RuleSage cited table rulings
← The Isle of Cats

You asked

How do I setup the game?

Answered counted as answered

1. Determine who goes first by making a random decision [1]. 2. Starting with that person, have each player choose a color by taking their favorite cat figure from the supply [1]. 3. Have each player place their chosen cat figure on the island in turn order [1].

[1] RULEBOOK The Isle of Cats — Rulebook · p.4 · PLAYER SETUP
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:12b think:false 4eb23ef187e2
timings
search 221 ms · ask 2706 ms · total 2947 ms
single-flight (PR-5)
queued 0 ms · generation 2947 ms
retrieval refs (raw)
[{"page": 4, "score": 0.016393, "snippet": "If you own any expansions you can find some additional setup information on page 23.", "headingPath": "EXPANSIONS", "sharpsignalDocId": 106}, {"page": 4, "score": 0.016129, "snippet": "Each player receives: I random boat side up). I permanent basket (green side up). B Randomly decide who goes first. Then, beginning with that person, go around the table and have each player: Choose a colour by taking their favourite cat figure from the supply. Place their chosen cat figure on the i", "headingPath": "PLAYER SETUP", "sharpsignalDocId": 106}, {"page": 4, "score": 0.015873, "snippet": "Island. Place the island in the centre of the play area ( side up); the areas on either side of the island are known as the fields. Vesh's Boat. Place Vesh's boat on space 5 of the day tracker. Common Treasure. Place the common treasure tiles below the island. Use 5 of each tile for I-player. Use 5 ", "headingPath": "GLOBAL SETUP", "sharpsignalDocId": 106}, {"page": 5, "score": 0.015625, "snippet": "The first time you play, you will need to put some of the cat and treasure tiles into the discovery bag. Place the following in the discovery bag: All blue, green, orange, red and purple cat tiles. All rare treasure tiles. Do not put the Oshax tiles or the common treasure tiles in the discovery bag.", "headingPath": "BEFORE YOUR FIRST GAME", "sharpsignalDocId": 106}, {"page": 3, "score": 0.015385, "snippet": "If you prefer watching videos to reading rulebooks, you can find a video explaining how to play this game on our website: www.thecityofkings.com/theisleofcats/ IFISH 5FISH 42 fish tokens 20 x 1 fish and 22 x 5 fish 6 oshax I discovery bag 5 solo colour cards 4 colour cards These can be given to anyo", "headingPath": "HOW TO PLAY VIDEO", "sharpsignalDocId": 106}, {"page": 2, "score": 0.015152, "snippet": "You are a citizen of Squall's End and are on a rescue mission to save as many cats as possible before Vesh arrives. You must explore the island, rescue cats, gather ancient treasures and find a way to fit them all onto your boat before returning safely to Squall's End. As you explore the island, you", "headingPath": "GAME PLAY", "sharpsignalDocId": 106}, {"page": 2, "score": 0.014925, "snippet": "At the end of the game, you will earn points :or: Each cat family you have. A family is 3 or more touching cats of the same colour. Your rare treasures. Any lessons you have completed. You will lose points for: Every visible rat on your boat. Any rooms on your boat that have not been filled. The pla", "headingPath": "HOW TO WIN", "sharpsignalDocId": 106}, {"page": 3, "score": 0.014706, "snippet": "30 cat figures 6 of each colour I Vesh's boat 4 player boats 150 discovery cards Io solo lesson cards 85 cats 17 of each colour 25 rare treasures I island board 18 family cards 9 solo advanced lesson cards", "headingPath": "COMPONENTS", "sharpsignalDocId": 106}]
citations (raw)
[{"page": 4, "quote": null, "headingPath": "PLAYER SETUP", "sharpsignalDocId": 106}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 22, 2026 01:18

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK The Isle of Cats — Rulebook (corpus doc 106) EXPANSIONS p.4 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 84
#2 RULEBOOK The Isle of Cats — Rulebook (corpus doc 106) PLAYER SETUP p.4 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK The Isle of Cats — Rulebook (corpus doc 106) GLOBAL SETUP p.4 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#4 RULEBOOK The Isle of Cats — Rulebook (corpus doc 106) BEFORE YOUR FIRST GAME p.5 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#5 RULEBOOK The Isle of Cats — Rulebook (corpus doc 106) HOW TO PLAY VIDEO p.3 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#6 RULEBOOK The Isle of Cats — Rulebook (corpus doc 106) GAME PLAY p.2 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#7 RULEBOOK The Isle of Cats — Rulebook (corpus doc 106) HOW TO WIN p.2 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#8 RULEBOOK The Isle of Cats — Rulebook (corpus doc 106) COMPONENTS p.3 0.014706 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 205

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK The Isle of Cats — Rulebook (corpus doc 106) PLAYER SETUP p.4 no quote on the wire
timing split
retrieval 221 ms · first delta n/a · total 2947 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 221 ms · ask 2706 ms · gateway work 2947 ms · total 2947 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 16s ago)
stream path
not recorded — this ruling predates the stream-path column (V41)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 36), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.