RuleSage cited table rulings
← 7 Wonders (2nd Edition)

You asked

How many cards does each player draft in an age?

Answered counted as answered

Each player drafts 7 cards at the start of each Age [1].

[1] RULEBOOK 7 Wonders (2nd Edition) — Rulebook · p.4 · OVERVIEW OF AN AGE

Strategy guides → — community tips, kept separate from rulings

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
unset-dev (corpus lane freezes the deploy value)
timings
search 117 ms · ask 5568 ms · total 5686 ms
single-flight (PR-5)
queued 0 ms · generation 5686 ms
retrieval refs (raw)
[{"page": 4, "score": 0.016393, "snippet": "At the start of each Age, take the corresponding deck of cards (I, II, or III) and randomly deal 7 cards to each player face down. These cards will make up your starting hand . Each Age has 6 turns during which you all play simultaneously . A turn is comprised of three stages, which happen in this o", "headingPath": "OVERVIEW OF AN AGE", "sharpsignalDocId": 67}, {"page": 3, "score": 0.016129, "snippet": "Separate the Age cards into three decks: Age I, Age II, and Age III. Each player randomly takes a Wonder Board picking their preferred side ( Day or Night). 2 For each Age, sort the cards by the minimum number of players required and keep only the cards with a number less than or equal to the number", "headingPath": "SETUP", "sharpsignalDocId": 67}, {"page": 1, "score": 0.015873, "snippet": "7 Wonder boards 148 Age cards: 49 Age I cards, 49 Age II cards, and 50 Age III cards 78 Coins: 54 Coins worth 1 and 24 Coins worth 3 48 Military Conflict tokens: 24 Defeats and 24 Victories (8 per Age) 1 score pad 3 Description of Effects sheets 1 List of cards and chains sheet This rulebook", "headingPath": "CONTENTS", "sharpsignalDocId": 67}, {"page": 1, "score": 0.015625, "snippet": "A game plays over 3 rounds, called Ages, during which you simultaneously play cards one by one to develop your City. These cards represent the different Buildings you can construct: resource production, civil, commercial, military, scientific, and guild Buildings. At the end of each Age, head to war", "headingPath": "OVERVIEW OF THE GAME", "sharpsignalDocId": 67}, {"page": 2, "score": 0.015385, "snippet": "Age cards represent Buildings you can construct during the game. The back of each card indicates to which Age the card belongs (Age I, Age II, and Age III). There are seven different types of cards: Brown cards (Basic Materials) provide common resources : Clay , Stone , Ore , and Wood . Grey cards (", "headingPath": "AGE CARDS", "sharpsignalDocId": 67}, {"page": 5, "score": 0.015152, "snippet": "When all players have completed their action, take the cards you did not choose and give them to the neighbor on your left (during Ages I and III) or to the neighbor on your right (during Age II). The direction for passing is shown on the back of the Age cards. You will therefore receive a hand of c", "headingPath": "3. PASS YOUR HAND", "sharpsignalDocId": 67}, {"page": 5, "score": 0.014925, "snippet": "At the start of the sixth and last turn of each Age, you will receive a hand of 2 cards from your neighbor. Choose 1 of these cards and discard the other face down to the discard pile. The discarded card does not give you any Coins. Play your sixth and last card as normal. Continue to the Resolution", "headingPath": "SIXTH AND LAST TURN", "sharpsignalDocId": 67}, {"page": 7, "score": 0.014706, "snippet": "Starting in Age II, certain cards have a free construction condition shown as a chain symbol . If you have previously constructed a card with the same symbol in the upper right corner, you can construct this card for free . Example: In Age I, if you constructed the Theater in your City, you can cons", "headingPath": "D. FREE COST THROUGH CHAINS", "sharpsignalDocId": 67}]
citations (raw)
[{"page": 4, "quote": null, "headingPath": "OVERVIEW OF AN AGE", "sharpsignalDocId": 67}]
boost provenance — errata + base rulebook (E2/E3)
gate not evaluated for this ruling (boost, supersedence, and wrench all off at ask time), and the base-rulebook arm went unrecorded for the same reason — the wrench that would have stored it was off; rulesage.errata.boost-enabled=false, rulesage.errata.supersedence-enabled=false
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 7, 2026 15:54

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) OVERVIEW OF AN AGE p.4 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#2 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) SETUP p.3 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) CONTENTS p.1 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 292
#4 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) OVERVIEW OF THE GAME p.1 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#5 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) AGE CARDS p.2 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#6 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) 3. PASS YOUR HAND p.5 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#7 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) SIXTH AND LAST TURN p.5 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#8 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) D. FREE COST THROUGH CHAINS p.7 0.014706 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) OVERVIEW OF AN AGE p.4 no quote on the wire
timing split
retrieval 117 ms · first delta n/a · total 5686 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 117 ms · ask 5568 ms · gateway work 5686 ms · total 5686 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 51s ago)
stream path
not recorded — this ruling predates the stream-path column (V41)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 12), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.