You asked
How do I setup the game?
Answered counted as answered1. Separate the Age cards into three decks: Age I, Age II, and Age III [1]. 2. Each player randomly takes a Wonder Board, picking their preferred side (Day or Night) [1]. 3. For each Age, sort the cards by the minimum number of players required and keep only the cards with a number less than or equal to the number of players [1]. 4. In the Age III deck, take all the Purple cards, randomly draw as many cards from these as the number of players +2, and add them to the other Age III cards [1]. 5. Shuffle each deck of Age cards and put them face down in the middle of the table [1]. 6. Take 3 Coins (worth 1) and place them on your Wonder board [1]. 7. Place the leftover Coins in the middle of the table to make the Coin reserve [1]. 8. Place all of the Military Conflict tokens in the middle of the table to make the Military Conflict token reserve [1]. 9. At the start of each Age, take the corresponding deck of cards (I, II, or III) and randomly deal 7 cards to each player face down [2].
Strategy guides → — community tips, kept separate from rulings
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 868 ms · ask 11095 ms · total 11976 ms
- single-flight (PR-5)
- queued 0 ms · generation 11976 ms
- retrieval refs (raw)
- [{"page": 4, "score": 0.016393, "snippet": "Take stock of the cards in your hand without showing them to the other players. From these cards, choose 1 and place it face down in front of you. Set the remaining cards aside face down. They will be used later.", "headingPath": "1. CHOOSE A CARD", "sharpsignalDocId": 67}, {"page": 4, "score": 0.016129, "snippet": "When everyone has chosen a card, play them simultaneously . You can use this card to complete one single action from the ones listed below: Construct the Building on your card Construct a stage of your Wonder Sell the card Note: At the start of your first game, we recommend paying attention to every", "headingPath": "2. PLAY THIS CARD", "sharpsignalDocId": 67}, {"page": 4, "score": 0.015873, "snippet": "To construct a stage of your Wonder, pay only the cost shown on your Wonder board for this stage (see Construct in 7 Wonders pages 6-7). Put your card face down under your board so that half is covered by the stage of the Wonder you are constructing. The effect of this stage is now available to you ", "headingPath": "B. Construct a stage of your Wonder", "sharpsignalDocId": 67}, {"page": 7, "score": 0.015625, "snippet": "If your City does not produce the resources needed to construct a card or Wonder stage, check your neighbors' Cities. If they produce the resources you need, you can buy these resources from them. For each resource bought, give 2 Coins to the owner of the resource. This player keeps their card and c", "headingPath": "Buying resources from a neighboring City", "sharpsignalDocId": 67}, {"page": 3, "score": 0.015385, "snippet": "Separate the Age cards into three decks: Age I, Age II, and Age III. Each player randomly takes a Wonder Board picking their preferred side ( Day or Night). 2 For each Age, sort the cards by the minimum number of players required and keep only the cards with a number less than or equal to the number", "headingPath": "SETUP", "sharpsignalDocId": 67}, {"page": 6, "score": 0.015152, "snippet": "During the entire game, you will have the option of constructing Buildings or Wonder stages . To do this, you must pay the corresponding construction cost, shown on the cost zone of cards or each of the Wonder stages. Reminder: You can never construct two identical Buildings , meaning you cannot hav", "headingPath": "CONSTRUCTING IN 7 WONDERS", "sharpsignalDocId": 67}, {"page": 4, "score": 0.014925, "snippet": "To construct the Building on your card, pay any listed costs and place it face up above your Wonder board (see Constructing in 7 Wonders pages 6-7). Once built, the Building will remain in your City until the end of the game. Important: You can never construct two identical Buildings, meaning no two", "headingPath": "A. Construct the Building on your card", "sharpsignalDocId": 67}, {"page": 6, "score": 0.014706, "snippet": "Certain cards and Wonder stages require one or more resources to be constructed. You can use resources produced by your City and/or buy resources from your neighbors. Important: Resources used for constructing are never lost and can be used on every turn of the entire game. Card Wonder stage", "headingPath": "C. RESOURCE COST", "sharpsignalDocId": 67}]
- citations (raw)
- [{"page": 3, "quote": null, "headingPath": "SETUP", "sharpsignalDocId": 67}, {"page": 4, "quote": null, "headingPath": "OVERVIEW OF AN AGE", "sharpsignalDocId": 67}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Oct 23, 2026 20:45
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) | 1. CHOOSE A CARD | p.4 | 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 212 |
| #2 | RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) | 2. PLAY THIS CARD | p.4 | 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #3 | RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) | B. Construct a stage of your Wonder | p.4 | 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #4 | RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) | Buying resources from a neighboring City | p.7 | 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #5 | RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) | SETUP | p.3 | 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #6 | RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) | CONSTRUCTING IN 7 WONDERS | p.6 | 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #7 | RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) | A. Construct the Building on your card | p.4 | 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #8 | RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) | C. RESOURCE COST | p.6 | 0.014706 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 292 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) | SETUP | p.3 | no quote on the wire |
| [2] | RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) | OVERVIEW OF AN AGE | p.4 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 868 ms · first delta n/a · total 11976 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 868 ms · ask 11095 ms · gateway work 11976 ms · total 11976 ms
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 46s ago)
- stream path
- not recorded — this ruling predates the stream-path column (V41)
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
setup
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 12), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.