one Action card from your hand [1]. 2. If a card gives you "+1 Action," it increases the number of Action cards you can play that turn; however, you do not play the next Action card until you have finished the first one [1]. 3. To play an Action card, you must announce it, move it to your "in play" area, and follow its instructions in order from top to bottom [1]. 4. If a card has a dividing line, stop there; instructions below the line occur at a different time [1]. 5. If you cannot perform all actions on a card, do as much as you can; you may still play the card even if you know you cannot complete everything it tells you to do [1]. 6. If a card tells you to play another card (such as a Vassal), that does not use up one of your Action plays for the turn [2][3]. **Buy Phase** 1. You may play any number of Treasure cards from your hand in any order [4]. 2. You then buy one card by choosing it from the Supply and moving it to your discard pile; this costs a specific amount of coins based on the card's cost [4]. 3. If a card gives you "+1 Buy," it increases the number of cards you can buy in your Buy phase [4]. **Clean-up Phase** 1. Sweep up all cards from your play area and your hand and discard them [1]. 2. Draw a new hand of 5 cards, shuffling as needed [1]. 3. If your deck has fewer than 5 cards, shuffle your discard pile and put it under your deck before drawing [5]. 4. Any unused +Actions, +Buys, or unspent coins are lost at the end of your turn [5].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:12b think:false 4eb23ef187e2
- timings
- search 217 ms · ask 11844 ms · total 12071 ms
- single-flight (PR-5)
- queued 0 ms · generation 12071 ms
- retrieval refs (raw)
- [{"page": 5, "score": 0.032266, "snippet": "Updated kingdom randomizer 2nd.indd 7 7/25/21 1:16 AM treasure_2nd02.indd 97 7/12/21 12:43 AM 7/12/21 12:43 AM Take all of the cards you have in play (both Actions and Treasures), and any remaining cards in your hand, and put them all into your discard pile. The order does not matter; you can hide t", "headingPath": "treasure_2nd02.indd 1", "sharpsignalDocId": 102}, {"page": 6, "score": 0.031754, "snippet": "The game ends at the end of a turn, if either the Province pile is empty, or any three or more Supply piles are empty (any piles at all, including Kingdom cards, Curses, Copper, etc.). Take all of your cards - from your hand, deck, discard pile, play area, and even set aside cards - and sort them fo", "headingPath": "treasure_2nd02.indd 1", "sharpsignalDocId": 102}, {"page": 4, "score": 0.031319, "snippet": "Randomly choose a starting player. If you have just played a game of Dominion and it was not a tie, have the player who won the previous game go last (the player to their left goes first). Each player draws an initial hand of 5 cards. Dominion is a game of building a deck of cards. Each player has t", "headingPath": "", "sharpsignalDocId": 102}, {"page": 3, "score": 0.027673, "snippet": "Updated kingdom randomizer 2nd.indd 1 Each player takes 3 Estates and 7 Coppers and shuffles them face down as a starting deck. Place 17 face-up piles of cards on the table: the 7 Base card piles, which are always used, and always the same, and 10 Kingdom card piles, which vary from game to game. Th", "headingPath": "", "sharpsignalDocId": 102}, {"page": 14, "score": 0.016129, "snippet": "For example if you start a turn by playing Throne Room on Village, you would draw a card, get +2 Actions, draw another card, and get +2 Actions again, leaving you with 4 Actions. If you Throne Room a Throne Room, you may play an Action card twice, then may play another Action card twice; you do not ", "headingPath": "1st turn", "sharpsignalDocId": 102}, {"page": 7, "score": 0.015873, "snippet": "You draw the card immediately. If you have to draw more cards than are left in your deck, you shuffle your discard pile, put it under your deck, and then draw. If there still are not enough cards to draw, you just draw as many as you can.", "headingPath": "\"+1 Card\" - Draw a card.", "sharpsignalDocId": 102}, {"page": 13, "score": 0.015385, "snippet": "Laboratory: You draw 2 cards and get +1 Action. Library: You look at cards one at a time, putting each one into your hand or setting it aside, until you have 7 cards in hand; then you discard the set aside cards. If you shuffle in the middle of doing this, you do not shuffle in the set aside cards. ", "headingPath": "1st turn", "sharpsignalDocId": 102}, {"page": 8, "score": 0.015152, "snippet": "When a card tells you to play a card, that does not use up an Action play for the turn. As with playing a card normally, you follow the instructions in order, stopping at a dividing line when there is one. As always, played cards go into play, not directly into the discard pile.", "headingPath": "\"Play a card\" - Put a card into play, and follow the instructions on it.", "sharpsignalDocId": 102}]
- citations (raw)
- [{"page": 4, "quote": null, "headingPath": "", "sharpsignalDocId": 102}, {"page": 14, "quote": null, "headingPath": "1st turn", "sharpsignalDocId": 102}, {"page": 8, "quote": null, "headingPath": "\"Play a card\" - Put a card into play, and follow the instructions on it.", "sharpsignalDocId": 102}, {"page": 5, "quote": null, "headingPath": "", "sharpsignalDocId": 102}, {"page": 5, "quote": null, "headingPath": "treasure_2nd02.indd 1", "sharpsignalDocId": 102}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Oct 22, 2026 01:02
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Dominion — Rulebook (corpus doc 102) | treasure_2nd02.indd 1 | p.5 | 0.032266 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #2 | RULEBOOK Dominion — Rulebook (corpus doc 102) | treasure_2nd02.indd 1 | p.6 | 0.031754 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #3 | RULEBOOK Dominion — Rulebook (corpus doc 102) | p.4 | 0.031319 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 | |
| #4 | RULEBOOK Dominion — Rulebook (corpus doc 102) | p.3 | 0.027673 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 | |
| #5 | RULEBOOK Dominion — Rulebook (corpus doc 102) | 1st turn | p.14 | 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #6 | RULEBOOK Dominion — Rulebook (corpus doc 102) | "+1 Card" - Draw a card. | p.7 | 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 238 |
| #7 | RULEBOOK Dominion — Rulebook (corpus doc 102) | 1st turn | p.13 | 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #8 | RULEBOOK Dominion — Rulebook (corpus doc 102) | "Play a card" - Put a card into play, and follow the instructions on it. | p.8 | 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 279 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Dominion — Rulebook (corpus doc 102) | p.4 | no quote on the wire | |
| [2] | RULEBOOK Dominion — Rulebook (corpus doc 102) | 1st turn | p.14 | no quote on the wire |
| [3] | RULEBOOK Dominion — Rulebook (corpus doc 102) | "Play a card" - Put a card into play, and follow the instructions on it. | p.8 | no quote on the wire |
| [4] | RULEBOOK Dominion — Rulebook (corpus doc 102) | p.5 | no quote on the wire | |
| [5] | RULEBOOK Dominion — Rulebook (corpus doc 102) | treasure_2nd02.indd 1 | p.5 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 217 ms · first delta n/a · total 12071 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 217 ms · ask 11844 ms · gateway work 12071 ms · total 12071 ms
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 35s ago)
- stream path
- not recorded — this ruling predates the stream-path column (V41)
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 33), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.