RuleSage cited table rulings
← Brass: Birmingham

You asked

How do I setup the game?

Answered counted as answered

1. Place the board on either the day or night side [1]. 2. For a player count of less than 4, remove all cards and Merchant tiles that show a player count greater than your number of players, and return them to the box [1]. 3. Separate the Wild Location and Wild Industry cards and place them face up on 2 of the Card Draw Areas [1]. 4. Shuffle the remaining cards and place them face down on the remaining Card Draw Area; this is the Draw Deck [1]. 5. Shuffle the remaining Merchant tiles, and place 1 (face up) on each of the Merchant spaces marked with the number of players in your game, located near the edges of the board [1]. 6. Place 1 beer barrel on each beer barrel space beside a (non-blank) Merchant tile [1]. 7. Place 1 black cube on each space of the Coal Market, leaving 1 of the £ 1 spaces open [1]. 8. Place 1 orange cube on each space of the Iron Market, leaving both of the £ 1 spaces open [1]. 9. Place the remaining cubes and beer barrels beside the board; this is the General Supply [1]. 10. Take a Player Mat [2]. 11. Take £ 17 from the Bank [2]. 12. Choose a coloured Character tile [2]. 13. Place the matching coloured Link tiles in your player area, with the side of the tiles face down [2]. 14. Place your Victory Point (VP) Marker on the '0' space of the Progress Track [2]. 15. Place your Income Marker on the '10' space of the Progress Track [2]. 16. Draw 8 cards from the Draw Deck; this is your Hand, and do not reveal your Hand to other players [2]. 17. Draw 1 additional card from the Draw Deck and place it face down in your player area; this is your Discard Pile [2]. 18. After all players have set up their player area, shuffle all players' Character tiles together and place them in a random order on the Turn Order Track [2].

[1] RULEBOOK Brass: Birmingham — Rulebook · p.3 · BOARD SETUP
[2] RULEBOOK Brass: Birmingham — Rulebook · p.3 · PLAYER AREA SETUP
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 252 ms · ask 8021 ms · total 8287 ms
single-flight (PR-5)
queued 0 ms · generation 8287 ms
retrieval refs (raw)
[{"page": 3, "score": 0.016393, "snippet": "Take a Player Mat. Take £ 17 from the Bank . Choose a coloured Character tile. Q Place the matching coloured Link tiles in your player area . their appropriate slots on your Player Mat. The side of the tiles face down. Place your Victory Point (VP) Marker on the '0' space of the Progress Track X . P", "headingPath": "PLAYER AREA SETUP", "sharpsignalDocId": 86}, {"page": 5, "score": 0.016129, "snippet": "Take the lowest level tile L of the chosen industry from your Player Mat and place it (the side with the black top half face down) on an undeveloped space in your chosen build location, obeying the following rules: If possible, place it on a space displaying only that industry's icon M . Otherwise, ", "headingPath": "Moving Coal and Iron to the Market", "sharpsignalDocId": 86}, {"page": 3, "score": 0.015873, "snippet": "Place the board on either the day or night side. For a player count of less than 4, remove all cards and Merchant tiles that show a player count greater than your number of players, and return them to the box. The 2-player ( ), 3-player ( ), and 4-player ( ) counts are shown in the bottom right corn", "headingPath": "BOARD SETUP", "sharpsignalDocId": 86}, {"page": 4, "score": 0.015625, "snippet": "For each action, you may choose to perform one of the following (you may perform the same action twice): Build - Place one of your Industry tiles onto the board, paying the appropriate cost and consuming any required coal / iron. Note: Only Build requires a specific card. Network - Expand your canal", "headingPath": "ACTIONS LIST", "sharpsignalDocId": 86}, {"page": 4, "score": 0.015385, "snippet": "Rearrange the Character tiles on the Turn Order Track. The player who spent the least money this round will go first next round B , and so on, while the player who spent the most will go last C . If multiple players have spent an equal amount, their relative turn order remains the same C . Afterward", "headingPath": "Determine turn order for the next round", "sharpsignalDocId": 86}, {"page": 6, "score": 0.015152, "snippet": "Discard any card from your Hand, and place it face up onto your Discard Pile. Exception: Wild cards are placed back onto their Card Draw Area. Place a Link tile on an undeveloped line on the board H . The placed Link tile must be adjacent to a location that is a part of your network (see 'Your Netwo", "headingPath": "To perform the Network action:", "sharpsignalDocId": 86}, {"page": 4, "score": 0.014925, "snippet": "On your turn, perform a total of 2 actions. Exception: During the first round of the Canal Era, each player performs only 1 action. For each action you perform, you must discard a card from your Hand and place it face up on top of your Discard Pile. Exception: Wild cards are placed back onto their C", "headingPath": "PLAYER TURNS", "sharpsignalDocId": 86}, {"page": 7, "score": 0.014706, "snippet": "Discard 1 card for every single action you perform, including passing. Only Build actions need a specific card. You can perform the same action twice in a turn. For instance, you may place 1 or 2 rail Links with the Network action, then use the Network action again to place 1 or 2 rail Links. During", "headingPath": "THINGS TO REMEMBER", "sharpsignalDocId": 86}]
citations (raw)
[{"page": 3, "quote": null, "headingPath": "BOARD SETUP", "sharpsignalDocId": 86}, {"page": 3, "quote": null, "headingPath": "PLAYER AREA SETUP", "sharpsignalDocId": 86}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 22, 2026 17:30

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Brass: Birmingham — Rulebook (corpus doc 86) PLAYER AREA SETUP p.3 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#2 RULEBOOK Brass: Birmingham — Rulebook (corpus doc 86) Moving Coal and Iron to the Market p.5 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK Brass: Birmingham — Rulebook (corpus doc 86) BOARD SETUP p.3 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#4 RULEBOOK Brass: Birmingham — Rulebook (corpus doc 86) ACTIONS LIST p.4 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#5 RULEBOOK Brass: Birmingham — Rulebook (corpus doc 86) Determine turn order for the next round p.4 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#6 RULEBOOK Brass: Birmingham — Rulebook (corpus doc 86) To perform the Network action: p.6 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#7 RULEBOOK Brass: Birmingham — Rulebook (corpus doc 86) PLAYER TURNS p.4 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#8 RULEBOOK Brass: Birmingham — Rulebook (corpus doc 86) THINGS TO REMEMBER p.7 0.014706 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Brass: Birmingham — Rulebook (corpus doc 86) BOARD SETUP p.3 no quote on the wire
[2] RULEBOOK Brass: Birmingham — Rulebook (corpus doc 86) PLAYER AREA SETUP p.3 no quote on the wire
timing split
retrieval 252 ms · first delta n/a · total 8287 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 252 ms · ask 8021 ms · gateway work 8287 ms · total 8287 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 59s ago)
stream path
not recorded — this ruling predates the stream-path column (V41)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 17), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.