You asked
How do I take my turn?
Answered counted as answeredIf you are playing as the "SHIP AND MOVE" faction, you may take your shipment and move action out of turn to go first, last, or in between other players' turns [1]. Otherwise, factions must perform their shipments and moves in the proper sequence [1]. To end a turn and begin the next: 1. Declare a winner (or winners) or evaluate positions on the map [2]. 2. Move the Turn Counter to the next position on the Turn Track [2].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:12b think:false 4eb23ef187e2
- timings
- search 248 ms · ask 8699 ms · total 8957 ms
- single-flight (PR-5)
- queued 0 ms · generation 8957 ms
- retrieval refs (raw)
- [{"page": 19, "score": 0.032522, "snippet": "SHIP AND MOVE WHEN YOU WISH: You may take your shipment and move action out of turn. This would allow you to go first or last or in between other players' turns, however you wish. The rest of the factions must make their shipments and moves in the proper sequence. You do not have to reveal when you ", "headingPath": "ADVANCED GAME ADVANTAGE", "sharpsignalDocId": 104}, {"page": 7, "score": 0.032002, "snippet": "Factions either declare a winner (or winners) or take some time to evaluate their positions on the map and then move the Turn Counter to the next position on the Turn Track to begin the next turn.", "headingPath": "9. Mentat Pause Phase", "sharpsignalDocId": 104}, {"page": 16, "score": 0.029324, "snippet": "STORM RULE: Move the Storm Marker normally using the Battle Wheels on the first turn of the game. Subsequent storm movement is determined by you using your Storm Cards. You randomly select a card from the Storm Deck, secretly look at it, and place it face down on the margin of the game board. In the", "headingPath": "ADVANCED GAME ADVANTAGES", "sharpsignalDocId": 104}, {"page": 11, "score": 0.028665, "snippet": "If both leaders are traitors, each a traitor for the opponent, both players' forces in the territory, their cards played, and their leaders, are lost. Neither player gets any spice. Any player with forces in a sector of a territory in which there is spice may now collect that spice. This is done by ", "headingPath": "Two Traitors", "sharpsignalDocId": 104}, {"page": 21, "score": 0.016393, "snippet": "Like the planet they lived on, the features of the Fremen were harsh, desiccated and uninviting. Yet, also like the planet, there was hidden a spirit inured to hardship and dedicated to the ideals necessary for survival. It was the stuff of which great fighters were made and it was this hidden asset", "headingPath": "DUNE SYNOPSIS", "sharpsignalDocId": 104}, {"page": 6, "score": 0.015873, "snippet": "Place the turn marker at 1 on the Turn Track. Note: A faction has special advantages that may contradict the rules. A faction's particular advantages always have precedence over the rules.", "headingPath": "6. Turn Marker", "sharpsignalDocId": 104}, {"page": 7, "score": 0.015625, "snippet": "Starting with the First Player and proceeding counterclockwise , each player in turn ships forces down to the planet or brings in forces from the southern hemisphere (Fremen) and then moves their forces on the game board.", "headingPath": "6. Shipment and Movement Phase", "sharpsignalDocId": 104}, {"page": 17, "score": 0.015385, "snippet": "You have limited prescience. BIDDING: During the bidding round, you may look at each Treachery Card as it comes up for purchase before any faction bids on it. You, and only you, may keep written records about cards. MOVEMENT: At the start of the Movement Phase, before anyone moves, you may look at t", "headingPath": "ADVANTAGES", "sharpsignalDocId": 104}]
- citations (raw)
- [{"page": 19, "quote": null, "headingPath": "ADVANCED GAME ADVANTAGE", "sharpsignalDocId": 104}, {"page": 7, "quote": null, "headingPath": "9. Mentat Pause Phase", "sharpsignalDocId": 104}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Oct 22, 2026 01:04
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Dune — Rulebook (corpus doc 104) | ADVANCED GAME ADVANTAGE | p.19 | 0.032522 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #2 | RULEBOOK Dune — Rulebook (corpus doc 104) | 9. Mentat Pause Phase | p.7 | 0.032002 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 196 |
| #3 | RULEBOOK Dune — Rulebook (corpus doc 104) | ADVANCED GAME ADVANTAGES | p.16 | 0.029324 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #4 | RULEBOOK Dune — Rulebook (corpus doc 104) | Two Traitors | p.11 | 0.028665 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #5 | RULEBOOK Dune — Rulebook (corpus doc 104) | DUNE SYNOPSIS | p.21 | 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #6 | RULEBOOK Dune — Rulebook (corpus doc 104) | 6. Turn Marker | p.6 | 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 188 |
| #7 | RULEBOOK Dune — Rulebook (corpus doc 104) | 6. Shipment and Movement Phase | p.7 | 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 221 |
| #8 | RULEBOOK Dune — Rulebook (corpus doc 104) | ADVANTAGES | p.17 | 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Dune — Rulebook (corpus doc 104) | ADVANCED GAME ADVANTAGE | p.19 | no quote on the wire |
| [2] | RULEBOOK Dune — Rulebook (corpus doc 104) | 9. Mentat Pause Phase | p.7 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 248 ms · first delta n/a · total 8957 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 248 ms · ask 8699 ms · gateway work 8957 ms · total 8957 ms
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 35s ago)
- stream path
- not recorded — this ruling predates the stream-path column (V41)
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 35), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.