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Refused — the rulebook doesn't cover this counted as refused

The rulebook doesn't appear to cover this cleanly — but here are the closest passages retrieved, in case they help you rule.

RULEBOOK Catan — Rulebook · p.8 · Game play
Here is a summary of the the game sequence, plus some more specific entries where you can find details: Lay out the game board: Set-up, Variable Y Initial set-up: Set-up Phase Y Play The starting player begins the game. The other players follow in clockwise order. On your turn, you complete these 3
RULEBOOK Catan — Rulebook · p.4 · turn overview
Unless you're using the Starting Set-Up for Experienced Players, the oldest player goes first. On your turn, you can do the following in the order listed: Illustration C Illustration D You must roll for resource production Y (the result applies to all players). You may trade Y resource cards with ot
RULEBOOK Catan — Rulebook · p.2 · Dear Settlers,
To make it as easy as possible for you to start playing Catan® , we use an award-winning rules system, which consists of 3 parts. First, if you do not know how to play Catan , please read the Game Overview on page 16 (the back cover). Next, read the Game Rules on pages 2-6 (red borders) and start to
RULEBOOK Catan — Rulebook · p.3 · S M  B
To make it as easy as possible for you to get started with Catan , we use an awardwinning rules system, which consists of 3 parts-the Overview , the Game Rules , and the Almanac . If you've never played Catan , please read the game Overview first-it's on the back cover of this booklet. Next, read th
RULEBOOK Catan — Rulebook · p.7 · development Cards
There are 3 different kinds of cards: Knight Cards Y , Progress Cards Y , and Victory Point Cards Y . development When you buy a development card, take the top card of the draw pile into your hand. Keep your development cards hidden until you play them. This keeps the other players in the dark. You

Strategy guides → — community tips, kept separate from rulings

🔧 debug — where this ruling came from
outcome
REFUSED_NO_RETRIEVAL — Refused — the rulebook doesn't cover this
corpus profile
live
answerer pin (deploy-frozen, attribution only)
qwen3:4b-instruct-2507-q4_K_M@0edcdef34593
timings
search 101 ms · ask 9923 ms · total 10026 ms
single-flight (PR-5)
queued 0 ms · generation 10026 ms
retrieval refs (raw)
[{"page": 8, "score": 0.031099, "snippet": "Here is a summary of the the game sequence, plus some more specific entries where you can find details: Lay out the game board: Set-up, Variable Y Initial set-up: Set-up Phase Y Play The starting player begins the game. The other players follow in clockwise order. On your turn, you complete these 3 ", "headingPath": "Game play", "sharpsignalDocId": 43}, {"page": 4, "score": 0.030415, "snippet": "Unless you're using the Starting Set-Up for Experienced Players, the oldest player goes first. On your turn, you can do the following in the order listed: Illustration C Illustration D You must roll for resource production Y (the result applies to all players). You may trade Y resource cards with ot", "headingPath": "turn overview", "sharpsignalDocId": 43}, {"page": 2, "score": 0.030159, "snippet": "To make it as easy as possible for you to start playing Catan® , we use an award-winning rules system, which consists of 3 parts. First, if you do not know how to play Catan , please read the Game Overview on page 16 (the back cover). Next, read the Game Rules on pages 2-6 (red borders) and start to", "headingPath": "Dear Settlers,", "sharpsignalDocId": 43}, {"page": 3, "score": 0.029469, "snippet": "To make it as easy as possible for you to get started with Catan , we use an awardwinning rules system, which consists of 3 parts-the Overview , the Game Rules , and the Almanac . If you've never played Catan , please read the game Overview first-it's on the back cover of this booklet. Next, read th", "headingPath": "S M  B", "sharpsignalDocId": 43}, {"page": 7, "score": 0.029116, "snippet": "There are 3 different kinds of cards: Knight Cards Y , Progress Cards Y , and Victory Point Cards Y . development When you buy a development card, take the top card of the draw pile into your hand. Keep your development cards hidden until you play them. This keeps the other players in the dark. You ", "headingPath": "development Cards", "sharpsignalDocId": 43}, {"page": 3, "score": 0.028485, "snippet": "Select a color and take your 5 settlements, 4 cities, and 15 roads (no more and no less!). Place your 2 roads and your 2 settlements on the game board. Place your remaining settlements, roads, and cities down in front of you. Note: If you are playing a 3-player game, nobody plays the red position in", "headingPath": "settinG up the Game", "sharpsignalDocId": 43}, {"page": 2, "score": 0.028205, "snippet": "These 4-page rules (pages 2-5) contain all the important information that you need to play! If you need more information during the game, you can look up keywords (marked Y ) in the 'Almanac,' which follows these rules.", "headingPath": "Game Rules", "sharpsignalDocId": 43}, {"page": 5, "score": 0.028191, "snippet": "If you play a progress card, follow its instructions. Then the card is removed from the game (i.e., toss it in the box).", "headingPath": "Progress Cards (Green Frame) Y", "sharpsignalDocId": 43}]
citations (raw)
[]
boost provenance — errata + base rulebook (E2/E3)
gate not evaluated for this ruling (boost, supersedence, and wrench all off at ask time), and the base-rulebook arm went unrecorded for the same reason — the wrench that would have stored it was off; rulesage.errata.boost-enabled=false, rulesage.errata.supersedence-enabled=false
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 7, 2026 11:03

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Catan — Rulebook (corpus doc 43) Game play p.8 0.031099 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#2 RULEBOOK Catan — Rulebook (corpus doc 43) turn overview p.4 0.030415 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK Catan — Rulebook (corpus doc 43) Dear Settlers, p.2 0.030159 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#4 RULEBOOK Catan — Rulebook (corpus doc 43) S M  B p.3 0.029469 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#5 RULEBOOK Catan — Rulebook (corpus doc 43) development Cards p.7 0.029116 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#6 RULEBOOK Catan — Rulebook (corpus doc 43) settinG up the Game p.3 0.028485 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#7 RULEBOOK Catan — Rulebook (corpus doc 43) Game Rules p.2 0.028205 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 219
#8 RULEBOOK Catan — Rulebook (corpus doc 43) Progress Cards (Green Frame) Y p.5 0.028191 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 120

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 101 ms · first delta n/a · total 10026 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 101 ms · ask 9923 ms · gateway work 10026 ms · total 10026 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 48s ago)
stream path
not recorded — this ruling predates the stream-path column (V41)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
REFUSED_NO_RETRIEVAL — Refused — the rulebook doesn't cover this
abstain rationale
the answerer offered no rationale text with this refusal (or the ruling predates the abstain_rationale column, V41)
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 1), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.