You asked
How do I take my turn?
Answered counted as answeredOn your turn, you may perform 1 or 2 actions [1][2][3]. You can choose any combination of these actions (for example, two of the same action) [1][3]. If you take no actions at all (pass), you are out of the round and cannot take any more actions this generation [3]. The available actions include: 1. Play a card from your hand [3]. 2. Use a standard project [3]. 3. Claim a milestone [3]. 4. Fund an award [3]. 5. Use the action on a blue card (you must first pay any cost stated to the left of the arrow, then you get what the arrow points to and place a player marker on the card) [4][3]. 6. Convert 8 plants into a greenery tile [3]. 7. Convert 8 heat into a temperature increase [3]. The turn proceeds clockwise around the table until everyone has passed; once everyone has passed, the action phase ends [2][3].
Strategy guides → — community tips, kept separate from rulings
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:12b think:false 4eb23ef187e2
- timings
- search 243 ms · ask 9781 ms · total 10034 ms
- single-flight (PR-5)
- queued 0 ms · generation 10034 ms
- retrieval refs (raw)
- [{"page": 8, "score": 0.032258, "snippet": "Players take 1 or 2 actions each turn, or pass. Play proceeds clockwise around the table until all players have passed. The actions may be combined in any way the player chooses. The available actions are: Play a card from your hand (see page 9). Use a standard project (see page 10). Claim a milesto", "headingPath": "3) Action phase (see page 9)", "sharpsignalDocId": 59}, {"page": 7, "score": 0.031498, "snippet": "The cards not kept are discarded (put discarded corporations back in the box) cards are always discarded face down! In player order, players then reveal their chosen corporation, get their starting Start the game: The first generation starts without a player order phase and without a research phase ", "headingPath": "SETUP", "sharpsignalDocId": 59}, {"page": 3, "score": 0.029551, "snippet": "In Terraforming Mars, you control a corporation, and you buy and play cards describing different projects. The projects often directly or indirectly contribute to the terraforming process, but can also consist of business enterprises of different kinds. In order to win, you have to accumulate a good", "headingPath": "GAME OVERVIEW", "sharpsignalDocId": 59}, {"page": 11, "score": 0.02773, "snippet": "8 plant resources may be turned into a greenery tile, which increases oxygen level 1 step (and therefore also your TR 1 step). Note that the greenery tile must be placed next to another of your tiles (if possible) and may generate placement bonuses (see page 5). Example: Robinson removes 8 plant res", "headingPath": "F) Convert plants into greenery", "sharpsignalDocId": 59}, {"page": 2, "score": 0.024971, "snippet": "'Since its inception in 2174, the World Government has continually strived for global unity and peace. Our mission is to be humanity's shared tool for shaping a better future. Earth is overpopulated and resources are dwindling. We now face the choice either to recede, or to expand into space to find", "headingPath": "The Terraforming Announcement:", "sharpsignalDocId": 59}, {"page": 9, "score": 0.016393, "snippet": "As shown on page 8, there are 7 different actions that players may choose from on their turn. Players may do 1 or 2 actions on their turn, in any combination (for example 2 of the same action). By choosing 2 actions, a player can surprise the others, by doing more than they expected and beat them to", "headingPath": "ACTIONS", "sharpsignalDocId": 59}, {"page": 9, "score": 0.015873, "snippet": "When playing a card, there are 3 steps to consider: Check the requirements. Pay for the card and get any immediate effects. Place the card appropriately.", "headingPath": "A) Play a card from your hand", "sharpsignalDocId": 59}, {"page": 8, "score": 0.015385, "snippet": "The first player marker shifts 1 step clockwise and the generation marker is moved up 1 step. This phase is skipped the first generation (see setup).", "headingPath": "1) Player Order phase", "sharpsignalDocId": 59}]
- citations (raw)
- [{"page": 9, "quote": null, "headingPath": "ACTIONS", "sharpsignalDocId": 59}, {"page": 3, "quote": null, "headingPath": "GAME OVERVIEW", "sharpsignalDocId": 59}, {"page": 8, "quote": null, "headingPath": "3) Action phase (see page 9)", "sharpsignalDocId": 59}, {"page": 11, "quote": null, "headingPath": "E) Use the action on a blue card", "sharpsignalDocId": 59}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Oct 22, 2026 01:17
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Terraforming Mars — Rulebook (corpus doc 59) | 3) Action phase (see page 9) | p.8 | 0.032258 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #2 | RULEBOOK Terraforming Mars — Rulebook (corpus doc 59) | SETUP | p.7 | 0.031498 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #3 | RULEBOOK Terraforming Mars — Rulebook (corpus doc 59) | GAME OVERVIEW | p.3 | 0.029551 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #4 | RULEBOOK Terraforming Mars — Rulebook (corpus doc 59) | F) Convert plants into greenery | p.11 | 0.02773 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #5 | RULEBOOK Terraforming Mars — Rulebook (corpus doc 59) | The Terraforming Announcement: | p.2 | 0.024971 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #6 | RULEBOOK Terraforming Mars — Rulebook (corpus doc 59) | ACTIONS | p.9 | 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #7 | RULEBOOK Terraforming Mars — Rulebook (corpus doc 59) | A) Play a card from your hand | p.9 | 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 153 |
| #8 | RULEBOOK Terraforming Mars — Rulebook (corpus doc 59) | 1) Player Order phase | p.8 | 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 149 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Terraforming Mars — Rulebook (corpus doc 59) | ACTIONS | p.9 | no quote on the wire |
| [2] | RULEBOOK Terraforming Mars — Rulebook (corpus doc 59) | GAME OVERVIEW | p.3 | no quote on the wire |
| [3] | RULEBOOK Terraforming Mars — Rulebook (corpus doc 59) | 3) Action phase (see page 9) | p.8 | no quote on the wire |
| [4] | RULEBOOK Terraforming Mars — Rulebook (corpus doc 59) | E) Use the action on a blue card | p.11 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 243 ms · first delta n/a · total 10034 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 243 ms · ask 9781 ms · gateway work 10034 ms · total 10034 ms
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 42s ago)
- stream path
- not recorded — this ruling predates the stream-path column (V41)
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 8), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.