RuleSage cited table rulings
← Spirit Island

You asked

When does the game end?

Answered counted as answered

The players lose if all Blight on the Blighted side runs out [1].

[1] RULEBOOK Spirit Island — Rulebook · p.30 · GLOSSARY/INDEX

Strategy guides → — community tips, kept separate from rulings

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:12b think:false 4eb23ef187e2
timings
search 228 ms · ask 7983 ms · total 8221 ms
single-flight (PR-5)
queued 0 ms · generation 8221 ms
retrieval refs (raw)
[{"page": 21, "score": 0.031281, "snippet": "If you're getting crushed and it's no fun: For a slightly easier game, give all Spirits a bonus Growth at the end of Setup. For a moderately easier game, omit the Invaders' initial Explore at the end of Setup. For a much easier game, do both. Note: Two Blight rules can make the game extremely punish", "headingPath": "GAME TOO HARD?", "sharpsignalDocId": 58}, {"page": 20, "score": 0.028531, "snippet": "As you play Power Cards, put the required Energy on top of them. This will help you remember to pay for them. When you resolve a Power Card, you can push it forward or turn it sideways to note that it has been used. Don't discard it until end of turn, because you may be making use of its Elements fo", "headingPath": "STREAMLINING GAMEPLAY", "sharpsignalDocId": 58}, {"page": 3, "score": 0.026703, "snippet": "You are powerful Spirits of the natural world, existing on an isolated Island. Invaders from beyond the known sea have recently begun their colonization of your Island, killing the native Islanders - a people called the Dahan - and upsetting the natural balance. The Spirits of the Island must grow i", "headingPath": "TABLE OF CONTENTS", "sharpsignalDocId": 58}, {"page": 10, "score": 0.016393, "snippet": "This is the wrap-up phase at the end of each turn. Discard: Players discard all Power Cards played this turn into their personal discard piles. Damage and Elements Clear: All Elements go away. All Damage done during the turn goes away; if you turned any pieces on their sides to note partial Damage, ", "headingPath": "TIME PASSES", "sharpsignalDocId": 58}, {"page": 8, "score": 0.016129, "snippet": "Some Spirits are inclined to take a long time choosing Power Cards: perhaps several centuries in the case of slow-moving earth Spirits. But the threat of the Invaders forbids the luxury of infinite time. Any player may place a limit on the time available to complete the Spirit Phase. This can be don", "headingPath": "THE URGENCY OF WAR", "sharpsignalDocId": 58}, {"page": 20, "score": 0.015873, "snippet": "You suddenly realize that for the past 4 turns you've been using a Power Card on lands it can't actually target. What to do? The answer is: don't sweat it. Especially on your first play or two, you'll likely make minor mistakes here and there. They're unlikely to break anything: the game will just b", "headingPath": "WHOOPS!", "sharpsignalDocId": 58}, {"page": 23, "score": 0.015625, "snippet": "SCENARIOS Scenarios change the situation the Spirits find themselves in, or the capabilities of the Spirits. They may involve different victory conditions or additional prerequisites for the standard victory condition, in addition to other rules changes. All Scenarios have a number in the upper-righ", "headingPath": "THE KINGDOM OF SWEDEN", "sharpsignalDocId": 58}, {"page": 12, "score": 0.015385, "snippet": "TIME PASSES Terror Level 1: No Invaders on the Island. THE GAME. per player Terror Level 2: No Towns or Cities on the Island. BUILD EXPLORE Terror Level 3: No Cities on the Island. Terror Level VICTORY: Immediate victory! EARNED FEAR CARDS In the rare case that a single Power Card or other effect ca", "headingPath": "WIN CONDITIONS", "sharpsignalDocId": 58}]
citations (raw)
[{"page": 30, "quote": null, "headingPath": "GLOSSARY/INDEX", "sharpsignalDocId": 58}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 22, 2026 01:16

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Spirit Island — Rulebook (corpus doc 58) GAME TOO HARD? p.21 0.031281 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#2 RULEBOOK Spirit Island — Rulebook (corpus doc 58) STREAMLINING GAMEPLAY p.20 0.028531 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK Spirit Island — Rulebook (corpus doc 58) TABLE OF CONTENTS p.3 0.026703 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#4 RULEBOOK Spirit Island — Rulebook (corpus doc 58) TIME PASSES p.10 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#5 RULEBOOK Spirit Island — Rulebook (corpus doc 58) THE URGENCY OF WAR p.8 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#6 RULEBOOK Spirit Island — Rulebook (corpus doc 58) WHOOPS! p.20 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#7 RULEBOOK Spirit Island — Rulebook (corpus doc 58) THE KINGDOM OF SWEDEN p.23 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#8 RULEBOOK Spirit Island — Rulebook (corpus doc 58) WIN CONDITIONS p.12 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Spirit Island — Rulebook (corpus doc 58) GLOSSARY/INDEX p.30 no quote on the wire
timing split
retrieval 228 ms · first delta n/a · total 8221 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 228 ms · ask 7983 ms · gateway work 8221 ms · total 8221 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 45s ago)
stream path
not recorded — this ruling predates the stream-path column (V41)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 7), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.